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Grand Historian

Pretentious Username | Iaponia Lead Dev
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May 13, 2014
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I think everyone can agree one of the best parts of a new patch is seeing which nations get their own NI sets. And one of the most frequent topics in the suggestion forums are suggestions for said new NIs. Unfortunately, they can be difficult to find, and can fade away pretty quickly. Hence this thread.

As I recall there used to be a thread similar for this a while back, but since I can't seem to find it, I've created this; a new NI compilation thread, where I'll try to upload any suggested NI sets I see for nations that do not yet have them for convenience's sake. If there is an Idea Set of yours for a nation that does not have an unique NI set, or if I missed one of yours, please; feel free to post.

Edit: Also, please try to keep it restrained to only tags that are already in game or have been confirmed are being added.


At the request of @Trin Tragula, I’ve composed an index of this thread that I’ll do my best to keep updated. I’ve separated it into NIs for countries that already have them (which may or may not have been influenced by the ones in this thread) and ones that don’t, and then alphabetized them for ease of access. Author will be put in parenthesis.

This very belated update to the list was courtesy of @Aquamancer, who did the legwork in updating the thread to match the current situation of NIs ingame, as well as to make it more visually appealing.

Taken:

Available:


Outdated (Tag renamed/no longer available in-game):

Nations still using Generic Ideas:

This list is taken from the internal gamelog at patch 1.30.3. A number of the nations below do not lack national ideas in the sense that they merely and automatically adopt the NI set of the nation forming them.

Scandinavia
Livonia
Karelia
Chile
Colombia
La Plata
Peru
Paraguay
United Central America
Venezuela
California
Florida
Cuba
Ferghana
Bukhara
Kerman
Yazd
Isfahan
Ennarea
Jimma
Welayta
Damot
Hadiya
Shewa
Janjiro
Bali
Patiala
Blambangan

Nations still using Group National Ideas:

AnatolianEretna, Germiyan, Aydin, Dulkandir, Saruhan, Mentese, Ramazan
AndeanCalchaqui, Quito, Cajamarca, Huyla, Wanka, Charca
ArabianAnizah, Arabia, Dawasir, Fadl, Lebanon, Mikhlaf, Najran, Shammar, Sharjah, Yas, Iraq, Syria, Egypt, Basra
ArmenianArmenia, Kharabakh
AustrianAustria, Styria
AymaranColla, Pacajes, Ishma
Barbary CorsairSalé
BavarianBavaria, Munich, Landshut, Ingolstadt, Regensburg
BengaliKachar, Koch, Bishnupur
Berber
Algiers, Fez, Tripoli, Kabylia, Tafilalt, Sus, Tlemcen, Touggourt, Djerid, Fessan, Mzab, Tétouan, Marrakesh​
BremenBremen, Verden
BurmeseTaungu, Prome
CaspianGilan, Mazandaran, Biapas
CatalanCatalonia, Valencia, Majorca
CaucasianGazikumukh, Tabriz, Maregheh
ChineseZhou, Shun, Xi, Tungning, Min, Yue, Shu, Ning, Chu, Tang, Wu, Qi, Yan, Jin, Liang, Qin, Huai, Changsheng, Lanfang
Dai VietAnnam, Dai Viet, Tonkin
DaimyoIkeda, Maeda, Akamatsu
Deccani SultanateBijapur, Ahmednagar, Berar, Carnatic, Khandesh, Maldives
DivineLivonian Order, Strasbourg, Avignon, Augsburg, Magneburg, Salzburg, Aquileia, Passau, Paderborn, Osnabrück
DutchHolland, Netherlands
EvenkNivkh, Solon
French DucalHaiti, Louisiana, Illinois, Alençon, Armagnac, Bourbonnais, Champagne, Dauphine, Foix, Gascony, Normandy, Picardy, Toulouse, Berry, Hainaut, Bar
GarjatiGarjat, Jharkhand, Sambalpur, Patna, Kalahandi, Keonhjar, Parlakhimidi, Jeypore, Surguja
GeorgianGeorgia, Imereti
GermanMeissen, Oldenburg, Tirol, Nassau, Ravensburg, Ruppin, Lippe, Coburg
GondGarha, Bastar, Chanda, Ratanpur
GreekAchaea, Crete, Greece, Morea
Gujarati PrincedomKutch, Rewa Kantha, Baglana, Idar, Jhalvad, Palitana, Navanagar, Rajkot, Junagarh, Porbandar
HausanHausa, Zazzau
HejaziHejaz, Medina
HighlanderGaeldom, The Isles
HordeAstrakhan, Qasim, Nogai, Sibir, Bashkiria, Great Horde, Kazakh, Uzbek, Chagatai, Mongolia, Oirat, Kalmyk, Mongol Empire, Korchin, Khalkha, Kara Del, Zunghar, Chahar, Khoshuud, Sarig Yogir
IncaInca, Cusco
Indian SultanateMultan, Kashmir, Oudh, Mewat, Nagaur, Rohilkhand, Kalpi, Sirhind
InterlacustrineRwanda, Burundi, Buganda, Nkore, Karagwe, Bunyoro, Busoga, Buha
ItalianEtruria, Modena, Parma, Malta, Padua, Spoleto
JavanMajapahit, Sunda
JurchenDonghai, Udege, Yeren, Haizi, Jianzhou
KongoKongo, Loango, Ndongo
KongoleseTyo, Soyo, Kasanje, Chokwe, Kikondja, Kazembe, Yaka, Kalundwe
KurdishArdalan, Soran, Bitlis
LaotianChampasak, Luang Prabang, Vientiane, Muan Phuang
LüneburgerLüneburg, Calenberg
LuzonPangasinan, Tondo, Maynila
MalabariVenad, Calicut, Kochin, Kolathunad
MalagasySakalava, Mahafaly
Malayan SultanateBanten, Bruney, Malacca, Mataram, Sulu, Malaya, Johor, Kedah, Ligor, Perak, Cirebon, Demak, Banjar
MarathaMarathas, Baroda
MayanMaya, Cocomes, Itza, Xiu, Huastec, Yokotan, Tzotzil, Kaqchikel, Chactemal, Chortli, Can Pech
MesoamericanZapotec, Colima, Mixtec, Tlapanec, Tlaxcala, Totonac, Matlatzinca, Coixtlahuaca, Teotitlan, Xalisco, Otomi, Tonala
MindanaoLanao, Magoindanao
MoluccanTernate, Tidore
MossiMossi, Yatenga
NativeAbenaki, Apache, Assiniboine, Blackfoot, Caddo, Choctaw, Cheyenne, Comanche, Fox, Illiniwek, Lenape, Mahican, Mikmaq, Miami, Navajo, Ojibwe, Osage, Ottawa, Pawnee, Pequot, Pima, Potawatomi, Powhatan, Shoshone, Sioux, Susquehannock, Cree, Arapaho, Kiowa, Wichita, Guamar, Chichimeca, Zinu, Mescalero, Lipan, Miskito, Tairona, Yaqui, Yokuts
Nepalese PrincedomSikkim, Dang, Doti, Gorkha, Jumla, Limbuwan, Makwanpur, Sirmur, Kathmandu, Kumaon
NubianMakuria, Funj, Alodia, Darfur, Beja, Dongola
Pacific NorthwestChinook, Haida, Salish
PiraticalNew Providence, Port Royal, Tortuga, Libertatia
PolishPoland, Commonwealth
PomeranianMecklenburg, Pomerania, Wolgast, Stettin, Rügen
PuebloPueblo, Keres
RajputMarwar, Jangladesh, Jaisalmer, Hadoti
RuthenianGalicia-Volhynia, Ruthenia
ShanShan, Hsenwi, Mong Yang, Mong Mao, Mong Kawng, Mong Pai, Mong Nai, Kale, Hsipaw
SiberianChukchi, Khodynt, Chavchunveny, Kamchadals, Buryatia
SicilianSicily, Two Sicilies
SilesianSilesia, Opole, Glogow
SinhaleseKotte, Kandy
SomaliAdal, Aussa, Geledi, Harar, Hobyo, Majeerteen, Marehan, Warsangali
South IndianMadurai, Keladi, Jaffna, Gingee, Tanjore
SulawesiMakassar, Buton, Luwu, Aceh, Palembang, Pasai, Siak
Swabian City-StateMemmingen, Konstanz, Mulhouse, Donauw[rth
SwahiliKilwa, Mombasa, Malindi, Pate
TeluguGolkonda, Andhra, Telingana
TibetanTibet, Tsang, Kham, Guge, U, Bhutan
TupiPotiguara, Tupiniquim, Tupinamba
TuscanTuscany, Florence
VindhyanGwalior, Bundelkhand, Baghelkhand, Kalinjar
West AfricanOyo, Segu, Jolof, Bonoman, Dagbon, Fulo, Jenné, Kano, Kaabu, Kong, Katsina, Nupe, Timbuktu, Yao, Macina
YemeniAden, Yemen
ZambesiSofala, Lundu, Makua
 
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Australian Ideas, courtesy of @Aonshix, retrieved from here:


Traditions
1: +15 Global settler increase
Convict Settlement

2: +0.5 Yearly naval tradition
Naval Governors

National Ideas:

1: -10% Land attrition
+1 Attrition for enemies
Legacy of a harsh land
Between the infertile soils, frequent droughts and unusually poisonous fauna, it takes a certain kind of determination to live down under.

2: +0.5 Yearly legitimacy / +0.25 Republican tradition
The Rum Rebellion
In deposing a tyrant governor, our wealthier colonists have rejected the idea that Australia will forever be an open-air prison.

3: +1 Land leader manoeuvre
Search for the Inland Sea
For almost a century, rumours of a vast inland sea drew men of learning and class to explore the island continent’s vast red centre.

