Unfortunately the images that were in this post are now lost as the image-storing place wanted to be paid.
Also the tutorial was deleted.
But now, I have found some instructions further on in this thread which may help you?
http://forum.paradoxplaza.com/forum...rkest-Hour&p=16404214&viewfull=1#post16404214
HERE:
Please read through this slowly as you are making a basic mistake.
Generate the 8 bmp files for each sprite Run, Fire and one for Stand, 17 files in total.
Open up the first Fire bmp image.
Colour of shadow, colour of background are very different. Note the colour settings in gimp.
Background (bright magenta) will be 300, 100, 93, 238, 0 238.
Dark magenta (shadow) will be 300, 100, 58, 149 0, 149. or something close to that.
Make sure the shadow colour is selected in the toolbox, click the Select by Colour Tool, and select all the shadows in the sprite.
You are making all the shadows the shadow colour.
Unselect.
Choose the background colour in toolbox.
Use the Select by Colour Tool and to remove all those extra pink spots around the sprite that show up as flashing pink spots around the sprite in the game. Set all the spots to the background colour to remove them.
When done:
You need to create your palette for this sprite.
Go Image, Mode, RGB.
Go image, Mode, Indexed
A gui pops up. Select Generate Optimum Palette, 255 colours, Untick remove unused colours from colourmap.. Click Convert
Ensure the palette menu is open.. if not go, Windows, Dockable dialogs, open up the palette.
Palette menu, Name the palette, Select the image, Name the new palette to suit the sprite.
Import
The palette is now in a list. Double click it to open it. Enlarge it.
Use the dropper tool in the GIMP tools menu to select the background colur.. click on the sprite to select it... See what colour is highlighted, move that colour tile to the top left corner.
Repeat for the shadow colour, move to the top left corner, but one tile to the right of the previous (background) colour.
Your top left corner will now be:
Background colour : shadow colour.. and then the rest of the colours. Save.
You now have saved and named your palette.
................
Now you process all the other sprite bmp files using this palette.
Go back to your original FIRE sprite that you used to create your palette.
Go, Image, Mode, RGB.
Go, Image, Mode, Indexed
The gui pops up again.
This time you choose Use Custom palette, click on the box of colours, select the palette you just made, leave all else unticked, and Convert.
You have now converted the image to your palette.
Save the file in the normal way to name a sprite.
With the file still open on the desktop:
Go, Image, Scale Image, make the file 4 x 4, (a dot).
Go, Image, Mode, RGB.
Go, Image, Mode, Indexed
The gui pops up again.
This time you choose Use Custom palette, click on the box of colours, select the palette you just made, leave all else unticked, and Convert.
Save the file as your palette file..like sprite_palette.bmp
Repeat for all the other images.
I mean: you've just processed one sprite and created your palette.
Use this palette to process all the other images. You have to do the background and the shadow on every image.
Also the tutorial was deleted.
But now, I have found some instructions further on in this thread which may help you?
http://forum.paradoxplaza.com/forum...rkest-Hour&p=16404214&viewfull=1#post16404214
HERE:
Please read through this slowly as you are making a basic mistake.
Generate the 8 bmp files for each sprite Run, Fire and one for Stand, 17 files in total.
Open up the first Fire bmp image.
Colour of shadow, colour of background are very different. Note the colour settings in gimp.
Background (bright magenta) will be 300, 100, 93, 238, 0 238.
Dark magenta (shadow) will be 300, 100, 58, 149 0, 149. or something close to that.
Make sure the shadow colour is selected in the toolbox, click the Select by Colour Tool, and select all the shadows in the sprite.
You are making all the shadows the shadow colour.
Unselect.
Choose the background colour in toolbox.
Use the Select by Colour Tool and to remove all those extra pink spots around the sprite that show up as flashing pink spots around the sprite in the game. Set all the spots to the background colour to remove them.
When done:
You need to create your palette for this sprite.
Go Image, Mode, RGB.
Go image, Mode, Indexed
A gui pops up. Select Generate Optimum Palette, 255 colours, Untick remove unused colours from colourmap.. Click Convert
Ensure the palette menu is open.. if not go, Windows, Dockable dialogs, open up the palette.
Palette menu, Name the palette, Select the image, Name the new palette to suit the sprite.
Import
The palette is now in a list. Double click it to open it. Enlarge it.
Use the dropper tool in the GIMP tools menu to select the background colur.. click on the sprite to select it... See what colour is highlighted, move that colour tile to the top left corner.
Repeat for the shadow colour, move to the top left corner, but one tile to the right of the previous (background) colour.
Your top left corner will now be:
Background colour : shadow colour.. and then the rest of the colours. Save.
You now have saved and named your palette.
................
Now you process all the other sprite bmp files using this palette.
Go back to your original FIRE sprite that you used to create your palette.
Go, Image, Mode, RGB.
Go, Image, Mode, Indexed
The gui pops up again.
This time you choose Use Custom palette, click on the box of colours, select the palette you just made, leave all else unticked, and Convert.
You have now converted the image to your palette.
Save the file in the normal way to name a sprite.
With the file still open on the desktop:
Go, Image, Scale Image, make the file 4 x 4, (a dot).
Go, Image, Mode, RGB.
Go, Image, Mode, Indexed
The gui pops up again.
This time you choose Use Custom palette, click on the box of colours, select the palette you just made, leave all else unticked, and Convert.
Save the file as your palette file..like sprite_palette.bmp
Repeat for all the other images.
I mean: you've just processed one sprite and created your palette.
Use this palette to process all the other images. You have to do the background and the shadow on every image.
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