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Stellaris - Awakening is an ambitious content and balance mod. The purpose of the mod is to expand on or tweak existing features, or add new features (including new events, traits, edicts, crisis, etc).
Current version: v0.0.2 (Alpha 2)
Current features:
- ALL traits were scaled up and all positive traits were recoloured from green-blue to green to support tiering system
- 19 completely new traits with custom icons
- 36 unique new Ruler traits, complete with custom icons
- 11 traits were expanded into being 44 traits with a new tiered trait system that scales exponentially. This allows empires to specialise a lot more with more radical buffs and debuffs
- Increased total number of allowed traits from 4 to 8, and increased trait points from 2 to 20 to support the tiering system
Planned features:
- Enhance core gameplay by adding greater diversity in traits, ethos, and general game depth.
- Add more event chains, especially for mid and late game
- Development government-based politics
- Development of sector politics (interplay between empire and sector control)
- More flavor for characters; rulers in particular
- More end game crises
- Racial dispositions; mammalians generally pro-mammalian, anti-arthropod, for example
- Planetary yield diversity (more diversity; tailored to type)
- Expanded economy
- Spaceports defense specializations to make them more effective defensive tools; balanced by upkeep
- Expanded and reworked technologies
- Custom empires and races (both Fallen and otherwise)
- New race portraits for all categories
- More diverse backgrounds
- More flag emblems and patterns
Current Team:
Merku: Creative leader, writer, PR
Chalk: Coding, Art
Zak: Coding
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Information about specific features:
The tiered trait system: The tiering system was added to add more depth and specialisation to empires by exponentially increasing the bonuses/drawbacks and cost from level 1 to level 2, level 2 to level 3, and level 3 to level 4. E.g. Intelligent level 1 costs 2 points and grants 10% bonus to all research, while level 2 costs 4 and grants a 20% bonus, and so forth.
The tiers follow generic MMO rarity colours - green is common, blue is rare, purple is epic, and yellow/gold is legendary.
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Changelog
v.0.0.2 (Alpha 2)
v0.0.1b (Alpha 1 hotfix 2):
Known bugs:
v.0.0.1a (Alpha 1 hotfix 1):
v0.0.1 (Alpha 1):
- Fixed trait Opinion modifiers now working
- Added 36 all new unique ruler traits, complete with custom icons
Charismatic opinion modifier is not called "Positive Traits" like it should be- Back and Continue buttons are still not implemented on the trait picker screen when creating a new empire/species
v0.0.1b (Alpha 1 hotfix 2):
- Fixed all opinion-modifiers for traits. Repugnant and Charismatic opinion modifiers are now used as catch-all modifiers that stacks with each negative/positive trait.
- Fixed all broken traits (Logistics Experts, Cyborgs, Natural Diplomats, etc)
- All traits are now properly implemented.
Known bugs:
- Charismatic opinion modifier is not called "Positive Traits" like it should be
- Back and Continue buttons are still not implemented on the trait picker screen when creating a new empire/species
v.0.0.1a (Alpha 1 hotfix 1):
- Fixed Homeworld Bound
- Altered some traits
v0.0.1 (Alpha 1):
- Added 19 unique traits with custom icons
- Reworked 11 traits and expanded them into 44 traits
- Scaled up ALL trait icons
- Reworked colours of traits
- Altered trait menu interface in empire creation to accomodate larger description space
TODO for next version
v0.0.3 (Alpha 3):
- Implement early game crisis and events
Please report any bugs, typos, or mistakes, and feedback is highly encouraged!
Compatibility:
As of v0.0.1 (Alpha 1), it should be compatible with basically everything - including mods that add new traits. However, it is not compatible with mods that change or otherwise alter vanilla traits (it edits 00_species_traits.txt), vanilla trait icons (it replaces the majority vanilla icons), or the empire/species creation interface (it edits customize_species_editors.gui). It will also conflict with mods that change the amount of trait points, or the number of traits you can choose (defines problem). As of v.0.0.2 (Alpha 2) it is no longer compatible with mods that edit 00_opinion_modifiers.txt
Images
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