4: -10% Development cost
Terra Nullius
The Proclamation of Governor Bourke
overrode existing land treaties with Aboriginal peoples, stripping their rights in favour of the colonial government.

5: +15% Goods produced modifier
The Gold Rushes
Our land abounds in nature's gifts
Of beauty rich and rare;
In history's page, let every stage
Advance Australia Fair.

6: -10% Stability Cost
Towards Federation
Only the state governors subordinated to a federal government, can Australians finally rally behind a united, national identity.

Ambition:

1: +10% Morale of armies
Young Lions
 
Solid ideas, maybe a bit reliant on themes specific to British colonial history of Australia, but not bad. If there was a way to set these as the ideas of a British culture group Australia that would work quite well, but I'm pretty sure this isn't a feature they would be able to work into the game in it's current state.

5: +15% Goods produced modifier
The Gold Rushes
Our land abounds in nature's gifts
Of beauty rich and rare;
In history's page, let every stage
Advance Australia Fair.

@Aonshix @Grand Historian Is 15% maybe a bit too powerful? Not entirely up to date on how much the extra goods produced increases wealth from both production and trade currently.
 
Solid ideas, maybe a bit reliant on themes specific to British colonial history of Australia, but not bad. If there was a way to set these as the ideas of a British culture group Australia that would work quite well, but I'm pretty sure this isn't a feature they would be able to work into the game in it's current state.



@Aonshix @Grand Historian Is 15% maybe a bit too powerful? Not entirely up to date on how much the extra goods produced increases wealth from both production and trade currently.

15%'s probably a little too powerful - I believe it's what America gets.
 
15%'s probably a little too powerful - I believe it's what America gets.
Great Britain even gets +20% goods produced, and the rest of their NIs is OP, too, so ...
 
I am very bad at assigning specific modifiers but these are my overall diggings with some existing and missing Turkish beyliks of the period.
Ramazan, Dulkadir, Karesi, Saruhan, Aydın, Menteşe, Teke, Germiyan, Hamit, Karaman, Candar etc
I really seek some patch to add couple of missing vassals, beyliks, provinces here as there are only handful of left I regularly write in my huge Anatolia thread. Anatolia could have Japanese treatment for details when you tear Ottomans apart.
Greetings, I am back with some more idea suggestions. I have read some sources and wanted to share.
Sources:
1. Turkey Diyanet Foundation - Islam Encyclopedia
2. Anadolu Beylikleri ve Akkoyunlu, Karakoyunlu Devletleri by Ord. Prof. İsmail Hakkı Uzunçarşılı
3. Ramazanoğulları Beyliği by Prof. Yılmaz Kurt
4. Ramazanoğulları'nın Kanunisi Ramazanoğlu Piri Mehmed Paşa by Prof. Yılmaz Kurt
5. Adana'nın Türkleşmesi ve Ramazanoğulları by Prof. Yılmaz Kurt
6. The Establishment of Ramadan Principality by Fatma Akkuş Yiğit

Important things about Ramazan:
-Pîrî Mehmed Pasa I suppressed the riots of Safavid supporters. (Unrest)
-Ramazanoğulları established the first foundations on trade and pilgrimage roads. (Trade buffs)
-Mamluk wanted to keep Anatolia under control, they used The Ramazan emerged as an alternative to the Dulkadir. Ramazan and Dulkadir against the Mameluks gained the courage of their success, even rebelled against the Mamluks. As a matter of fact, the life of his son İbrahim Bey, who had been the head of his family since Ramazan Bey, passed on to rebel against the Mamluks. (They shouldn't be very loyal to Mamluks, probable buffs against Mamluks)
-Adana was center of cereals, cotton and sesame agriculture. (buff to trade goods modifier)

Important things about Dulkadir:
-As in all the Turkish states, Dulkadir owed his existence to his military power. At the time of the foundation of Beylik, Karaca Bey made a campaign on Armenians in Çukurova with a force of 5000 people. This number has increased over time, XV. It reached 30.000 in the end of the century. The French traveler Bertrandon de la Broquière writes that, if necessary, the subtle women also joined the war (Voyage d'outremère, pp. 82, 118). (Probably better manpower buffs, even women fight!)
-"Alâuddevle Bey Kanunnâmesi" documented that the Ottoman Timariot system was also applied in the Dulkadir Beylik, so the military organization was established according to this system. (timariot idea)
-Karaca Bey has been known since then for his successful conflicts with the Sis Armenians (better fighter against heretics)
-the laws of the last ruler Alâuddevle show that they want to develop with a essential organization.

I think these information can be combined with generic Anatolian ideas of Turkish nations.

Sadly there are not much left to find about these 2 countries, they nearly spent their whole life under Mamluks or Ottomans.

