Prussian flower wars - Highest body count in one war as tall prussia 1.28.3 (very hard)

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Pureanger

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Jul 24, 2017
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Preamble

Greetings AARland. I´m already back with another one. This time we are not going to conquer the world, but attempt the greatest challenge of them all... playing tall ^^. I had the idea for this already a couple of patches ago, but buggy statistics screwed up my previous runs. This will be a somewhat shorter minicampaign and a bloody one at that. Those of you of squeamish nature are advised to skip this AAR and join in on the next one...

One of the problems of playing tall is that there isn´t too much to do and to measure success by. Developing provinces has it´s merits, but lacks a bit of... thrill. One can try to build a tall trade empire and count his ducats like a bookkeeper *yawn*. No, no... we are going for another statistic today. We are going count bodies... dead ones.

Our goal is to:

Kill as many soldiers as possible in a single war as tall prussia


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<-mad paint skillz


Pretty gruesome, I know... but this is what the prussian blood-gods demand. It might sound crazy, but killing brave soldiers on the battlefield is the only way to appease them and to avert certain doom.
Doing my due diligence before starting this run, I have found no good references on huge wars in eu4 up to date. There are some posts on reddit about 5+ million casualties during religious league wars, claims about a multiplayer war with 20 million dead, but without screenshot. Then there was world war 2 with approximately 21-25 million dead military personnel. Not sure, what is possible here as we will be facing the ai as enemy and ww2 happened over 100 years later...


The rules


- The number of killed soldiers will be counted only in a single war (the accumulated stats are still bugged)
- The number of provinces held directly should not exceed 50 when declaring the war
- 2 vassals max, but only for defensive purposes (dev should not exceed our own)
- no allies when declaring the war
- colonial nations are allowed to get a competitive economy and army limit
- there is no time limit for the war


The settings

- Eu4 1.28.3
- All dlc activated
- Ironman
- Very hard
- exploits off
- savescums on (I try to keep them to a minimum, particulary bad rulers, disasters, major f*ck ups that would require me to restart the campaign. Depending on the difficulty I usually end up with 30 to 100. This run was no one-culture so I probably ended up on the lower end)


This AAR is finished.

Chapter 1 - Learning to march
Chapter 2 - Cosmic cycles and sacrifice
Chapter 3 - Uniting the tribes
Chapter 4 - Feeding time
Chapter 5 - Eu4 goes tower defense
Chapter 6 - They bled for this (pt 1)

Chapter 7 - They bled for this (pt 2)
 
Last edited:
This sounds fun
 
Chapter 1
Chapter 1 - Learning to march

I have a rough gameplan in mind. However there are a couple of factors up to rng, which we can´t control completely. The major one being our end boss(es). In a perfect scenario we would be declaring on the whole world, but that won´t be feasible in an ironman game. There world will consist of many different nations still by the time we are ready, but not every nation will be allied to each other. So we will have to see which alliance block will be strongest and decide then. Btw, I did like florrys approach in his recent brexit campaign where he reformed the hre under the ai just to fight them as britain. This could have been a viable option for this run. Unfortunately I was already half way done when I saw his campaign. Oh well... one of the benefits of playing tall is there are always plenty of enemies to choose from.
Before we can declare any world shattering wars of doom, preperations have to be made. First order of business is to form prussia. Second one is to get to the new world. We want to get a jump start and become the biggest power over there. Since we will stay relatively tiny ourselves we will need the naval/army forcelimit increase as well as the trade from the colonial nations.

We start as most obvious nation to for prussia and ally our good buddies down south on day one.


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Easy game when you are not a pirate... alliances everywhere...


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Naturally we can´t be friends with everybody... especially not the teutons. Grrr... teutons!!!


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Saxons however are pretty rad..


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Your mission if you choose to accept it....


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Our buddy poland gives us free monarch points. Thx!


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I don´t know... 100 ducats are a lot of money... oh wth....


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Agent Hunt report back to base. We got that claims thing handled...


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WARRRRR!!!


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We crush the pommeranians before dithmarschen can bring in their troops.


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That war is pretty much over...


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We do need stolp to form prussia. We do want every trade center in the lübeck node for ourself. Pommerania will also become our vassal...


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Check ✓


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Hey brunswick, you ugly. Get that 50+ pp....


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Centers of trade go to the burghers for max trade power...


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We also move our main trade city to lübeck. So far our piece of the pie isn´t very large, but eventually it will grow... pretty sure.


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Edicts on. +50% trade power...


