Trying to Figure Out Why Rulership Focus Sucks and Getting Legendary Wisdom is So Hard

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Arrnea

Meatbag Exterminator
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Jun 30, 2008
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So something that's been bugging me for a while is how terrible Rulership Focus is currently - it seems very difficult to get the Administrator lifestyle trait (and thereafter the Legendary Wisdom modifier) and very often results in your ruler gaining Stressed and/or Depressed.

This is the problem I've found - Legendary Wisdom is granted by the event WoL.12506, which looks like this:
Code:
# Legendary Wisdom
# on_yearly_pulse
character_event = {
    id = WoL.12506
    desc = EVTDESC_WoL_12506
    picture = GFX_evt_relaxed_ruler
    border = GFX_event_normal_frame_economy
   
    min_age = 16
    only_playable = yes
    only_capable = yes
    prisoner = no
   
    trigger = {
        trait = administrator
        stewardship = 12
        NOT = { has_character_modifier = wol_legendary_wisdom }
    }
   
    is_triggered_only = yes
   
    weight_multiplier = {
        factor = 1
    }
   
    option = {
        name = EXCELLENT
        add_character_modifier = {
            modifier = wol_legendary_wisdom
            duration = -1
        }
        if = {
            limit = {
                ai = no
            }
            set_character_flag = achievement_wise_guy
        }
    }
}
This event has the is_triggered_only = yes declaration, which means it must be triggered from another event. However, there is no other event in wol_rulership_events.txt that triggers this event. Unless I am misreading this event, that would mean that this event cannot fire, making it impossible to get the Legendary Wisdom modifier (and the resultant achievement). Judging from the commented-out lines at the start, it seems like this event was originally meant to be triggered on_yearly_pulse (at which point it would check to see if you satisfy the conditions), but this has been commented out.

Does anyone have any further ideas on this? Am I just misreading something about the event text?
 
Code:
# Rulership Level Up
character_event = {
    id = WoL.12500
    hide_window = yes
    
    is_triggered_only = yes
    
    immediate = {
        if = {
            limit = {
                OR = {
                    trait = indulgent_wastrel
                    trait = thrifty_clerk
                    trait = fortune_builder
                }
                random = 85
            }
            character_event = { id = WoL.12501 }
        }
        if = {
            limit = {
                NOT = {
                    AND = {
                        NOT = { religion = jain }
                        trait = administrator
                    }
                }
                NOT = { has_character_modifier = wol_raja_dharma }
                random = 85
            }
            character_event = { id = WoL.12502 }
        }
        if = {
            limit = {
                NOT = { trait = just }
                random = 85
            }
            character_event = { id = WoL.12503 }
        }
        if = {
            limit = {
                NOT = { trait = diligent }
                random = 85
            }
            character_event = { id = WoL.12504 }
        }
        if = {
            limit = {
                NOT = { trait = ambitious }
                random = 85
            }
            character_event = { id = WoL.12505 }
        }
    }
}

Indeed there is no trigger for WoL.12506
Furthermore there seems to be no tigger for Event WoL.12500 but I don't know if this one is necessary
And even furthermore - the events WoL.12501 till WoL12505 seem to not have a weight modifier

Code:
character_event = {
    id = WoL.12501
    desc = EVTDESC_WoL_12501
    picture = GFX_evt_relaxed_ruler
    border = GFX_event_normal_frame_economy
    
    is_triggered_only = yes
    
    hide_from = yes
    
    option = {
        name = EXCELLENT
        if = {
            limit = { trait = indulgent_wastrel }
            hidden_tooltip = { remove_trait = indulgent_wastrel }
            add_trait = thrifty_clerk
            break = yes
        }
        if = {
            limit = { trait = thrifty_clerk }
            hidden_tooltip = { remove_trait = thrifty_clerk }
            add_trait = fortune_builder
            break = yes
        }
        if = {
            limit = { trait = fortune_builder }
            hidden_tooltip = { remove_trait = fortune_builder }
            add_trait = midas_touched
            if = {
                limit = { has_nickname = no }
                give_nickname = nick_the_lawgiver
            }
            break = yes
        }
    }
}

unlike the stressed/depressed event for example. Now I don't know if this means they have a modifier of 1 by default
 