History of some other insignificant beyliks included and not included in game:

Resource: The Cambridge History of Turkey

Karesi (not included in game)
The beylik immediately to the south-west of the Ottomans was Karasi, in Mysia, whose history begins in earnest after the Catalan expedition of the early fourteenth century. Bordering on the Marmara, the Dardanelles and the Aegean, this beylik had some naval pretensions and may have benefited from the immigration of Turks from the Dobrudja. The power, however, of the beylik was insufficient to wrest Mytilene (Lesbos) from Christian hands. Soldiers from this beylik played a role, along with Ottoman volunteers, in the Thracian adventures before the definitive Turkish installation across the Dardanelles. There is very sparse coinage remaining from Karasi, and it appears reasonable to suggest that the beylik, which fell definitively to the Ottomans after various earlier partitions at the end of Orhan's reign, was hampered by its inability to control the sea routes and by its more powerful neighbour to the east, Germiyan . 17

Saruhan (included in game)
The beylik of Saruhan was centred on Lydia and lasted from the early fourteenth century to 1410, when it finally fell to the Ottomans. The capital of the enterprise was at Manisa, but members of the family of the Saruhanogullan had subsidiary and perhaps partly autonomous residences elsewhere. From an early date the rulers of Saruhan involved themselves in campaigns at sea, where they were associated with the forces of Aydin. They were also enmeshed in politics and warfare involving the Genoese
at Chios and Phocaea. On the one hand, Manisa prospered: there was a slave market and some significant building in the 1360s and 1370s. On the other, the forces of the emirate seem to have been unable to establish complete independence from the currents of war and diplomacy fostered by the Ottomans after 1360, Byzantium after the 1340s and the more powerful rulers of Aydın.

Aydın (included in game)
Aydin appears to have been the most influential of the coastal beyliks, and it is, with the exception of the Ottomans, the sole western beylik from which we have a narrative source of some scope, the Destan of Umur Pa§a. The dynasty, formerly allied with the beys of the Phrygian emirate of Germiyan, established itself around 1308 and shortly thereafter ruled from Birgi, although much of the Smyrna (Izmir) district, and the city itself, became part of the principality. Once again, although the head of the family claimed supreme authority, other members had their own separate residences with more or less autonomous power.
Smyrna /Izmir was then, as now, an economic centre of the Aegean basin, and the dynasty became involved in warfare with the Genoese, trade arrangements and diplomacy with the Byzantines: it even issued imitations of Italian coins. Umur Bey (1334-48), hero of the Destan, allied himself with the Byzantine claimant John Kantakouzenos, and forces from Aydin became involved in the Byzantine civil wars of the early 1340s. It proved impossible, however, to deal both with possibilities in the Balkans and with threats from the sea caused by crusaders called forth by the pope and including a number of European naval powers. Ultimately, Umur Bey died in battle at Izmir. After his death, his successors reached an agreement with the European powers in 1348, one that crippled the naval power of the beylik and threatened to lower its trade revenues substantially. The beylik continued to be influential but without offering the same naval threats as before: it is probable that its wealth for the next few generations depended more on trade and internal growth than on the opportunistic raids of Umur Bey’s career.
There are significant architectural monuments of the era: mosques, medreses and tombs. Perhaps the most significant of the monuments is the Isa Bey mosque in Ephesus (1374). There are also important works translated from Persian into Turkish from the Aydmogullan period, an indication of the development of Turkish as a written language of high culture.

Menteşe (included in game)
South and south-east of Aydın was the beylik of Menteşe, based in Caria. The founders of this beylik had at one time been tributary, at least in principle, to the Seljuks, since there are extant coins struck at Milas in 1291 in the name of the Sultan Mesud II. Both Ilkhanid and Byzantine campaigns entered the region in the last decades of the thirteenth century, but there was no long-term opposition to the infiltration of nomads from the hinterland and Turks from the sea (from Antalya). After 1308, the major naval opponent of the beylik was Rhodes, which remained stubbornly independent throughout the fourteenth century. Once again, family rule prevailed in the beylik, and once again, much of the wealth came through trade, some of which involved products exported from the interior of the peninsula to the Aegean through the beylik’ s ports. The dynasty fostered the translation of works from Persian into Turkish, and there are important Menteşeogullan buildings at the centres of family rule, in particular the Haci ilyas mosque at Milas (1330). This was yet another of the beyliks that fell to Bayezid I, was reconstituted by Timur, but failed to withstand the Ottomans after their resurgence.