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Moneys!


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Sure, we take some free stab...


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Fast forward to mil tech 4.


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Now we are ready to strike the teutons. Our friends the polish agree to join our war in return for promise of land. That is cool and dandy with us since we don´t want all of the teutonic land. We eye the coastal provinces and maybe livonian order as a vassal if ae permits it...


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Race for the prize. Don´t want poland to siege up our provinces...


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Mission accomplished. The fort in königsberg was mothballed...


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Not this time livonian order... but soon. I want livonian order as a vassal, because they do have very good national ideas when it comes to forts: 25% fort defense, +10% garrison size/growth also +1% to enemy attrition and is located comfortably close by. If we (do not forget! and) make them into a march, they will get another 25% fort defense.


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50/50 split. We get danzig and königsberg, tuchel and kulm go to poland. How humiliating...


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Ae is always a problem in the hre. Lucky for us we do not want to expand too much...


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I´m sure this will give us some bright ideas...


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We should explore the world. It will give us the range to get to new worlds...


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Here is something new. Since we don´t want to conquer more stuff and have until tech 10 before we can form prussia, how about we humiliate our rivals a bit. Gives us pp and monarch points so we finish our ideas quicker...


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Money, trade power and pp from the teutons....


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Monarch points and pp from brunswick.


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What are you doing brandenburg. We want to play tall. Must resist opportunities... argh!!!!


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Ok, denmark does hold several provinces we want to own over the long run... but seriously we have time. Play it slow... play it cool.


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More expansion... what did I just say. Well ok, utrecht does get us a lot closer to the americas. Ok, but only because of this. No more land grabs for the LULs.


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Good boy, just one province...


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Checking out potential targets in ireland for further range. Unfortunately we do not have a cb and no-cb alone would give us a coalition.


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We do however have a cb on denmark and also have the favors to call in poland...


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We can beat them on land, but denmark still controls the öresund so we can´t reach their captial.


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Look at that. We won the polish lottery...


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By occupying the wargoal holstein we acquire enough warscore to press for to our real target... iceland. Go west...


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The reduced distance modifier gives us another alliance. We feel safe...


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Tech 7.. woahoo!!


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Quantity it is. We will be able to take up to 4 military idea groups and quantity will certainly be one of them... so we might as well take it now.


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Ottomans looking hungry... Will you be our end boss?!


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To keep our knives sharp... more humiliations...


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Right, we are drilling. So many new things to do when you play tall. I love it. We are not drilling for the drill itself, which is quite honestly... garbage. We drill for the army professionalism. Armies at full drill get +10% shock and fire dmg, -10% fire and shock received +20% movement speed. You do lose the drill way too quickly when your soldiers die and alone is not worth it. Army professionalism stays however and gives +10% fire and shock damage, also 20% siege ability and other goodies for each 20% of professionalism. We are prussia, so our armies need to be top notch... every available modifier needs to be stacked.


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Humiliations, trade power and money from friesland, gelre and trier...


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Colonial range +115... colonial advisor +20% that should be about enough...


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Ah the caribean. What a blissful place. Coconuts, gold... what else can you want?


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We reached our first milestone... 20% professionalism...


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Now we just have to get in range. The southern route would actually be quicker, but the nothern cns will be more advantageous for us in the long run for steering trade to lübeck.


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But why?! Buddy... bro...


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We professionals...


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Going on a cuise....


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Looky here... 800 ducats and a nice province... don´t know where it is, don´t care to fine it... eventually we will own it.


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Best cb to the face!


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From the west... from the east... prussians everywhere!!!


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Oh, protestantism. That´s one piece of the puzzle. We do want to convert, but we can´t while at war...


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Hello... finally an emperor who takes his work seriously. We like!


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Totonac becomes our vassal and has to give back a province. In return we inherit a war against yokotan.


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We are not interested in a war against yokotan and sacrifice two provinces of our vassal...


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We are buying tech at horrendous costs, in return we are at 21 innovativeness already. One more and we can form prussia.


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10 favors for a war against scotland we did not lift a finger in... sure thing england.


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Scotland is one thing... fighting the emperor is another... Problem when you don´t declare wars constantly yourself, your allies will call you in eventually into theirs.


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Well at least this otherwise useless war has the upside that the ottomans take advantage of it as well. Grow my otto, grow strong and mighty!


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With the power of savescums...!!!


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See austria... it is better to be our friend then our enemy.


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16 favors, sure thing... thats like 2 wars against denmark.


