Love the concept of the HOI series. I play it to be able to recreate WW2 as one of the countries, not play some fantasy game.
I have stopped every game by 1941/42 as the general situation no longer resembles WW2 and is simply crazy.
Every game England has well over 100 division and is sending them all over the world. In reality England had no more than 40 Infantry divisions and around 10 armored divisions, and that stressed their manpower through out the war.
Also the ability to do naval invasions was an extremely specialized and resource costly thing to attempt. Only a few countries could do it and then rarely (except for Japan). But in HOI4, it is extremely easy to do for anyone.
There should be special equipment (landing craft) that has to be researched and produced to help with this issue. The planning period for naval invasion should be longer.
The AI production of too many divisions and its poor template usage needs to be reworked to be realistic - looks like they are working on this topic fortunately.
The AI just does crazy stuff. Sending divisions all over the place and not taking care of their most important concerns, like their home country.
Supply system - does it even exist? Except for when a unit is surrounded there seems to be little effect from supply issues. England and France can attack with dozens of divisions from the south through the African desert, through 0 infrastructure, with little adverse problems. Couldn't have happened!
The lack of feedback/information on the battles going on make the game hard to manage when the global war really gets going. Unless you are looking at that area of the map you have no way of knowing that you are being attacked or losing territory. Please put back a list of the current land battles like was in HOI3.
I would go back and play HOI3 if it wasn't for the darn resource sliders and constantly having to manage that.
Except for resource management, HOI3 beats HOI4 hands down.
The dev team did a great job in making HOI4 bug free on release - this was a great achievement!!!
But the endless design issues in HOI4 is hard to explain.
What were the beta tester telling them during the long beta period?
Why does the dev team have to relearn and correct they same kind of issues they addressed and corrected in the previous HOI games?
Why wasn't HOI4 development started with all the good that was in HOI3 instead of seemingly starting over from scratch?
I have stopped every game by 1941/42 as the general situation no longer resembles WW2 and is simply crazy.
Every game England has well over 100 division and is sending them all over the world. In reality England had no more than 40 Infantry divisions and around 10 armored divisions, and that stressed their manpower through out the war.
Also the ability to do naval invasions was an extremely specialized and resource costly thing to attempt. Only a few countries could do it and then rarely (except for Japan). But in HOI4, it is extremely easy to do for anyone.
There should be special equipment (landing craft) that has to be researched and produced to help with this issue. The planning period for naval invasion should be longer.
The AI production of too many divisions and its poor template usage needs to be reworked to be realistic - looks like they are working on this topic fortunately.
The AI just does crazy stuff. Sending divisions all over the place and not taking care of their most important concerns, like their home country.
Supply system - does it even exist? Except for when a unit is surrounded there seems to be little effect from supply issues. England and France can attack with dozens of divisions from the south through the African desert, through 0 infrastructure, with little adverse problems. Couldn't have happened!
The lack of feedback/information on the battles going on make the game hard to manage when the global war really gets going. Unless you are looking at that area of the map you have no way of knowing that you are being attacked or losing territory. Please put back a list of the current land battles like was in HOI3.
I would go back and play HOI3 if it wasn't for the darn resource sliders and constantly having to manage that.
Except for resource management, HOI3 beats HOI4 hands down.
The dev team did a great job in making HOI4 bug free on release - this was a great achievement!!!
But the endless design issues in HOI4 is hard to explain.
What were the beta tester telling them during the long beta period?
Why does the dev team have to relearn and correct they same kind of issues they addressed and corrected in the previous HOI games?
Why wasn't HOI4 development started with all the good that was in HOI3 instead of seemingly starting over from scratch?
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