EDIT: Just in case there is something you'd rather not be seen here yet please feel free to edit the post accordingly.
As some of you might have noticed there was an EU4 streaming last Friday with Wiz and DDRJake.
Since this was bound to be up sooner or later I mustered up and decided to post the screenshots myself.
In case you would rather see the stream yourself: http://www.twitch.tv/paradoxinteractive/v/19848632
RNW [still wip]
- Even though it is greatly improved from the old RNW it's stated as WiP [expect more more?].
- The new area/region system comes into play here when the RNW generator places the native tribes [each type in a different region].
- High American tech becomes part of the new RNW [was previously in CK2 to EU4 Converter].
- Trade Nodes are generated dynamically and can impact trade flow to old world.
Terrain mapmode
Region/Colonial mapmode [colonial names derives from region names]
Area mapmode [tooltip shows clearly where each province belongs area/region/super-region/continent]
Political mapmode [1 - High American ; 2 - Inti tribes ; 3 - Totem tribes]
Trade Node mapmode [new RNW TN feed into different old world TN forcing new plays regarding trade]
Estates
- New arrangement for Buildings UI: reduced [unnecessarily high] number of building slots and made a more compact province values section to accommodate the new Estates section in the middle.
- Giving estate a province increases the minimum LA there [25%?].
- Estates names will change according to tech/regions.
- Noble Republic has been nerfed [apparently to prevent possible exploit].
- Cossack estate will not disappear after westernizing [changed from dev-diary].
[1,2,3 - Horde ; 4 - Lithuania]
[Estate interactions - only one window open at a time]
[Estate mamode]
[Estate alerts and disasters]
Hordes
- Razing will not only get you MP, but also all available loot left and increase Horde Unity.
- Syncretic faith bonuses will replace the base Tengri faith bonuses [not added to it].
- You can't convert from your syncretic faith to the Tengri faith [will not appear in Convert section].
New Naming
- Everything in home region or connected to capital gets state's name.
- Everything else is decided by size of holdings [area/region/super-region].
[Portuguese Maghreb - region ; English Normandy - area]
Other
- New map indicator in case a battle will occur when you move units to provinces with enemy troops [no need to check for arrival times].
[North African regions]
- New Map-Mode interface [from Twitter]: 10 modes to chose, 4 blue buttons on the right divide mapmodes into categories and open a new UI to chose from.
- New policy option regarding Native Treatment under OE in Stability tab [more in next dev-diary on 15/10/2015].
- UI changes in Diplomacy tab: Revanchism icon and Score added below tech, 3 new buttons above diplomatic actions.
- Espionage been buffed: gets new actions for 'Tech Study' from advanced nations [increases MP] and 'Agitate Liberty'.
**This should be all the new stuff. Feel free to add something if I missed it.
**The feature are still being worked on so the stats may change for balance purposes by release time.
**Possible changes: The Hansa/trade league work, how accepted culture works.
As some of you might have noticed there was an EU4 streaming last Friday with Wiz and DDRJake.
Since this was bound to be up sooner or later I mustered up and decided to post the screenshots myself.
In case you would rather see the stream yourself: http://www.twitch.tv/paradoxinteractive/v/19848632
RNW [still wip]
- Even though it is greatly improved from the old RNW it's stated as WiP [expect more more?].
- The new area/region system comes into play here when the RNW generator places the native tribes [each type in a different region].
- High American tech becomes part of the new RNW [was previously in CK2 to EU4 Converter].
- Trade Nodes are generated dynamically and can impact trade flow to old world.
Terrain mapmode
Region/Colonial mapmode [colonial names derives from region names]
Area mapmode [tooltip shows clearly where each province belongs area/region/super-region/continent]
Political mapmode [1 - High American ; 2 - Inti tribes ; 3 - Totem tribes]
Trade Node mapmode [new RNW TN feed into different old world TN forcing new plays regarding trade]
Estates
- New arrangement for Buildings UI: reduced [unnecessarily high] number of building slots and made a more compact province values section to accommodate the new Estates section in the middle.
- Giving estate a province increases the minimum LA there [25%?].
- Estates names will change according to tech/regions.
- Noble Republic has been nerfed [apparently to prevent possible exploit].
- Cossack estate will not disappear after westernizing [changed from dev-diary].
[1,2,3 - Horde ; 4 - Lithuania]
[Estate interactions - only one window open at a time]
[Estate mamode]
[Estate alerts and disasters]
Hordes
- Razing will not only get you MP, but also all available loot left and increase Horde Unity.
- Syncretic faith bonuses will replace the base Tengri faith bonuses [not added to it].
- You can't convert from your syncretic faith to the Tengri faith [will not appear in Convert section].
New Naming
- Everything in home region or connected to capital gets state's name.
- Everything else is decided by size of holdings [area/region/super-region].
[Portuguese Maghreb - region ; English Normandy - area]
Other
- New map indicator in case a battle will occur when you move units to provinces with enemy troops [no need to check for arrival times].
[North African regions]
- New Map-Mode interface [from Twitter]: 10 modes to chose, 4 blue buttons on the right divide mapmodes into categories and open a new UI to chose from.
- New policy option regarding Native Treatment under OE in Stability tab [more in next dev-diary on 15/10/2015].
- UI changes in Diplomacy tab: Revanchism icon and Score added below tech, 3 new buttons above diplomatic actions.
- Espionage been buffed: gets new actions for 'Tech Study' from advanced nations [increases MP] and 'Agitate Liberty'.
**This should be all the new stuff. Feel free to add something if I missed it.
**The feature are still being worked on so the stats may change for balance purposes by release time.
**Possible changes: The Hansa/trade league work, how accepted culture works.
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