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Who is at 0 ae... like everybody else... this playing tall thing is amazing ^^^


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Let´s convert those intangible favors into something tangible...


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Dev cost reduction is always nice as a tall nation. 11 noble rebels? Otto will take care of that :p Just took sjaelland with the help of the british navy...


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Sweden is currently illoyal and will not disturb our danish sieges. They do however not like a naval invasion by brittany.


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Muscovy has to return a province to livonian order. We want to keep them alive as long as possible... Also sweet money. We are building buildings in this run... can you imagine. What a crazy game ^^


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Otto seems really hungry, I love it. The love towards poland seems to vanish at an instant opon receiving this message. We are still allied to them...


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Better peace out quickly, before otto declares. This is more land that we planned to take, but you know how it is... when opportunity knocks, it is hard to resist....


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Damn it. One day too late... what to do?!? Hmm I guess we answer the call...


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Hmm, the odds are actually in our favor...


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Ok, poland listen... here comes the plan. We will be drilling our troops for 5-6 years max... you know prussian space marines, the good stuff.. totally worth it. All you need to do is to attach to our one stacks surrounding them so they do not get disturbed until they are ready. Alright, let´s go...


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Yay, kingdom...


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We are?!? But we play tall ...


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Tech 10...


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Two more little steps...


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Influence?! But why?


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Finally... err I mean... should have waited a bit longer poland ... our spacemarines were about to be ready.


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With the help of influence ideas we can integrate totonac within 3 years... go


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We threaten yokotan to return one of their provinces to totonac...


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Turn proestant....


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... and become the kingdom of prussia... Stillgestanden!!!


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Prussia at last. This was the easy part and we haven´t gained anything by doing so as we already had prussian ideas as brandenburg. At least we have reached our final tag and can do pretty much anything we want now. Our mid-term goals will be expanding in the new world, tighten our grip arround the lübeck and north sea trade node. Develop and fortify our own provinces. We will use different sets of ideas and policies to do so. There are also short-term goals we want to accopmplish, but I guess it is better if you read about them in the next episode instead of me spoiling them now. Until then, take care!
 

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I can't remember who did it, but I remember one AAR by someone who began intending to play tall, but kept finding himself tempted by various ... opportunties ... that he felt helpless to resist :D

I certainly loved my fully professional army in my Belgium tall campaign, especially one I had more military ideas by the end of it. Though they were nothing like you're troops will be I am sure, since the focus of that run for me was silly development levels.
 
I can't remember who did it, but I remember one AAR by someone who began intending to play tall, but kept finding himself tempted by various ... opportunties ... that he felt helpless to resist :D

I certainly loved my fully professional army in my Belgium tall campaign, especially one I had more military ideas by the end of it. Though they were nothing like you're troops will be I am sure, since the focus of that run for me was silly development levels.

Haha, like I wrote... the hardest challenge of all. I my countless thousands of hours I have maybe done one or two tall games. There is an constant urge to go whopp, nom, nom, nom... We won´t have an army as good as this recent post on reddit, but it will be quite formidable. He used mostly mission rewards and events to get to these high numbers. Those are not permanent and do not work for us unfortunately. He also needed to own all of india plus extra stuff... not really tall. We will also be developing quite a bit later on...

I thought belgium is just a myth and does not exist...
 
You're back! :D such a good read, looking forward for moar blood for the blood good (even though, I'm more of a Nurgle fan myself)


That's Denmark. Denmark is not a real country ;)


Hey Lauron! Did you have a look at my recent pirate AAR? I added a lot of those time consuming yt links you liked so much.... This mini AAR I´m afraid won´t have any cause of real life timing restrains. I can promise you one thing though... there will be blood!
 
not conquering everything you can? now thats a real challenge
 
I don´t know... 100 ducats are a lot of money... oh wth....


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I still believe it's worth it, a free province, that gets you directly to Stolp and thus closer to the Teutons to take over, for no AE? I think it's worth it. And look, Prussia is already a thing, and is even in the new world :p! Interesting developments.
 
not conquering everything you can? now thats a real challenge

Must not pull trigger...

I still believe it's worth it, a free province, that gets you directly to Stolp and thus closer to the Teutons to take over, for no AE? I think it's worth it. And look, Prussia is already a thing, and is even in the new world :p! Interesting developments.

Of course it is worth it. I was negotiating with the teutons in my head, giving them a feeling that they are getting the better end of the deal before they pull their offer. Glass beads and fire water...
 