Teke (not included in game)
The beylik of Teke was centred on the southern port of Antalya, and included parts of Lycia and Pamphylia. Antalya had been in Seljuk hands since 1207, and the hinterland was connected with the important port through a network of caravansarys by the middle of the thirteenth century. After Seljuk rule in the south-west part of the peninsula faded away around 1307, a part of the family of Hamid, in Pisidia, established itself as the beylik of Teke; again, members of the family ruled in different towns. Antalya had been a prosperous trade centre, facing Cyprus, and there was, in the middle years of the fourteenth century, both warfare and trade between the two. Whereas there is a fair amount of Seljuk material remaining in the area, from the Tekeogullan little survives (there is a tiirbe dated 1377 in Antalya, reminiscent of Seljuk architecture). 18

Details for these western coastal Beyliks: Reviewing the status of the coastal beyliks curving west of the Ottomans around the Marmara basin and the Aegean, as far as the lands opposite Cyprus, there are a few interesting points that rise above the minutiae of their separate and in many ways still confusing year-to-year history. First, their attentions seem fixed more on the sea than on the hinterland. Second, as sea powers their emphasis was on trading and raiding rather than conquest; or, at least, their power was insufficient to wrest control of significant islands from the more distant European naval powers. Third, a few of them were able to provide troops for service in the Balkans, but they were unable to establish and retain a constant presence for their enterprises across the sea. They could assist in Balkan actions, but they were unable to direct them or to set up a permanent base. In the end, during the reign of Murad I, the Ottomans encapsulated the Balkan adventurers from the coastal beyliks. Fourth, they appear to have benefited substantially from a transit trade linking merchants from the interior with European middlemen. This trade appears to have consisted of both primary goods, including slaves, and partially finished goods. Finally, although most of them issued coins, the output appears to have been far less, and of far lower quality, than that of the Seljuks or Ilkhanids, and on the basis of scanty evidence it seems that the output of copper was greater than the output of silver, which might, if true, imply that the beylik coinage was destined for small transactions, while the extant currencies from the hinterland (and, presumably, from Venice and Genoa) served the long-distance trade. Much more will be secure once scholars have fully evaluated al-‘Umari’s materials on price levels and measures, which must be considered in terms of the Mamluk models he had in mind.

Germiyan (included in game)
Germiyan, Hamid and Karaman. The name of the first of these is the first to appear in the sources. By our period, Germiyan was centred on Phrygia, although the ruling family had been associated with the Seljuks initially in south-east Anatolia and then later in the west. 19 In the last quarter of the thirteenth century they were sometimes nominally loyal to the Seljuks and sometimes acted independently; at one time they were subservient to the Ilkhanids, although just what that meant in practice is unclear. At the end of the thirteenth century,
from their centre at Kiitahya, their influence appears to have reached as far as Ankara, at least briefly. Yakub b. Ali§ir, about whom al-‘Umari wrote, was an impressive ruler, some of whose lieutenants founded beyliks along the coast. The Ottoman chronicle of Aşikpaşazade claims that the forces of Germiyan threatened the Ottomans’ southern flanks during the first few decades of the fourteenth century. The economic resources of the beylik appear to have been well developed: sources discuss the manufacture and marketing of high-quality
weaving, a trade in horses (the beylik contained both land suitable for intensive agriculture and areas ideal for steppe animal husbandry) and trade in such raw materials as alum. In the second half of the fourteenth century the beylik no longer had free access to seaports, and became dependent upon the Ottomans for support against the beylik of Karaman. Bayezid I annexed the beylik in 1390, and although Timur re-established the family, and in the early fifteenth century the Ottomans made no attempt to extinguish it by force, it became part of the neighbouring enterprise in 1429. The Germiyanogullan erected a number of mosques and imarets, and established a number of vakifs, and they were also patrons of literature and of translations of works from Persian into Turkish. In the fifteenth century, at the end of the dynasty, a number of poets writing in Turkish worked at the court. The quality of fourteenth-
century Germiyanid coinage is notably superior to that of many of the other beyliks.

Hamit (included in game)
The base of the beylik of Hamid was Pisidia, and from the highlands and lakes the power of this dynasty spread south to the area discussed under Teke. Rule was divided between two branches of the family, but the area included a major trade route from the Mediterranean up country to the pastures and lakes. There is little information about this beylik, although it is clear that at a time when the other beyliks were flourishing, that is, when the central Mongol power in Iran was waning andbefore the spread of Ottoman claims, the Mongol governor Timurta§ ravaged the territories and crippled the government of Hamid, as well as bringing to an end the lesser beylik of the E§refogullan (whose temporary wealth and influence appears reflected in the building programme at Bey§ehir at the turn of the fourteenth century). Hamid is an example of a beylik attempting to balance itself between the Mongols on the one hand and the expansion of trade from the Antalya coast on the other.