Code:
# Martial Education improved
character_event = {
    id = WoL.11300
    
    is_triggered_only = yes
    
    picture = GFX_evt_war_planning
    border = GFX_event_normal_frame_war
    
    desc = EVTDESC_WOL_11300
    
    capable_only = yes
    prisoner = no

    trigger = {
        has_focus = focus_war
        OR = {
            trait = misguided_warrior
            trait = tough_soldier
            trait = skilled_tactician
        }
    }
    
    weight_multiplier = {
        factor = 1
        modifier = {
            factor = 0.25
            trait = skilled_tactician
        }
        modifier = {
            factor = 0.5
            trait = tough_soldier
        }
        modifier = {
            factor = 0.1
            NOT = { martial = 5 }
        }
        modifier = {
            factor = 0.5
            NOT = { martial = 8 }
        }
        modifier = {
            factor = 2.0
            NOT = { martial = 12 }
        }
        modifier = {
            factor = 2.0
            has_character_modifier = adept_of_strategy
        }
        modifier = {
            factor = 3.0
            trait = strategist
        }
    }
    
    option = {
        name = EVTOPTA_WOL_11300
    
        if = {
            limit = {
                trait = skilled_tactician
            }
            remove_trait = skilled_tactician
            add_trait = brilliant_strategist
        }
        if = {
            limit = {
                trait = tough_soldier
            }
            remove_trait = tough_soldier
            add_trait = skilled_tactician
        }
        if = {
            limit = {
                trait = misguided_warrior
            }
            remove_trait = misguided_warrior
            add_trait = tough_soldier
        }
    }
}

mh, i dunno. this one seem to have no trigger either, but it works
However it has a weight modifier

It seems like none of the yearly pulse events have trigger in the wol_[focus]_events.txt file - which might mean that they are trigger from somewhere else. However the "Legendary widsom" event has a trigger of 1, the same as stressed and depressed. So it's more likly to end up with those instead of "Legendary widsom". It also means that if you are stressed and depressed, your chances of getting it are higher...
 
common/on_actions/00_on_actions.txt

Interesting. Do you happen to know what the numbers in this file are?
Are they weights for the random event to occur on the yearly pulse? If so, do you know how they are meant to be read?
 
Yeah, honestly I think rulership focus is uselss.

People told me about those amazing modifiers and traits you can get from it, so I took rulership focus and kept it for many years and guess what... absolutely nothing happened.

Not a single trait (expect stress), not a single event related to rulership focus, just nothing.

You can do so much in the same time with seduction/theology/carousing/intrigue focuses, hell even family focus probably gonna give you few extra kids.

Rulership focus needs a buff. Perhaps it could have a chance to give you shrewd like war/hunting can give you brawny. Just that could make it to be one of better focuses.
 
Last edited:
Yeah, honestly I think rulership focus is uselss.

People told me about those amazing modifiers and traits you can get from it, so I took rulership focus and kept it for many years and guess what... absolutely nothing happened.

Not a single trait (expect stress), not a single event related to rulership focus, just nothing.

You can do so much in the same time with seduction/theology/carousing/intrigue focuses, hell even with family with probably gonna give you few extra kids.

Rulership focus needs a buff.

Business is indeed the better focus, but you can not get your stewardship education level raised with it
 
Yeah, honestly I think rulership focus is uselss.

People told me about those amazing modifiers and traits you can get from it, so I took rulership focus and kept it for many years and guess what... absolutely nothing happened.

Not a single trait (expect stress), not a single event related to rulership focus, just nothing.

