This is pretty terrible tbh. It's a growing company that is linearly reducing the quality of their product.
Patches that make the game unplayable is unacceptable.
Patches that make the game unplayable is unacceptable.
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Is it even highly moddable? From what I've heard HoI4 is leaps and bounds above V3 in moddability.
Imagine adding newspapers. You can't stop natives from consuming them.
You are correct, I don't now what that guy was on about. VIC 3 doesn't haven have Scripted GUIs, nor access to global variables and has extremely very few effects to impact things. Everything is mostly a modifier and that is very simplistic way of impacting game behaviours.
For example you can't really do much with buildings. Very few modifiers affect them directly and they are mostly defined with production methods, which are triggered by laws or technologies. So if you want to block a PM, you have to do with with technologies or laws which is very problematic.
Trade and goods are even worse. There is no way of adding consumption or production (buy and sell orders) at all, just, again.. through production methods.
But the worst are pop needs. They are hardcoded through wealth and you can't make them dynamic. Nothing stops a native form becoming wealthy and consuming the smae exact things like a rich guy from London would (licor, groceries, etc). This makes it so adding new goods for pops unrealistic. Imagine adding newspapers. You can't stop natives from consuming them.
Perhaps an Early Access model would have been better for such a complicated game in that case. It would have been received very favorably, given that you can release an early alpha and still get people to buy it.It doesn't quite seem like people understand the sheer army of QA it takes to throughly test things thoroughly in the time frames they demand. No, 3-5 people playing the game isn't enough. QA also tend to suffer from "tunnel vision" and miss things.
Did they test? Yes. Thoroughtly? Absolutely not. The sheer volume of changes made for the size of their QA would have taken weeks of testing after staging changes. People would have been just as mad if the release dropped next year. Possibly more so.
The reality is, players find problems faster and cheaper than any number of QA. Is it desireble? No way. Any developer with tell you how much it sucks to have a regression and have to drop everything to hotfix. But the alternative is having players pound on their door endlessly for the next patch.
Lose-lose.
Maybe when PDX has 2-3 times the QA and can deploy changes multiple times a day effectively then things will improve.
The problem is that we won't see a proper bug fix until January. Until then, I guess they will, at best, fix the error they introduced in the scripts.TBH I am happy that they seem to be monitoring the bug forum thoroughly (and doing a MUCH better job than the hoi4 team).
That being said, it really is a shame that the game is in this state because it has so much potential! I know I would love the game as much as I love hoi4 if I could understand wtf was going on with combat, qualifications, interest groups and if the actual bugs were fixed.
I am also afraid they will half-ass a fix to the bugs and then immediately work on some ahistorical DLC that no one wants (looking at hoi4).
PLEASE devs, do not release a DLC until every single one of these major bugs is fixed and until any player with a brain can grasp the game's mechanics.
I don't understand this. Devs know what they have changed. So they should know where to look for mistakes. Take the problems with the politics redesing. How can't they see what happens with radicals and high legitimacy? Or the IG's attration bug? They had to know these things were changed. It's not like these changes broke, I don't know, inmigration for example. The bugs are in what they changed.It doesn't quite seem like people understand the sheer army of QA it takes to throughly test things thoroughly in the time frames they demand. No, 3-5 people playing the game isn't enough. QA also tend to suffer from "tunnel vision" and miss things.
Almost every system in Stellaris was redone from the ground up... Some - multiple timesStellaris was a solid game on release and is the reason why it remains popular today. It doesn't compare to V3, which has very shaky base gameplay systems.
No. Don't get me wrong, I really appreciate when studios take the time to create a demo (and the demo has convinced me to buy games I wouldn't have otherwise...or avoid games I'd have probably refunded). But I don't think the issue with Victoria 3 is they aren't aware of the issues. I think they haven't had enough time to fix the issues.That being said, I would like to propose a question to you all: do you believe that the demo or a lack of a demo for Victoria 3, prior to its official release, would have made a significant difference one way or another?
Not that it really belongs in this thread - but if CK3 (having reveiced a patch last week and a floor plan for further development existing) is already "dead" in your perception, what is IR then?CK3 had a good release but is a dead game right now
Double deadNot that it really belongs in this thread - but if CK3 (having reveiced a patch last week and a floor plan for further development existing) is already "dead" in your perception, what is IR then?
No, it wasn’t. The AI was atrocious and passive, and there were zero things to do between exploring all anomalies and the endgame crisis.Stellaris was a solid game on release and is the reason why it remains popular today. It doesn't compare to V3, which has very shaky base gameplay systems.
Which, funnily enough, is why I have faith for Victoria. Stellaris has been successfully rebuilt more or less from the ground up over the years into becoming a much better game than it was. They seemingly admitted to themselves that some systems such as planetary management and economy needed to be reworked completely. That development cycle gave me some hope that paradox knows when to hold them and when to fold them with their systems and mechanics, so to speak.No, it wasn’t. The AI was atrocious and passive, and there were zero things to do between exploring all anomalies and the endgame crisis.
Which, funnily enough, is why I have faith for Victoria. Stellaris has been successfully rebuilt more or less from the ground up over the years into becoming a much better game than it was. They seemingly admitted to themselves that some systems such as planetary management and economy needed to be reworked completely. That development cycle gave me some hope that paradox knows when to hold them and when to fold them with their systems and mechanics, so to speak.