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The Rules Post

alxeu

Hunting werewolves.
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Feb 11, 2012
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Werewolf CD - Espionage
spy.JPG

The world is embroiled in war. Unlike the wars before, however, this war is fought not by armies, but by spies: men and women who lurk in the shadows, weakening governments, supporting coups, and collecting intelligence on their enemies. The CIA is the United States' spy agency, the counter to the Soviet KGB. The Soviets, however, seek to turn their enemy's defense against their enemy, by sneakily launching an internal takeover with sleeper agents, recently awoken with orders to sabotage the agency, and bring down the Director. However, the Director will not go down easily. After a botched attempt to rid themselves of the Director, one of the double agents were caught, and revealed the existence of the conspiracy, but nothing more. It is now a race against time. The Director has disguised himself amongst his agents and has begun looking into their backgrounds, desperately trying to unmask the remaining double agents before it the CIA is taken over, and he is killed...

RULES:
There will be 17 players, no more, no less. Roles will be handed out after #17 signs up, or after a significant time has passed since the last sign-up.
The game will then proceed to the First Night (after I have handed you your roles).


The Roles

1x CIA Director (Seer)
4x Double Agents (Werewolves)
12x CIA Agents (Villagers)

Central Intelligence Agency Agent (Villager): Members of the CIA, they are on the lookout for Soviet infiltrators.

Double Agent (Werewolf): Soviet Infiltrator, wants to takeover the CIA and cripple US spy operations.

Central Intelligence Agency Director (Seer): The man appointed to be in charge of the CIA by the President. Once per night, he researches an agent's background, to check if he is a Soviet Agent.

NOTE: Obviously, the players are encouraged to choose appropriate characters to play as, and to roleplay if they like. However, if a player does not choose a character, one will be selected for them at such time that something happens to them, usually something bad.

Deadlines for votes are given by 18:00 GMT – (PLEASE CONVERT THIS TO YOUR OWN TIME ZONE IMMEDIATELY TO AVOID FUTURE CONFUSION, for example, this is 12:00 CST). A vote at 17:59 will count, whereas a vote at 18:00 will not.

Game starts with a nocturnal deadline.

Winning: The CIA Agents win by finding all the Double Agents. The Double Agents win by reaching 50% or more of the remaining total agents.


Standard Lite Rules


There shall be seventeen players. All roles will be handed out after the last person signs up. The game will then proceed to a night deadline.

The game is divided into two periods - night and day. For practical reasons these two periods are run concurrently, from one update till the next. Each update is 24 hours apart.

Each day, all players vote to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved tie, and the werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!

The werewolves win if they manage to reach parity with the villagers.
The villagers and seer win if they manage to kill all the werewolves.

Various rules:
§1. You sign up for the game by requesting so in a post in this thread.

§2a. No new players will be admitted into the game once it has started, unless substituting for a current player.
§2b. Players who have been subbed due to failure to participate may not sub for others

§3. You are responsible for keeping your private message inbox empty enough to receive private messages. You are yourself responsible for any messages missed due to your inbox being full.

§4a. Orders not delivered on time are IGNORED.
§4b. NOT VOTING means REPLACEMENT OR EVEN DEATH, IMMEDIATELY. The granting of any "grace period" or forgiveness for late votes is entirely up to the GM.
§4c. Invalid votes (like voting for the GM, voting for dead people etc.) are treated like no vote is made. The GM has the final say in all matters.
§4d. Lying to the GM results in permanent ban from werewolf games.
§4e. Private messages from GM (whether true or fake) can be quoted in the game.
§4f. Your initial role private message can't be quoted in the game---i.e. you can quote from later in the role PM thread, but you can't quote the initial one.
§4g. Screenshots of private messages aren’t allowed in the game.
§4h. Discussion of PM numbers is forbidden.

§5a. SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION, AFFECT THE GAME IN ANY OTHER WAY NOR REVEAL ANY SECRET/INSIDE INFORMATION. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§5b. When doing ghost/spectator commentary, please use a non-white colour, but don't use gold which is the GM colour.

§6. Alliances which aren't based on your roles in the game between players are forbidden. These alliances which continue from one game to another undermine the whole idea of the game.