Chapter 2
Chapter 2 - Cosmic cycles and sacrifice

Can you hear it? Clack-tap, clack-tap, clack-tap.... the prussians are marching. Goose-stepping is all nice and stuff, but it alone does not win any wars. Sure, we got prussian ideas, we get up to 4 military idea groups, army professionalism, prestige, power projection, army tradition, policies... but is that really enough? There is an old prussian saying "Viel bringt viel", roughly translated to "more is more". So our army advisors scour the earth for ideas and techniques to make our battle-hardened soldiers even more tough...


We just integrated our vassal totonac. Envoys tell us of interesting concepts...


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We got this colonialism thing figured out. Let´s embrace it...


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Our opm vassal mecklenburg needs to beefed up a little. He will take care of our centers of trade. Our capital gets moved to pleasant countryside of lüneburg...


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A religious civil disorder disaster gets triggered. We pick the tolerant option... what would jesus have done?


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The pope affirms our legal rights to colonial eastern america. That´s nice, it´s just that... we don´t work for the friggin pope anymore. We are protestant!!!


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Poland, it´s been nice knowing you. You do have potential, but I have a feeling that otto and muscovy more... especially when it comes to their national ideas.


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Maybe giving mecklenburg all of our centers of trade wasn´t the best of choices :/ We should integrate them again...


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After rivaling poland, muscovy is suddenly our best new friend. Big suprise...


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Darn, england was rivaled to muscovy. They were a nice ally to have, but right now we prefer a huge land based powerhouse nearby...


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Re-animating utrecht...


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Mecklenburg is at 76% integration. Time to integrate our other vassal pomerania... wtf happended to pomerania?!?


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We are a little bit too small here, maybe we should get a bit more land. Oldenburg got some...


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Oh nice, i guess that is one way to resolve your differences...


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Stupid oldenburg, here take our last province...


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Wait, what... why are we all the way over here?! I thought we are in the hre and can´t move our capital out it. I guess it has something to do with the fact that we do not own any more hre provinces our capital could have moved to. It also couldn´t move us to north america since our colonies just formed a colonial nation. Oh well, I guess that gives us time to learn about this mesoamerican faith our totonac envoys told us about. It sounds quite lethal....


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But first we need more vassals... totonac... back to life.


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Hey, I lost my wallet, can you spot me a 6er... pay you back, I promise....


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Now we just need to press this button..



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Bankrupcy! That sucker is never seeing his 6er again...


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Annnnnd.... we are nahuatl prussia. Was pretty obvious by now I guess. 10% morale to armies right of the bat. 5% discipline and other goodies from reforms. That is something a warrior caste like us can believe in. According to our new faith we now have to capture enemies in battle in order to sacrifice them later to survive each new cosmic cycle. Sacrificing helpless people give the northmen in us a bit of acid reflux. Nothing against killing people, hell that is what have been doing for centuries for fun... but in a fair fight on the battlefield. Maybe we can reform this new faith a little bit and adapt it more to our prussian heritage...


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The third idea from influence instantly finished our integration of mecklenburg. It returns our most valuable provinces back to us, but just those. Things to consider here, we are nahuatl now.. more provinces mean more doom. The other thing is... we are bankrupt and can´t declare any wars for the next 5 years to lower our doom. That is also the reason we allied russia earlier so we have some protection... as we left the hre and can´t rely on the emperor....


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9 doom each year, ... get the calculator.... 45 doom when bankrupcy ends.


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Oh boi. Moving to mexico also moved our trade city...


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We kept our light ships. However we can´t build any new ships at all as we are unreformed natives basically. That means we can´t move armies from the new world to the old and vice versa.


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That might be a problem since our homelands are not too pleased about our new faith... and new (totonac) culture.


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Are you kidding me austria. No sry, we got our hands full atm...


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Yay, russia too... who needs enemies when he got friends... right?


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Screw you russia... you are getting on our list.


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Finally bankruptcy is over. And hey look at that, we have a fancy new cb... flower wars!


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A+ in math.


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It quickly goes down. Among other things, doom is quickest reduced by killing enemy armies. 1 doom for 1k troops....


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No armies left, that means we can surrender now and give cuetlaxtlan (our capital) back to teotilan.


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That teleports us right back into the hre. This was not absolutely necessary, but it does not hurt neither. We get -5% dev cost from reforms... Lost our elector status though which means we no longer can be a kingdom and are locked at duchy level. Makes no difference, we are playing tall.