You can do so much in the same time with seduction/theology/carousing/intrigue focuses, hell even family focus probably gonna give you few extra kids.

Rulership focus needs a buff. Perhaps it could have a chance to give you shrewd like war/hunting can give you brawny. Just that could make it to be one of better focuses.

The problem with the Rulership focus is that the positive events that you can get from it are rare. I don't know why the designers/developers decided to make them fire so infrequently compared to the events you get with other foci, but it's been this way for so long, and has been discussed so much, that I assume that it's intended.
 
The problem with the Rulership focus is that the positive events that you can get from it are rare. I don't know why the designers/developers decided to make them fire so infrequently compared to the events you get with other foci, but it's been this way for so long, and has been discussed so much, that I assume that it's intended.

if you compare WoL.12501 which raises your stewardship education with WoL.11300 for martial education, you'll notice that while there are many weightfactors for the martial event there are none for the stewardship.

If you are a misguided warrior with adept of strategy and martial of at least 12 (if I read this correct) you chances are 4 times higher for this event to trigger

On the other side, the weight for Stewardship education to level up is not set, so I assume it's 1. Which is not only 4 times lower than for the martial education, it's also 2 times lower than the chances to get either stressed or depressed...

My point is: I actually assume that the weight factor is missing here and it should be added in the same way it is for the martial education...

Maybe this focus considered very strong because it gives an easy access to killing yourself via suicide from depression? :p

One more reason to reduce the weight of depression :-D
 
Usually you get stressed/depressed very quickly, but there are really very few events that fire. Pretty weird. Wished they'd make it more interesting, but probably not going to happen at this stage
 
IRCC the WOL events for rulership originally had the same weight as all the other foci, but because stewardship affects both max demesne, vassal limit AND how much money you earn from all of them it made getting OP rulers too easy (more money == more winning) so they nerfed it hard and never rebalanced the events so that the detriments now WAY out weigh the benefits (stressed and depressed, especially since Reapers, now are huge drawbacks because -2.00 health)
 
IRCC the WOL events for rulership originally had the same weight as all the other foci, but because stewardship affects both max demesne, vassal limit AND how much money you earn from all of them it made getting OP rulers too easy (more money == more winning) so they nerfed it hard and never rebalanced the events so that the detriments now WAY out weigh the benefits (stressed and depressed, especially since Reapers, now are huge drawbacks because -2.00 health)
But business left the same. Business gives way more money. Only thing it doesn't do what administration does is it doesn't upgrade education. Also rebalancing in a way that turns focus into "abdication" route, doesn't look very good.
 
Business is indeed the better focus, but you can not get your stewardship education level raised with it

But business left the same. Business gives way more money. Only thing it doesn't do what administration does is it doesn't upgrade education. Also rebalancing in a way that turns focus into "abdication" route, doesn't look very good.

That's odd, because I've been able to upgrade my stewardship education trait with Business focus, usually at the end of the Foreign Trade Route event chain.

In the wol_business_event file, id=WoL.10123 is the event that upgrades your trait (it's pretty similar to WoL.12501), and is triggered with chance=50 within event WoL.10120 (When the foreign ruler agrees to the deal or becomes your friend, but not if he becomes your rival).
 
I've lived out many lifetimes of rulers with the Rulership focus and never gotten Administrator, let alone Legendary Wisdom. It's one of the most frustrating achievements IMO.
 
That's odd, because I've been able to upgrade my stewardship education trait with Business focus, usually at the end of the Foreign Trade Route event chain.

In the wol_business_event file, id=WoL.10123 is the event that upgrades your trait (it's pretty similar to WoL.12501), and is triggered with chance=50 within event WoL.10120 (When the foreign ruler agrees to the deal or becomes your friend, but not if he becomes your rival).

It's not odd. I am just wrong. I didn't know about that. However if i am not mistaking (again) you can only establish one trade route which means you may only level up trader once and only with a 50/50 roll