Search results for query: intel workaround

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  1. Triumph Jordi

    Graphics Driver Crashes

    This is my Platform Settings file Can you try toggling the Driver Workaround found at the bottom of the Graphics Settings
  2. Triumph Jordi

    Graphics Driver Crashes

    Hey baal, this looks to be a general crash in the AI. I'll pass it on for investigation. Hey Numorex, it might be good to try and switch back to the Hotfix branch. There we have GPU selection in the Settings, so you would be able to switch to the correct GPU using that. Hey Ashke, we are aware...
  3. Numorex

    Graphics Driver Crashes

    Hello, I saw that the the game got an update, and upon trying it out, we have an improvement, but it's not fully fixed. The good news is that the game no longer just crashes upon starting up. The bad news is that the game is SUPER stuttery and laggy, even when i put the graphic down to their...
  4. M

    Stellaris Dev Diary #289 - Hide and Seek

    Again, wasting influence and envoys to do espionage. Stop making espionage necessary....It's great that it isn't necessary so I don't have to fuss around with it. The worst thing about espionage game mechanics is that they divert attention away from gameplay to micromanage espionage...the nice...
  5. I

    Stellaris Dev Diary #289 - Hide and Seek

    Static defenses in Stellaris are kinda subpar if you ask me (unless you become a bulwark). Diverting starbase firepower towards detection is not going to make that much of a difference, since fortified chokepoints are relatively easy to overpower past the early game already. Alpha strike meta...
  6. AndrewT

    BATTLETECH - Game crashes on launch.

    Possible you have this issue, due to Intel removing some compatibilities from recent CPUs: https://forum.paradoxplaza.com/forum/threads/battletech-game-will-not-launch.1565087/ Does that workaround help you?
  7. Dementor4

    Any improvements to criminal megacorps coming?

    High crime could be a partial workaround for policies which you take for factional reasons. A high crime planet could have an illegal robot factory even in a spiritualist empire where robots are otherwise illegal. A xenophobe empire could have illegal immigration from xeno empires if their crime...
  8. AndrewT

    Victoria III - Victoria 3 won't launch

    But it may not be a launcher problem. What video system does your Mac have? This game will not run on Intel video under MacOS.
  9. Brumes Wolf

    [Megathread] Victoria 3 AVX

    Based on these (imperfect) online benchmark comparisons (its the best I could find for such old hardware), Passmark, Userbenchmark. It seems like especially on single thread performance (usually quite relevant for PDX games) your CPU might be below recommended specs, so while your cpu might run...
  10. SirBlackAxe

    [Unofficial] 3.5.3 'Fornax' Known Issues / Community-maintained bug list (Updated 10/12)

    Fixed issues (Stored here in case it turns out they're actually unfixed, so I don't need to retype them.) Outstanding issues from 3.4.5 not mentioned as fixed in 3.5 patch notes: [Needs verification] if these are fixed or not, any assistance is appreciated. I'll delete them if they're...
  11. Calvax

    Ideology Wars have nosense

    I presume the reason it’s flipping back is that the majority of pops in that empire don’t share the same ethics. Thus eventually the AI reforms back to what they were. This is fairly realistic, a foreign installed regime that doesn’t represent the people isn’t likely to last long. It would be...
  12. SirBlackAxe

    [Unofficial] 3.4.5 'Cepheus' Known Issues / Community-maintained bug list - last updated July 19

    Similar to how I did for 3.3, I'm creating this thread as a catalogue of bugs and exploits present in the current 3.4.2 3.4.3 'Cepheus' release of Stellaris. I will attempt to keep this updated for a while as bugs are discovered and/or fixed...
  13. Orion88

    [Mod] ST: New Horizons: A Stellaris Total Conversion

    A new patch has been released: NHV 2203 Scorpio Expansion - (e023f0): STNH 3.3 Mega-Release 3.3 Compatibility - Basic 3.3 Compat Update - Vanilla Performance improvements merged into STNH where appropriate. - Leaders now cost Unity upkeep - Edict system converted to 3.3 Unity...
  14. T

    Some list of suggestions I came up with as of Mar 7 2022

    Mar 7 2022 Whenever you’re at any resource cap, there should be a button to convert and donate the overflow automatically to sectors instead of wasting it It is unclear how the total amount of progress required to make a pop is calculated Hitting U when a fleet is selected should tell it to...
  15. S

    Duplicate CK III - Mouse problems: slow drift and forced back to game window when run in multi-monitor setup (fullscreen or windowed)

    Same issues with a GeForce 1060 and an Intel processor, and without the Royal Court DLC. This extends to being able to use the mouse on other monitors during game initialization, but not once it reaches the main menu, and it does work on other monitors with the Steam Overlay up (thanks to Vaerik...
  16. C

    Fix Observer Mode in Nemesis

    So, I'm one of those kind of dorks who like to jam all of my empire's into a single galaxy and just go into observer mode and see what happens, but ever since Nemesis came out that has become pretty un-fun to do. You can't gain intel as an observer and you can't switch to the Shroud or something...
  17. Orion88

    [Mod] ST: New Horizons: A Stellaris Total Conversion

    New patch has just been launched: STNH Traditions 2.0.1 Patch Fixes Boarding: Fix - Ships will no longer get stuck in a permanent disabled state following boarding Fix - Bigger Ships will now be much harder to board, including hero ships and flagships Fix - Ships now need to have suffered...
  18. G

    All the interesting decisions are over by mid-game, and that's a problem.

    Changing Galaxy generation settings is a workaround, not a fix.
  19. N

    [Launcher 2021.1 Linux] Launcher interface appears completely black when used with NVIDIA Prime Render Offload

    I just wanna say thank you. It works! (I'm on Arch, with hybrid mode of optimus-manager) This problem really annoyed me.
  20. Pancakelord

    Stellaris Dev Diary #222 - Moddability Updates in LEM

    @Caligula Caesar This is stupendously useful stuff! Are there any plans to expand queue_actions = { repeat = { <fleet actions> } } to handle more/all other currently unsupported fleet orders? (e.g. to natively instruct constructors to build mining stations - rather than faking it via waiting...