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Before we can start reforming we need to integrate pomerania, which is only at 0.9% integration. If we reform our new religion before, we will lose them in the process and they do own several provinces we definately want to keep. So for now we focus on reducing doom and preparing for the reforms.


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Yeah, doom ain´t a problem...


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The succession is neither... Hell yeah, talented daughter. I know it is probably confirmation bias, but i could swear that natives have a higher chance for this event. In my unreformed natives run i had this event like 3-4 times in one campaign. Probably just because you don´t have to worry about being pu´ed and stay longer without an heir...


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Pomerania at 15%.... gotta stretch this war as long as possible. Taking too many provinces too early will increase our doom ticker too quickly...


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Demanding diplo points from the burghers lets us take the idea from influence that gives +2 diplo rep... speeds up integration. 36%...


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Eta 1550...


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Call for peace. We take very specific provinces... our doom will rise much quicker now and is already at 45 again since our enemies did not recruit any new troops.


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Doom at 45 and we gain 18 doom a year. 4,5 years till pomerania is done. Reaching doom does remove up to 2 religious reforms... which wouldn´t hurt too much since we don´t have any. It also gives you a 0/0/0 ruler and kills of your heir... that would hurt. Can´t allow that to happen to our talented daughter...


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The solution... more wars...


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Yeah, no... can´t allow you to go to war with that white fella (forgot the name)....


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50k troops, that should appease the gods for a while...


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Sweet, having a faith of the pagan group allows us to marry muslim nations... like the ottomans!


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Tzotzil... right. Man, meso-american names are the worst...


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Leave tzotze alone... damn it...


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To speed up integration further we seized 2 provinces from them. This angers and gives them liberty desire, but does not matter as the integration is already over 100% and will be done next month. Could have gotten one province more since we divert trade also...


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Pomerania integrated. Doom at 7. Now we can reform...


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First we have to finish those wars... take some land here.


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Here and there... we do not core these lands as it would spawn a cn.


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Our first reform is available. Utrecht, iceland, totonac and 3 more vassals from the recent wars... Doom is increasing by 40 each year... The year is 1551.


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Yes please...


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What to do now... we release new vassal, which we can do a bunch... Recent dlc added a ton of new nations to mexico, which makes reforming nahuatl quite easy. I remember doing it back in the days when doing sunset invasion. You had to manage your wars carefully if you did not want to trucebreak. We basically took only provinces that allow us to realse opm or two-pm vassals. That was the reason why I did not want nobody to fight wars with tzzzile... tzootzi... err the white dude... as they might have released those nations in a peace deal.


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That is strange, utrecht and totonac were not canceled by the reform. I could swear that it used to be back to 0 vassals/marches upon pressing that button. Oh well, less hassle for us.


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Upping stability is quite expensive, need to have it in the positive to reform. Good thing we saved up admin points...


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Doom is at 60 so we need to war a bit before the next reform.


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What the helll!?! Usa??? Looks like reforming nahuatl religion also covers colonial nations. I learned something new. Could have done that much sooner then by loosing our colonies there to natives in a war...


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We have a cog, we shouldn´t have... but we do. I think it was from inheriting a vassal, but not sure....


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One war wasn´t enough to get down doom, so we declare on oldenburg as well. Pretty comfortable to be on two continents when being nahutal...


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Reform no 2.


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Now here is an opportunity. Lübeck just lost to rebels and lost their trade league. They are currently also not protected by the emperor... Let´s make use of that and also make bremen and hamburg co-belligerent.


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The early bird gets the worm... 5 days...


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-10 doom and 10% morale... we take it... do you take visa or mastercard? You take only men?! Ok then... where shall we send them...


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Bremen, Hamburg, Lübeck, all ours... no coalition. Beautiful...


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Reform no 4.


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... and 5. Year is 1555. About 3,5 years to fully reform.


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Yay, we get government reforms and our prussian monarchy back. Costs us 10 corruption, but who cares. Also boats and no more stupid doom....


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That´s the end of this episode. We successfully converted to nahuatl, reformed and integrated it our prussian national doctrine of breeding the most kick-ass soldiers in the world. From now on we won´t slaughter anymore more helpless men and women and sacrifice them to the blood gods. No we will sacrifice our enemies on the battlefield to the bloody goose in the skies... gander the great. This is the ... err... pruhuatl way. More to come, stay tuned...
 

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I guess I should have this coming from the flower wars name, but I didn't
This is going to get weird
 
I should have expected this given the title as well. Something wacky like this is just up your alley. :D