§7a. Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text, minimum font size 4. For example.
VOTE X
If you wish to unvote someone, write "UNVOTE":
UNVOTE X, VOTE Y
Capital letters are optional. Any other type of voting is counted as no vote and will make you eligble for subbing. Spelling errors are subject to oversight. In case of revoting without unvoting the original vote will be the counted vote.
§7b. At the end of the day player with highest votes is killed (lynched). If there is a tie, all leading candidates will be killed.
§7c. Players will be dead when GM posts the update saying so, until such time happens every player still in game is alive (if barely in the case of vote winners)
§7d. Editing vote posts is strictly forbidden.

§8a. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§8b. - When asking to sub then please do so by PM; the GM will keep a hidden sub list.
§8c. - The GM is always right.

§9a - Threadmarks made by the GM SHOULD NOT BE ALTERED OR DELETED for any reason. Punishment for the violation of this rule lies entirely up to the GM.
§9b - For ease of visibility, no person, living or dead, other than the GM, should create threadmarks starting with "Werewolf Lite" or an easily mistakable variant thereof.

§10a. – Trust no one. Especially not the GM.
§10b. - Always Trust the GM.
 
The List of Players
Agency HQ Workers:
1: Agent Sterling "Claude LC" Archer [DECEASED]
2: Agent Robert "F72Voyager" Redford replaced by Agent "Aedan778" [IN CUSTODY]
3: Agent Mata "Capibara" Hari [DECEASED]
4: Agent "Wagonlitz" [DECEASED]
5: Agent "Aedan777" [DECEASED]
6: Agent "Tornadoli" [WINNER]
7: Agent Robert "Audren" Mueller [DECEASED]
8: Agent Maxwell "Eternaly_Lost" Smart [DECEASED]
9: Agent F.T.C.S. "Rovsea" Man [DECEASED]
10: Agent Sir "Arkasas" Not-Appearing-in-this-Film [INSANE]
11: Agent Double "BlackCrown" O. Six [IN CUSTODY]
12: Agent Christopher "Alynkio" Steele [DECEASED]
13: Agent Mrs. "Jacksonian Missionary" Pollifax [IN CUSTODY]
14: Agent James "Hax" Bond [DECEASED]
15: Agent Juni "jeray2000" [COMATOSE]
16: Agent CK2 "Capage" Spymaster [INSANE]
17: Agent "Spockyt" [DECEASED]

Field Agents Awaiting HQ Commission:
1: Agent "LongTime_Lost" (Eternaly_Lost)
2: Agent "Arkansas" (Arkasas)
3: Agent "jeray3000" (jeray2000)

Events Since the Beginning of the Director's Investigation:

Day 0: The Agents meet in the CIA HQ.

Night 1: Agent "Aedan777" is suffocated.
Day 1: Agent "Capage" is tortured.
Night 2:
Director "Rovsea" is blown up.

Day 2: Agent "Arkasas" is tortured.
Day 2:
Agent "Eternaly_Lost" is shot.
Night 3:
Agent "jeray2000" is rendered comatose.

Day 3: Soviet Agent "BlackCrown" is arrested.
Night 4:
Agent "Claude LC" is left for dead.

Day 4: Agent "Wagonlitz" is executed.
Night 5:
Agent "Audren" is found dead.

Day 5: Soviet Agent "Alynkio" is shot while escaping.
Night 6:
Agent "Hax" is poisoned.

Day 6: Soviet Agent "Jacksonian Missionary" is arrested.
Night 7:
Agent "Spockyt" is stabbed.

Day 7: Agent "Aedan778" is the fall guy.
Day 7:
Agent "Capibara" is betrayed.
 
Last edited:
In
 
IN as Robert Mueller
 
In as Fedora Trench Coat Sunglasses Man.
 
The fact that the Roman numeral for 400 is CD is gonna annoy me for one hundred games.

In as Sir Not-Appearing-in-this-Film.
 
Ehh whatever I need my daily dose of rage somehow.

In as Mrs. Pollifax
 
Even better, next one's gonna be CDI.

I did contemplate making this game a reference to the other, more generalized meaning of "CD," but I chose to remain true to my original idea that made me want to host a game.

Someone better do a Zelda: Wand of Gamelon, theme for the next game, either that or Hotel Mario. :p
 
I did contemplate making this game a reference to the other, more generalized meaning of "CD," but I chose to remain true to my original idea that made me want to host a game.

Someone better do a Zelda: Wand of Gamelon, theme for the next game, either that or Hotel Mario. :p
Done. And done. I'll do both. Whynaught?
 
I'm very down with that, actually. Make it so, Voyager!