Karaman (included in game)
The beylik of Karaman is the great exception, or perhaps better, it is the beylik which in some ways seemed best able to pick up the pieces after the Mongols disestablished the Seljuks. Already in 1277, when the family first took aim at rule in Konya, their declared policy was to replace Persian with Turkish as the court language. However, in many ways the dynasty looked to the past and relied on technologies that did not succeed in the long run, foremost of which was reliance upon a nomad military arm.
The Karamanids first came to notice in the area around Ermenek, which harbours routes to the south-east and Cilicia as well as over the Taurus and the great central plains east and north of Konya. Many of the family’s supporters were pastoralists, although they do not seem to have been the military equal of Mongol mounted archers in contests from 1277 on: the Karamanids were able to raid and occupy towns but not to defeat the Mongols. It was not until the departure of Timurta§ in 1327 that the Karamanids were able to effect a decisive occupation of Konya, and even then, for the next generation they had to counter the threats of the Eretnids, who had originally acted as lieutenants of the Mongols. By the end of the third quarter of the fourteenth century, the dynasty controlled most of the Lycaonian plain as well as the lands running south beyond Ermenek to the coast.
The early contacts between the rulers of Karaman and the Ottomans were diplomatic, ending in a marriage alliance, which did not prevent warfare from breaking out over the legacy of the beylik of Hamid. Bayezid I annexed the beylik, and the Ottomans found themselves facing future confrontations with the Karamanids’ sometime allies, the Mamluks. The final conquest of the beylik of Karaman after its reconstitution by Timur goes beyond the bounds of this chapter, but it is useful to note that supporters of members of the dynasty were always able to seek refuge in the rough hill country from which the pastoralists had first set forth in the thirteenth century. The last eruption from Karaman enthusiasts occurred in 1500-1.
To some extent, the beys of Karaman, once they ruled in confidence from Konya, inherited some of the advantages that the Seljuks had enjoyed in the 1220s and 1230s. They did not control the north coast of the peninsula, but they did have access to the Mediterranean, and a network of trade routes converged on and diverged from Konya. They shared control over the Taurus passes with Armenian lords, and they were able to extract duty from Italian merchants at a number of south coast ports. The Lycaonian plain was rich in horses and sheep, which allowed the export of animals, raised by tribes known as horse drovers (At Qeken), and quality woven goods (textiles from Aksaray). The wealth so obtained went in part to continue the traditions of Seljuk art and architecture. 20
The sizeable interior beyliks differed from their coastal neighbours in a number of ways. Each had much less of a Byzantine legacy and rather more of a Seljuk and Mongol imprint. Although Karaman had a long coastline, it did not build a fleet of raiding vessels as did the beyliks facing the Aegean. They had a larger pastoral element to their economies and populations. One institution that they all shared, however, was urban adherents to the ahi brotherhoods, and if we understand Ibn Battuta correctly, it was these brotherhoods that provided certain social and also economic links that crossed the frontiers between the beyliks. Further, the opportunities for a sudden enhancement of their position, such as a successful raid or alliance with a European power might bring, really did not exist: aside from attacking a neighbour, the opportunity to increase one’s power grew only as the post-Mongol enterprise of the Eretnids lessened in importance. Karaman was the big winner here. However, none of the interior beyliks had the power to withstand the growth of the Ottomans, and it is worthwhile considering why this was the case. It may rest in part on the conservative nature of the military forces of the beyliks, or on the lack of a pragmatic administrative structure (it is typical in the scholarly literature to see the beyliks as carrying on the Seljuk traditions), or perhaps on contingent events about which we are presently ignorant.

Candar (included in game)
The Candarogullan or isfendiyarogullan, east and north of the Ottomans, form one of two interesting beyliks on the north coast of the peninsula. The dynasty established itself in the last decade of the thirteenth century under murky circumstances involving the Seljuks and Ilkhanids. The dynasty minted coins under Ilkhanid suzerainty in the early fourteenth century, and its two centres were Kastamonu and the port of Sinop. There are reports of a large nomad population in the area at the end of the thirteenth century, and some evidence that certain of the groups responsible for revolts against the Seljuks in 1238 had relocated there, but the sources tell us relatively little about nomadic activity. Rule was usually divided between the members of the family ruling in Kastamonu and Sinop, and the bases of power were probably different in kind, since Sinop was a great entrepot. Once again, Bayezid I subdued the beylik and Timur saw to its reconstitution; the beylik lasted until 1461. Trade, exports of raw materials (copper, iron) from the Pontic mountains and a competent navy preserved the beylik for some time. In some ways this beylik is similar to its neighbour to the east, the Byzantine ‘beylik' of Trebizond (Trabzon), which enjoyed prosperous agriculture in the valleys of the Pontic alps, had control of the coastal end of a major route to Iran and also held out until the reign of Mehmed the Conqueror. These two northern polities were influenced by the Mongols on the one hand and by the European trading cities on the other; the coinage of Kastamonu betrays Mongol influence, while the Trebizondine issues bear a relation to the Venetian issues.

Details:
How different were the beyliks from the Seljuk sultanate of Rum? Most obviously, they were smaller and more compact. They had fewer resources but at the same time fewer obligations. A number of the beyliks existed on land which had not known Muslim rule before, and these faced both a Byzantine past and a maritime legacy. While some were founded by former officials familiar with the scribal traditions of the Seljuks, others grew from Turkish nomad tribes. All of them reflected greater or lesser Mongol influence, sometimes only in linguistic usage, occasionally in institutional practice, often in military orientation, and certainly to some extent in the source of their population, for of the Mongol tumans that entered Anatolia in the 1250s, not all returned to the east. When the new immigrants settled the coastal cities in the fourteenth century, they built up new areas: the new mosques are often outside the older Byzantine settlement. In the cities and the courts, Turkish became more and more the language of choice, and there was a considerable amount of translation, along with new literary production in poetry and prose. Some of the beyliks were modest centres of patronage for this literature, and most experimented with the construction of a Friday mosque, occasionally departing from Seljuk models. 22 There was probably less trans-peninsular trade, but there was more trade from the plateau to the Aegean coast, as well as the development of pastoral production (animals, textiles) in the lowlands newly settled by Turks.
 
