Disclaimer: this is not so much a suggestion for EU4 as a item for my EU5 wishlist. Ideally it would combine with some population mechanic, colonial manpower, dynamic cultures/culture groups, and dynamic trade.
Historically, entire provinces weren't being colonized all at once. Instead colonies were established first established as a small fort/town, which would later expand to control the surrounding territory. Or not. Expansion usually depended on relations between the country which established the outpost and the local natives.
My proposal is this: implement four levels of colonization. These levels would be outpost, enclave, control, and finally a standard province. Trade company provinces in the current build would count as control, provinces that have been converted to the owners religion and culture would count as a standard province.
How this would work for provinces that start out uncolonized
First step would be to send a colonist to establish an outpost. This would be relatively quick, but at the beginning of the game have a chance of failure that increases with distance. Like Roanoke. Perhaps throw in an uncommon event where a nearby native country gets a temporary boost of some sort. Call it 'European pots and pans' or something. Once established the outpost would be secure against native raids, unless a country migrates into the province.
Upgrading a colony's level in provinces with no owner would be similar to the present system, you send your colonist to grow the colony with risk of native attacks as your borders expand. Trade good would be discovered either at level 2 or between levels 2 and 3.
While upgrading native attacks would once more be possible, if enough damage is done the expansion attempts will be abandoned and the colony will go back to previous level.
An enclave is able to extend colonization range, and can repair ships. It might not prevent another power from setting up one of their own in the province as well, depending on how many sites are available.
Upgrading to level 3 once more allows native attacks, as your colonists try to secure the whole province. Countries with their own enclaves would have chances to support larger and more dangerous native attacks during this period.
Upgrading to level 4 would happen one of two ways. Either the convert or die option is used, like during the reconquista, or the local population gradually gives way to the settler population. The second option would be a MTTH type thing, with a larger local population taking much longer or never being subsumed.
How this would work for provinces that have an owner
Building an outpost requires the province owner's permission. Or bribing local officials in the case of countries with high corruption. Same process as with provinces that don't have an owner, but without the failure risk. An outpost may cause local tensions on occasion, especially if the ruler's attitude were to become hostile...
Upgrading to an enclave either requires the owner's permission, a peace treaty term, or a fait accompli due to local events. This third option would generate an event chain between the two countries as they resolve differences, perhaps offer compensation. An enclave of different culture or religion permanently increases local unrest, but as previously mentioned is more profitable. Also able to recruit local units, and treat the province as home territory.
Control of the province is control of the province, directly own it or give it to your semi-independent trade company vassal. But that is another suggestion...
Trade companies won't work on reaching level 4, the overlord might. Converting religion wouldn't be much more difficult than at present but it would be very difficult to convert a province like Goa into a regular Portuguese culture province.
Summary
Change colonization to work in tiers. Need to start with an outpost. Outposts can also be built in provinces with an owner for mutual profit, but potential unrest. Would make it possible for Europeans to have a presence in India without having to fight 50 000 soldiers first.
Historically, entire provinces weren't being colonized all at once. Instead colonies were established first established as a small fort/town, which would later expand to control the surrounding territory. Or not. Expansion usually depended on relations between the country which established the outpost and the local natives.
My proposal is this: implement four levels of colonization. These levels would be outpost, enclave, control, and finally a standard province. Trade company provinces in the current build would count as control, provinces that have been converted to the owners religion and culture would count as a standard province.
Level 0 colonization is an uncolonized province, as at present
Level 1 colonization is an outpost. These could represent things such as factories, block of houses, villages, etc. A small group present in the province to trade, seed a new colony or perhaps for military reasons. Relatively quick to establish, these would not boost colonial range as they are unable to sufficiently supply and repair vessels. If established in a province that has an owner with a positive relationship, both nations derive some profit from it due to trade.
Countries with colonists would be able to establish outposts overseas and in adjacent uncolonized provinces. Trade leagues and merchant republics would also have this ability, but would need trade range in order to do so. Outpost profitability would be limited by the value of local provinces, encouraging spreading them out.
CKII trade posts are similar to this level
Countries with colonists would be able to establish outposts overseas and in adjacent uncolonized provinces. Trade leagues and merchant republics would also have this ability, but would need trade range in order to do so. Outpost profitability would be limited by the value of local provinces, encouraging spreading them out.
CKII trade posts are similar to this level
Level 2 colonization is an enclave. More than an outpost, this would have a garrison, town, perhaps a local governor. Due to their increased size a province would have a limit of one or two enclaves. Compared to an outpost an enclave is a bit more profitable for the province owner, and a lot more profitable for the enclave owner. Growing an outpost into an enclave requires a positive relationship with the province owner, seizing land during a war with them, or by event due to the local troops taking advantage of / defending against local unrest. Able to repair ships and recruit local units.
Level 3 colonization is control, you or your trade company own the province. Represents a population that is predominantly local with some of the overseas foreigners. As I mentioned this would be equivalent to trade company provinces in the current game that have the local culture and religion.
Level 4 colonization represents the replacement of the local inhabitants with foreign settlers, either through extermination, inter-breeding, expulsion, or cultural conversion. Level 3 would automatically jump to level 4 for provinces with no native inhabitants, and new world provinces would have conditions that naturally tend to cause the transition as well.
How this would work for provinces that start out uncolonized
First step would be to send a colonist to establish an outpost. This would be relatively quick, but at the beginning of the game have a chance of failure that increases with distance. Like Roanoke. Perhaps throw in an uncommon event where a nearby native country gets a temporary boost of some sort. Call it 'European pots and pans' or something. Once established the outpost would be secure against native raids, unless a country migrates into the province.
Upgrading a colony's level in provinces with no owner would be similar to the present system, you send your colonist to grow the colony with risk of native attacks as your borders expand. Trade good would be discovered either at level 2 or between levels 2 and 3.
While upgrading native attacks would once more be possible, if enough damage is done the expansion attempts will be abandoned and the colony will go back to previous level.
An enclave is able to extend colonization range, and can repair ships. It might not prevent another power from setting up one of their own in the province as well, depending on how many sites are available.
Upgrading to level 3 once more allows native attacks, as your colonists try to secure the whole province. Countries with their own enclaves would have chances to support larger and more dangerous native attacks during this period.
Upgrading to level 4 would happen one of two ways. Either the convert or die option is used, like during the reconquista, or the local population gradually gives way to the settler population. The second option would be a MTTH type thing, with a larger local population taking much longer or never being subsumed.
How this would work for provinces that have an owner
Building an outpost requires the province owner's permission. Or bribing local officials in the case of countries with high corruption. Same process as with provinces that don't have an owner, but without the failure risk. An outpost may cause local tensions on occasion, especially if the ruler's attitude were to become hostile...
Upgrading to an enclave either requires the owner's permission, a peace treaty term, or a fait accompli due to local events. This third option would generate an event chain between the two countries as they resolve differences, perhaps offer compensation. An enclave of different culture or religion permanently increases local unrest, but as previously mentioned is more profitable. Also able to recruit local units, and treat the province as home territory.
Control of the province is control of the province, directly own it or give it to your semi-independent trade company vassal. But that is another suggestion...
Trade companies won't work on reaching level 4, the overlord might. Converting religion wouldn't be much more difficult than at present but it would be very difficult to convert a province like Goa into a regular Portuguese culture province.
Summary
Change colonization to work in tiers. Need to start with an outpost. Outposts can also be built in provinces with an owner for mutual profit, but potential unrest. Would make it possible for Europeans to have a presence in India without having to fight 50 000 soldiers first.
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