As anyone who has done modding will likely know, adding characters is a tedious and mind-numbing process. Fortunately, I have a solution for you! This character generator creates as many random characters as you wish, with plenty of options to make sure they're exactly what you need. Just enter in the variables you want, and click "generate" and you'll be the proud new owner of as many as 10,000 new random characters to populate your world with!
You can now also open up your existing character files, and use the program to quickly and easily modify them, or just to view your characters and visually see where they fall in the timeline, and what their family relations are.
Download Character Generator 1.7
Old:
Character Generator 1.6
Character Generator 1.5
Character Generator 1.4
Character Generator 1.3
Character Generator 1.2
Character Generator 1.1
Character Generator 1.0
Known Issues:
-Character panels are buggy for characters with a short lifespan.
-File/Edit buttons are non-functional.
Changelog:
1.7
-Added ability to import/export characters directly from character files.
-You can also import characters from the Output field if you wish.
-Fixed some bugs with how characters are arranged after being generated.
-When you generate parents for a character, the father is now the same dynasty as his son.
-The characters display screen should now always be large enough to show all of the characters in it.
-Characters now remember better who their parents and children are.
-If one of a character's base stats is set to -1, it won't be outputted, allowing them to have a random stat generated on game start.
1.6
-Added ability to generate contiguous Dynasties of characters between a Start and End date.
-Characters are now generated at random between the specified Start and End dates.
-"One More" button changed to ignore family size, so it always makes just one additional character.
-Nuclear and Extended families will now always have at least one child. Grand-children are likely, but not guaranteed.
-DNA can now be edited along with other character traits.
-Spouses, Children, and Parents can be added to existing characters.
-Timeline can now be navigated by clicking and dragging.
-Some behind the scenes changes to make things easier in the future. Might have created a few bugs I didn't catch.
1.5
-UI now displays gender for each character.
-Dynasty number is displayed after each character's name.
-Characters are color-coded by their dynasty.
-Timelines can be adjusted by dragging just the start and end dates, as well as moving the whole character.
-Characters can now be dragged up and down the list as well.
-Lines show family connections: Blue for marriage and red for children.
-Reference to Military changed to Martial (again).
1.4
-Added graphical UI that allows characters to be viewed on a timeline.
-Characters can be dragged around the timeline to change their birth/death dates in a rough fashion.
-Clicking on a character in the timeline will let you easily view and change their attributes in a tab on the right.
-Change: Name boxes can take input in the format used by the culture files. IE Roberto_Robert Timmy Jamie_James, etc.
-Change: Character output has been condensed to make the files shorter.
-Change: Set default ID and Dynasty to 1000000.
-Fix: Children are now born more sensibly.
-Fix: Military changed to Martial.
-Fix: Now possible to get Leaning educations.
1.3
-Change: Added ability to generate Couples, Nuclear Families, and Extended Families.
-Change: Added randomly generated DNA.
1.2
-Change: Added ability for lowborn characters.
-Change: birth=yes and death=yes instead of dates.
-Fix: Removed quotation marks around religion, culture, and dynasty.
-Fix: Will no longer sometimes produce duplicate traits.
1.1
-Added females
-Added random names
-Added congenital traits
-Added malus traits
Planned Features:
-More control over how characters are generated.
-Characters can be generated without base stats.
-Characters can be generated without traits.
-Characters' traits and base stats change over time.
-More interaction between generated characters.
-Loading culture names from game files.
-Creation of lines of unrelated characters over a time period.
-Output title files with generated characters assigned to them.
-Control over which type of education characters are likely to receive.
-Matrilineal marriages.
If you find any issues with the software, or if you have a feature you'd like to see implemented, just let me know and I'll try to make it work.
You can now also open up your existing character files, and use the program to quickly and easily modify them, or just to view your characters and visually see where they fall in the timeline, and what their family relations are.
Download Character Generator 1.7
Old:
Character Generator 1.6
Character Generator 1.5
Character Generator 1.4
Character Generator 1.3
Character Generator 1.2
Character Generator 1.1
Character Generator 1.0
Known Issues:
-Character panels are buggy for characters with a short lifespan.
-File/Edit buttons are non-functional.
Changelog:
1.7
-Added ability to import/export characters directly from character files.
-You can also import characters from the Output field if you wish.
-Fixed some bugs with how characters are arranged after being generated.
-When you generate parents for a character, the father is now the same dynasty as his son.
-The characters display screen should now always be large enough to show all of the characters in it.
-Characters now remember better who their parents and children are.
-If one of a character's base stats is set to -1, it won't be outputted, allowing them to have a random stat generated on game start.
1.6
-Added ability to generate contiguous Dynasties of characters between a Start and End date.
-Characters are now generated at random between the specified Start and End dates.
-"One More" button changed to ignore family size, so it always makes just one additional character.
-Nuclear and Extended families will now always have at least one child. Grand-children are likely, but not guaranteed.
-DNA can now be edited along with other character traits.
-Spouses, Children, and Parents can be added to existing characters.
-Timeline can now be navigated by clicking and dragging.
-Some behind the scenes changes to make things easier in the future. Might have created a few bugs I didn't catch.
1.5
-UI now displays gender for each character.
-Dynasty number is displayed after each character's name.
-Characters are color-coded by their dynasty.
-Timelines can be adjusted by dragging just the start and end dates, as well as moving the whole character.
-Characters can now be dragged up and down the list as well.
-Lines show family connections: Blue for marriage and red for children.
-Reference to Military changed to Martial (again).
1.4
-Added graphical UI that allows characters to be viewed on a timeline.
-Characters can be dragged around the timeline to change their birth/death dates in a rough fashion.
-Clicking on a character in the timeline will let you easily view and change their attributes in a tab on the right.
-Change: Name boxes can take input in the format used by the culture files. IE Roberto_Robert Timmy Jamie_James, etc.
-Change: Character output has been condensed to make the files shorter.
-Change: Set default ID and Dynasty to 1000000.
-Fix: Children are now born more sensibly.
-Fix: Military changed to Martial.
-Fix: Now possible to get Leaning educations.
1.3
-Change: Added ability to generate Couples, Nuclear Families, and Extended Families.
-Change: Added randomly generated DNA.
1.2
-Change: Added ability for lowborn characters.
-Change: birth=yes and death=yes instead of dates.
-Fix: Removed quotation marks around religion, culture, and dynasty.
-Fix: Will no longer sometimes produce duplicate traits.
1.1
-Added females
-Added random names
-Added congenital traits
-Added malus traits
Planned Features:
-More control over how characters are generated.
-Characters can be generated without base stats.
-Characters can be generated without traits.
-Characters' traits and base stats change over time.
-More interaction between generated characters.
-Loading culture names from game files.
-Creation of lines of unrelated characters over a time period.
-Output title files with generated characters assigned to them.
-Control over which type of education characters are likely to receive.
-Matrilineal marriages.
If you find any issues with the software, or if you have a feature you'd like to see implemented, just let me know and I'll try to make it work.
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