+2 Diplomatic Reputation and +20% Tax Modifier are a bit insane.
He was Tirolling.

Teke (not included in game)
The beylik of Teke was centred on the southern port of Antalya, and included parts of Lycia and Pamphylia. Antalya had been in Seljuk hands since 1207, and the hinterland was connected with the important port through a network of caravansarys by the middle of the thirteenth century. After Seljuk rule in the south-west part of the peninsula faded away around 1307, a part of the family of Hamid, in Pisidia, established itself as the beylik of Teke; again, members of the family ruled in different towns. Antalya had been a prosperous trade centre, facing Cyprus, and there was, in the middle years of the fourteenth century, both warfare and trade between the two. Whereas there is a fair amount of Seljuk material remaining in the area, from the Tekeogullan little survives (there is a tiirbe dated 1377 in Antalya, reminiscent of Seljuk architecture). 18

Details for these western coastal Beyliks: Reviewing the status of the coastal beyliks curving west of the Ottomans around the Marmara basin and the Aegean, as far as the lands opposite Cyprus, there are a few interesting points that rise above the minutiae of their separate and in many ways still confusing year-to-year history. First, their attentions seem fixed more on the sea than on the hinterland. Second, as sea powers their emphasis was on trading and raiding rather than conquest; or, at least, their power was insufficient to wrest control of significant islands from the more distant European naval powers. Third, a few of them were able to provide troops for service in the Balkans, but they were unable to establish and retain a constant presence for their enterprises across the sea. They could assist in Balkan actions, but they were unable to direct them or to set up a permanent base. In the end, during the reign of Murad I, the Ottomans encapsulated the Balkan adventurers from the coastal beyliks. Fourth, they appear to have benefited substantially from a transit trade linking merchants from the interior with European middlemen. This trade appears to have consisted of both primary goods, including slaves, and partially finished goods. Finally, although most of them issued coins, the output appears to have been far less, and of far lower quality, than that of the Seljuks or Ilkhanids, and on the basis of scanty evidence it seems that the output of copper was greater than the output of silver, which might, if true, imply that the beylik coinage was destined for small transactions, while the extant currencies from the hinterland (and, presumably, from Venice and Genoa) served the long-distance trade. Much more will be secure once scholars have fully evaluated al-‘Umari’s materials on price levels and measures, which must be considered in terms of the Mamluk models he had in mind.

There is a province as Tekke in Anatolia, used for modern Antalya, which is wrongly named and placed if you ask me. It should be Teke not Tekke. Teke means male goat and it also gives its name to near region, Teke region. Also it was name of the Beylik you mentioned. Tekke is kinda islamic monastery which has nothing to do with subject.
 
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NI - "Iron Men" +25% drill modifier
Leader Trait - "Professional Soldier" +33% drill modifier

The former isn't tied to any nation and the latter isn't even an idea.
 
I was making suggestions, which could be used wherever. I'm not suggesting any specific changes to existing nation's, rather something completely new for the future.

This thread is specifically for the purpose of cataloguing National Idea groups for nations that do not have them - this isn't exactly the place to be putting leader traits and one-off ideas.
 
Mercian National Ideas - My personal home 'county' (well recognised in different constituent parts now over the West & East Midlands) covering the Marches territory that was split up in the Britannia immersion pack, which has been in debate over its soveriegnty for a while but never pursued it, modelled on the historical kingdom of Mercia prior to England as we know it today. It is represented by a blue saltire flag. Wikipedia reference.

Traditions -

1. 10% production efficiency,

2. +1 tolerance of the true faith)

National Ideas.

1. 10% infantry effectiveness
In defence of the Marches - "Though the old boundaries and purpose of our nation's tumoultous border with Wales has vanished, petty bands of welsh brigands and criminals still patrol the forests at the border of our lands and harrass our livestock, we should re-organise our national forces to confront the threat head on."

2. 10% monthly autonomy reduction
Stride of Godiva - "Local folklore tells that in the ancient Kingdom of Mercia, the noblewoman Godiva strode the streets naked upon a white mare in protest to the unjust taxes of the kingdom, in our current age we should subside more consideration of our peasants local rights and laws, to prevent such a oppressive state of our own."

3. 10% production efficiency
Roaming Labourers - "Like poor workers all over England, much of the peasantry seek work, walking between sites with gangs of men and working women to extract minerals out of mines, & seasonal harvesting jobs over great distances, as such the working class of the country have become hardy & dilligent."

