Might it be possible to select an heir for the player, regardless of who is the heir of your current title? To not inherit the titles as all current heir selection does, but to inherit the player.
The name of the game is playing a dynasty rather than title after all, but the game always locks in your following a title's succession, as the spirit of the dynasty, you always find yourself guiding the hand of the eldest son, with the greater title.
What if you could name an heir for your playership, if they have or inherit on your current characters death through gavelkind then you'd play on as them, and not as the member of your dynasty who inherits the titles of your current character?
And what if if that named heir was landless, they received an adventure title and you had a brief window of time (Maybe a year) to gain a real title? So you could be a force of chaos and actively ruining the kingdom you've built in a succession war rather than only ever getting to respond if the AI ever takes the bait and tries.
Or expand the dynasty by setting out as a fourth son or second cousin adventurer to make their own mark on the world away from their powerful relatives shadow.
Currently to tell these sorts of stories, cheating with the console is required, which seems to always have a way of killing the chronicle and retirement screen history.
And having it as a part of the game would make it feel alot more like you're playing the dynasty rather than the title, and just allow more stories to be told naturally. And it'd let you get out of running elective empires and other titles it's easy to get stuck in and hard to get out of.
It would make a game harder to lose though, but that's a good thing to some people so no worries.
If it would be a small thing to add (Who knows how video game coding works?), the current expansion in the works would fit given it's adventurers focus.
The name of the game is playing a dynasty rather than title after all, but the game always locks in your following a title's succession, as the spirit of the dynasty, you always find yourself guiding the hand of the eldest son, with the greater title.
What if you could name an heir for your playership, if they have or inherit on your current characters death through gavelkind then you'd play on as them, and not as the member of your dynasty who inherits the titles of your current character?
And what if if that named heir was landless, they received an adventure title and you had a brief window of time (Maybe a year) to gain a real title? So you could be a force of chaos and actively ruining the kingdom you've built in a succession war rather than only ever getting to respond if the AI ever takes the bait and tries.
Or expand the dynasty by setting out as a fourth son or second cousin adventurer to make their own mark on the world away from their powerful relatives shadow.
Currently to tell these sorts of stories, cheating with the console is required, which seems to always have a way of killing the chronicle and retirement screen history.
And having it as a part of the game would make it feel alot more like you're playing the dynasty rather than the title, and just allow more stories to be told naturally. And it'd let you get out of running elective empires and other titles it's easy to get stuck in and hard to get out of.
It would make a game harder to lose though, but that's a good thing to some people so no worries.
If it would be a small thing to add (Who knows how video game coding works?), the current expansion in the works would fit given it's adventurers focus.
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