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Susana

COO Paradox Interactive
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Dear all

We will be releasing our financial report for the first quarter of 2018 on Friday, May 18, at 8 am CEST.

As is customary, the report will be followed by a lunch stream hosted by our CEO, Fredrik Wester, and our CFO Alexander Bricca. The stream will focus on financial/corporate questions and take place at 12 pm CEST.

We will prioritize questions related to the report but time permitting they will also answer other questions from shareholders, the community and anyone interested in the business of Paradox. Please post your questions in this forum thread or e-mail them to ir@paradoxplaza.com before the stream. You can also ask questions directly in the Twitch chat.

The stream will be broadcasted via our Paradox Interactive channel on Twitch. The stream is open for anyone to watch but you will need to create an account if you wish to post comments or questions in the chat.
https://www.twitch.tv/paradoxinteractive

Kind regards
Susana Meza Graham
 
Are you seeing the continuous support model developed alongside PDX's grand strategy games be as effective with other genres? Is there something you think needs tweaking?
 
How will paradox try to approach(as it already has) Mobile/tablet market. Malmö studio?:
-Will it be trying free to play with microtransactions or premium model. (As I would be willing to pay quite much for good strategy game on mobile.)
-Will you try find other mobile/tablet games to publish like prison architect? Will there be a clear focus for to develop or publish. Meaby it will it be both as in pc market?

Has the publishing side been good or is there problems that need to worked out.(No need to say names or doom companies. Example Tyranny, it was good, meaby promised more then given by the company not consumers) Where to desired result may not been as positive. Or is a profitable deal still a good for the company?
-Asking about Quality of product and profit for company.(Of course it seems that quality is more important as have some games are no longer published by Paradox)

You are gearing up to expand (Hiring people, buying studios.) How long term investments 1-4 years or more? Will it be overall expansion or focus on certain area? Are the effects already showing or is it still to come?

Is there any IP paradox would like to make game for or will it be focus for Sub-companies.

Is there a interested expanding paradox development studio to other genres then GSG. You most likely have tried but stopped for quality reasons.

Any interest in selling/investing license for Clauzwich engine for "smaller" studios. Or has the Magna Mundi and E vs W burned that bridge? (Of course quality important as it was problem on those)

Any interest in constructing/investing larger office in some smaller(cheaper) city then Stockholm(and the few other cities where there are people working Malmö,Umeå and meaby Delft. Would be harder to move from Netherlands ) and relocating people .Or does studio work well as de-centralised. (Of course it nice for morale to live in the capital and bonuses of large capital area for services.)

Any interest in allowing mod creator to accept donations/patreon? As this could lead to possibility of increased quality in time used, possibly to hire artist to produce high quality graphics. Of course not to sell the product(paid mods). Or is the legal problem that worries. Some companies allow this or at least don't forbid it outright.

When will Victoria Secret be released? As you are almost certainly holding it for the bad quarter.

How will you insert loot boxes in your next gsg? Unlock countries with boxes? France, Germany or Rome made super rare to increase amount of sold loot boxes. Meaby some type of rulet that can give boons to your nation or negatives for other players. Would be nice in multiplayer to send earthquake to other player. God powers in multiplayer. 1 spin only 0.99 3 spins for 2.5.
 
Can you go into more detail about how the console release has gone for Surviving Mars? How does it looked compared to PC? Do you guys expect to be leading the charge for hardcore sim games on to console in the future or is it still unclear?
 
As the CK2 development cycle reaches it final stages, how long do you plan to maintain support for it, as in patching issues after the last DLC is released?