4. 10% development cost
Stoking the fires of Coalbrookdale Furnace - "One of the first steel furnaces in the British Isles, in the latter production of weapons & essential infrastucture into railroads its value was immense for providing a foothold to push forward the industrial revolution.

5. -1 yearly inflation reduction
Jewelry Quarter - "With heaps of rare gems coming in globally from colonial exports, companies in our capital city like never before have assembled to fill the vaccum and become the leading experts and distributors of jewelry & bring wealth to our nation"

6. 1+ prestiege
Pearly Razors - "The reputation of craft-goods from Birmingham excels beyond us, all over Europe people wish to to access our wares; Royalty all over europe and beyond settle for no less."

((Birmingham onto the first & second world war and as of the time of the Napoleonic wars was a major production hub with well reputed companies, the context is that Napoleon refused to shave without razors specifically imported from Birmingham as a famous example during his rule even when he became Emperor of france in the latter of the Napoleonic era))

Ambition - 20% more ship cannons
 
Mercian National Ideas - My personal home 'county' (well recognised in different constituent parts now over the West & East Midlands) covering the Marches territory that was split up in the Britannia immersion pack, which has been in debate over its soveriegnty for a while but never pursued it, modelled on the historical kingdom of Mercia prior to England as we know it today. It is represented by a blue saltire flag. Wikipedia reference.

Mercia, far as I'm aware, is not currently a tag in EU4.
 
California NIs, courtesy of @Dakkadakka127 (who is currently banned because Capiatlist acted out Poe's law):

California ideas

Traditions
+1 Attrition for Enemies
+10% Cavalry Combat Ability

- California Missions
Beginning in 1769, Franciscan Monks began constructing a series of religious outposts in California. Originally built as a way of solidifying the Spanish claims to the land against encroaching Russian fur traders, they began evangelizing to the local native populations and were the earliest foundations for future Californian cities.
+2% missionary strength
+10% manpower

-El Camino Real
Connecting the Californian outposts, El Camino Real is a 600 mile road running the length of our nation. It allows quick movement of our people, and brings our long stretch of territory a little bit closer together.
15% movement speed

-Presidios
The military counterpart to the California Mission, the Presidios were built to establish control over the long stretch of territory we hold in Western America. Not only do they allow us to project our power but it also serves to protect our colonists from hostiles, whether native or foreign.
10% fort defense

-Bear Republic
For too long have far-away Kings and Governors held us back from making California into a true and modern state! Take up the Bear Flag and let us dictate our own future!
+0.5 yearly Republican Tradition

-Eureka!
While working at a lumber mill in the Northern parts of our territory, a foreman has discovered a shiny piece of metal in the tailrace: gold! Merchants, settlers, and capitalists are now working tirelessly to not only find the precious metal for themselves, but also to make a profit off of the miners in the process.
10% Goods Produced

-The Move Westward
Word has reached the ears of people far and wide of the discovery of gold in our mountains, and now settlers are traveling from across the globe to try and find riches for themselves. A population boom will surely follow; the gold rush is here!
+25 global settlers
-10% development cost

-Natural Harbors
With the discovery of San Francisco Bay and other natural harbors along our coastline, the path to California and access to our natural resources has become all the easier. Merchants can now easily access our nation from the sea and we can now begin selling our goods to a much farther reaching market.
+10% provincial trade power

Ambition
+1 land leader maneuver
 
Thank you for posting for me, GH. Hopefully Neondt will consider including them for a future patch.

I agree, the lack of unique NI (except Texas o_O) has taken away most of the point of improving the Spanish Main regions.
 
From my Magdeburg Thread:
https://forum.paradoxplaza.com/foru...s-to-country-and-region-of-magdeburg.1144773/

Magdeburg Ideas:

National traditions

Magdeburg Law: Magdeburg Law was a city law spread far into central and eastern europe giving Magdeburg contacts, influence and a known law system:
+ 10% Global Trade power
(Just saw there is already a national idea called Magdeburg Law for Lithuania giving them 10% Tax modifier. This matches the importance and the positive effects but may cause problems so one of them may have to be renamed?)

First capital of the Holy Roman Empire: Being the capital under the first German emperor Otto the Great Magdeburg has many privileges and sees itself on par to Cologne, Vienna or even Rome:
+1 yearly Prestige


National Ideas

1 Primas Germaniae: Diplomatic Reputation + 1
2 Heritage of St. Norbert: Missionary strength + 2%
3 Leader of saxonian cities in the Hansa: +1 Trader
4 Castle of the proud maid: +20% fort defence
5 Shield of Protestantism: -10% received Fire damage
6 Unser Herrgotts Kanzlei: Advisor Costs -20%
7 Rebellious Maiden: +1 attrition for enemies


National Ambitions:
Magdeburg hemispheres: -5% Tech costs

I have seen Salzburg above me also claims the Primas Germaniae title (which is absolutely correct), would be funny to have it as a HRE mechanic instead. Primas Germaniae afaik the archbishops of Cologne, Salzburg, Vienna and Magdeburg