For those who don't use Reddit or can't be bothered to read through it all. Link to AMA.
- Game has been a big success. This means they are meeting soon for a 'roadmap' meeting to plan future content.
- New content will take the form of DLC and FreeLC.
- New content will include things like different encounter types (think battle, capture base, escort etc), some of these will be designed to increase the use of light and medium mechs late-game.
- Other additions may include 'broader systemic gameplay, recurring enemies with grudges, contracts that aren't what they seem, and "unexpected events" in battles'
- Looking to add to the post-game. Possibly harder missions, a map 'Domination' mode, enemy mechs with modded weapons and custom loadouts.
- A Long War-esque (an X-com mod) options menu to change variables in the game (i,e ironman mode) to control difficulty is being considered. Other variables mentioned include 'CT destruction permanently destroys a mech, you need 5 pieces of salvage to reconstruct a mech, rather than 3, parts that get blown off a mech may lose slots or max armor capacity, etc.'
- More random ship events which make use of mechwarrior tags, more Argo content and other additions to out-of-combat gameplay to come.
- Technical performance issues are the top of their list of priorities and being worked on right now. FPS increase, ultrawidescreen compatibility issues etc. Press release coming soon.
- They are working on cleaning up speed of animations and general dead time to speed up the game.
- Linux support coming within a few months
- Reinforcements appearing at the start of missions confirmed not a bug, but it's unexpected due to poor communication. Likely changes to the difficulty rating of missions though to make them more accurate.
- Weapons are being rebalanced. In particular lostech weapons will get a boost.
- Lostech weapons will be made available outside of the story campaign.
- Urbanmechs are being made more common
- Juggernaut skill (guts tree) is being looked at/redesigned
- New mechs, including possible clan DLC may be coming but he is under NDA. 'We have plans' is all he could say. Most of the new content needs to be discussed first at the roadmap meeting.
- Ability to sort mechs in the mechbay is being considered
- No Land Air Mechs coming
- High/low spirits bug- they are looking for the cause so they can fix it.
- AOE weapons may or may not come. Friendly fire unlikely to be implemented as it wasn't fun in testing.
- No plans to have players control more than one lance at a time. Additional lances may have 'off screen' effects.
- There will be no friction with the modding community- they are free to do what they want. No plans for official modding support but individual engineers may be approached for help.
- Paradox are in charge of localizing the game in other languages
- Developer team of about 35 people spread across a few rooms. Only one animator (great job Hollie!)
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