Prologue: Mexico's Starting Situation; The Domestic Report Part 1
As we can see, our starting economy, mostly agrarian and artisan in makeup, is actually more than sufficient for sustaining our nation. This is the first screen I visited upon loading up, and I will always keep these sliders at max (aside from funding the soldiers there at the bottom), unless I am in the red. As usual, even in this mod, artisans suffer somewhat right out of the gate. However, this will hopefully improve with tariffs at 0%.
Moving on to technology, it is clear that we are behind our neighbor, the United States, in technology. Our military tech is actually suffering because we are lacking one of the starting techs. The military technologies have been rebalanced, and I find myself researching more than just a rush for machine-guns in that tab. As well, culture technologies and some industrial techs have been reworked (including railroads). I won't get into the specifics unless it becomes relevant to the game, but if you do want to browse the tech changes, I would suggest looking up Pops of Darkness in the Mod Sub-Forum. Anyways, researching Basic Chemistry and Medicine is very important for Mexico, as they are basically required in order to keep up with the United States in Population. All of the other differences aside, a late-game Population advantage is one of the biggest deciding factors in an eventual war between ourselves and the Yankees. as well, it helps with supply limits in a country covered with Jungles and Mountains.
Here we have our starting political situation. What is important and should be noted is the fact that we are a Presidential Dictatorship. This means that we will need to pass some reforms before we can get voting, or fair elections. The decision is one of several unique to PoD that can be implemented after researching further Culture techs. I will be focusing on Culture Techs later in the mid-game, as late-game literacy is very important. As you can see, it increases consciousness, not necessarily a bad thing, as I am aiming for socialists and liberals to get some reforms passed later on. As well, it offers a small prestige bonus.
This modifier sucks. A lot. Not being able to mobilize means that I can only rely on the troops that I build for my military. Speaking of the military, it will be addressed later (I'm going to try and limit the number of pictures in my updates for now). It also makes rebels a lot likelier, and just generally hurts my military performance with a -20% Land Organization modifier.
And last but not least for our domestic report, we have the pops. These guys are very important, and so is this screen. From it we can garner that we do not have an electoral vote (Presidential Dictatorship in action), we can tell that Mexico, Zacatecas, and Morelia are the most important states of our fledgling nation. We can see that we have no craftsmen, clerks, capitalists, or, and this one is actually beneficial, slaves. Later on we will use this screen to help us decide where to put our national foci. Until then, thank you for reading! In the next update I'll discuss our starting situation a little more, as well as the military.