I feel like the trade mechanics are starting to show their age, they're essentially unchanged since release, and especially with the changes to Africa and Asia and the fact that there is a lot more reason to play ROTW nations the limitations are really starting to be felt, especially how it basically railroads what a ROTW nation has to do, which is basically to conquer Zanzibar and beat the Europeans to the Cape and steer all trade that way which limits player choice and is generally a bad thing. As well as at the minute the best way to dominate trade is to just full conquer the trade node and every other trade node, which isn't very historical.
My first two suggestions should be pretty easy to implement and I think would make good stop gaps:
1. remove downstream trade power, or at the very least seriously minimise it, it's a bad system and means that to control ANY node outside of the med and channel you have to ALSO blob every node it leads into which is just unfun.
2. Make centres of trade have a far larger percentage of the power in a node, Portugal managed to completely dominate the Asian spice trade with a minimal number of cities on the coast of India, they didn't have to annex huge swathes of land to do that.
3. make it so that trade routes are more dynamic, it should be quite a large endeavour, and quite expensive for a country to do this, maybe the total value of the trade node over 10 years to change it but it should be possible
In the long run I think the whole system could do with a complete overhaul however;
One system I devised was to not have production turn into money but to actually stay as goods, provinces would then require goods and it would actually be case of getting what you need to make sure your country doesn't starve/produce guns/keep people happy, countries would then be able to set tariffs on specific goods as they feel like they can, if a country has 100% control of all spices they could set tariffs on it as high as possible until other countries would no longer pay for it, (since unsold spices make zero ducets) and vice versa if Spice production is split evenly between a few producer countries then it would be a case of countries trying to lowball one another until they can go no lower. Trade nodes could possibly be done away with under this system, instead, nations that actually want the goods that are produced would get/charter a trade city and do business from there, effectively using that as their trade base, they would then transport it as they please.
I think this would be a lot more dynamic, fun and realistic, after all IRL the declining power of the Ottomans was due to Europeans taking control of the spice trade, something which is impossible in the current system.
My idea isn't perfect obviously and it might not even be very good, so obviously feedback is appreciated, most importantly I want people to discuss what they would like to see in the trade system and if people think it even needs to be changed.
My first two suggestions should be pretty easy to implement and I think would make good stop gaps:
1. remove downstream trade power, or at the very least seriously minimise it, it's a bad system and means that to control ANY node outside of the med and channel you have to ALSO blob every node it leads into which is just unfun.
2. Make centres of trade have a far larger percentage of the power in a node, Portugal managed to completely dominate the Asian spice trade with a minimal number of cities on the coast of India, they didn't have to annex huge swathes of land to do that.
3. make it so that trade routes are more dynamic, it should be quite a large endeavour, and quite expensive for a country to do this, maybe the total value of the trade node over 10 years to change it but it should be possible
In the long run I think the whole system could do with a complete overhaul however;
One system I devised was to not have production turn into money but to actually stay as goods, provinces would then require goods and it would actually be case of getting what you need to make sure your country doesn't starve/produce guns/keep people happy, countries would then be able to set tariffs on specific goods as they feel like they can, if a country has 100% control of all spices they could set tariffs on it as high as possible until other countries would no longer pay for it, (since unsold spices make zero ducets) and vice versa if Spice production is split evenly between a few producer countries then it would be a case of countries trying to lowball one another until they can go no lower. Trade nodes could possibly be done away with under this system, instead, nations that actually want the goods that are produced would get/charter a trade city and do business from there, effectively using that as their trade base, they would then transport it as they please.
I think this would be a lot more dynamic, fun and realistic, after all IRL the declining power of the Ottomans was due to Europeans taking control of the spice trade, something which is impossible in the current system.
My idea isn't perfect obviously and it might not even be very good, so obviously feedback is appreciated, most importantly I want people to discuss what they would like to see in the trade system and if people think it even needs to be changed.
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