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Obsidian_David

Major
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Nov 8, 2016
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www.tyrannygame.com
  • Obsidian Entertainment Staff
For the latest patch, we have included 64-bit executables for OSX, along with fixes for additional community reported issues. Please note that quest related fixes may contain spoilers.

List of changes can be found below!


Quest Fixes (Contains Spoilers):
  • Retroactively fixed saves that were unable to turn in "Language of the Ancients" quest.
  • Welby can be defeated at Twin Rivers.
  • "Search and Rescue" will no longer become stuck when selecting specific dialog options with Stone-Warden.
  • Applied a retroactive change to saves that had been stuck on the "Search and Rescue" quest as per the above note.
  • All of the Chorus characters holding Plainsgate or Halfgate should be hostile if the player travels there during the climax of the Stone Sea region while hostile to the Chorus.
  • Isadora will now recognize that a player has resolved the Gulfglow situation, even if they're Prima of the Stonestalkers.
  • Gate from Unbroken camp in Rust Canyons will now open after defeating the Unbroken on the Disfavored path.
  • Clarified Act 3 objective to defend Lethian's Crossing, for players allied with the Vendrien Guard, must be completed before traveling to Iron Hearth or Cacophony.
  • Graven Ashe will no longer submit to the player's authority before the player deals with Voices of Nerat.
  • Clarified information given by the resonator atop Mountain Spire, to players allied with the Vendrien Guard, during "The Armies in the North" quest.
  • Red-Fang should always be present in the Gulfglow Runic Hall for players not aligned with any faction.
  • Unbroken guards at Trapper's Junction no longer perish if not in combat with the player.
  • Octave now appears in Howling Rock for all Scarlet Chorus Players
  • Trial of Blood now correctly updates when the quest is complete.


Text Fixes:
  • Many typos found by the community have been fixed
  • Removed some errant text that appeared in the combat log in the Blade Grave Oldwalls.
  • Corrected text in the companion AI menu that referred to the old name for an ability.
  • Companions won't suggest the player use an item they don't actually have when solving a puzzle in the Blade Grave Oldwalls.

Gameplay Fixes:
  • Numerous changes to Lethian's Crossing to clarify flow through the area
  • Players can now leave the Forest of Stone.
  • 'On Hit' auto-pause option will no longer trigger when allies are hit by friendly effects.
  • Verse's conversation can be advanced if she's recruited in Act 2.
  • Fifth Eye, Iron Marshal Erenyos, and Tarkis Arri are no longer standing at the base of the Mountain Spire if killed during the climax of act 1.
  • Blood Mulch no longer gives multiple copies of the Sigil of Blood.
  • Rumalan can no longer be targeted before the drawbridge at Sentinel Stand Keep has been lowered.
  • Mortally-wounded Sage in the first level of the Burning Library ruins will actually die when the text says he does.
  • Spire research and crafting will no longer get stuck on certain items.
  • Sirin can now be recruited if player initially rejects her in their first dialog with her.

Art Changes
  • Sword Breaker is no longer lime green.
Programming Updates:
  • Path of the Damned Achievement will now be rewarded on completion of the game in that mode.
  • Verse will no longer become stuck after using certain abilities.
 
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Reactions:
Very nice change log; cheers!

Enjoy your holidays, Obsidian team :)
 
Still no fix for the trainers system?

There will never be one if the system is working as Obsidian intended. Was this ever reported as a bug in the bug subforum? If yes, was there any acknowledgement from Obsidian?
 
It is not really a bug. It is a problem in a game mechanic.

A problem in a fluidity of the game. Many people complain.

If I go to the dungeon and at first ennemy I level up ?
= Actually, I have to return immediately at the spire. (+loading screen x 3 for powerless PC...)

If not, at the end of the dungeon = second level up = I am screw for 5 levels of trainers.

And this for all characters. So yes, It a significant problem but absolutely not a bug.

And Obsidian should be take a look in bug section yes, but also in suggestion section... : p
 
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The only thing I disagree with is Graven Ash, seems a bit arbitrary to require a particular quest when you have full loyalty and fear.
But yeah all good stuff.
 
@Obsidian_David Hey David, could you confirm whether any more patches are planned at this stage or 1.04 is the last one?
 
@Obsidian_David - Thanks for your reply.

I'm sure the team are already aware of this, but since you mentioned taking feedback: It would be really good if we could choose which skills can gain XP and which ones cannot. As it is right now, using a skill automatically makes it gain XP; from then on, every time you gain quest XP, that particular skill is also going to get some. For those of us who like to optimize and focus on really maxing out but a few skills, it would be better to be able to use other skills without gaining XP in them (e.g. an on/off toggle for skills that enables or prevents them to/from gaining XP.)

It would also be great if, upon recruiting a companion, we were given an option to re-distribute their XP as we saw fit. For example, when we recruit Verse, she already has ranks in both Bow and DW; those of us who enjoy optimizing may want to have XP only in one of these two skills. Perhaps an option in the option menu that enables to respec companions upon recruiting them?