Hello and welcome to my newest AAR.
I got the idea for this run while looking at the achievement list, and seeing this:
Historically, the closest thing we have to a guarantor of European peace is the USA after World War II . So I decided to have a campaign where the aim is to start as England - cradle of modern Western Liberalism - , form the USA and then guarantee the independence of Europe. To avoid this descending into a WC run , I will have the following anti-blobbing rule:
Outside the modern 50-state boundary of the United States, I may permanently own and core one province per trade node only .
In other words, this is not going to be the case of " creating desolation and calling it peace" as the British chief Calcagus accused Rome of doing. The United States I envision will occupy only the modern borders. But it will project power around the world through outpost provinces, just like military bases in real life. In EU4 such "bases" are needed for claim fabrication, giving coring range for annexing land, giving trade range for trade and privateering and removing distance maluses for alliances.
To clarify, I may temporarily annex land so that I feed it to a vassal or release it as independent nation. I may form trade companies for purposes of events and Age Objectives, but with one province per node only, these will not amount to much . I may have vassals outside the United States . But I may NOT move the capital outside the modern USA .
Now in case the achievement turns out to be easy , I have some additional objectives:
Secondary Objective : Guarantee or warn all the other Great Powers. This is in case the 3 designated powers for the achievement collapse on their own ( particularly Russia may be a victim of PLC ) . This means eventual conflict with China , as in real life.
Secondary Objective 2: Have true World Peace by having an empty Current Wars table in the ledger. Specifically , once 1800 hits, I want to see how many years of complete peace I can have until 1821 . I intend to use spam warnings and Enforce Peace to achieve this Pax Americana.
The table I am referring looks like this :
It is almost never empty. A historically accurate representation.
Now as for the AAR format itself. I will be changing from my usual gameplay form into a narrative form . having recently read @hjarg excellent Portugal AAR, I am inspired to try again at a narrative AAR.
The AAR will be presented from the viewpoint of a modern day historian narrating past history ( like a history podcast ) . I will try to shoehorn events and personalities into the narrative, but I will not change gameplay for narrative reasons. In other words, I will play as usual, optimizing game play over role play, but try to somehow come up with a believable narrative. I may use different words for game mechanics, to make the narrative plausible. for example, instead of saying "England took Exploration ideas next" , I would say " King Henry then promulgated his famous Exploration edicts, a blueprint for how exploration and settling of new lands would take place. NOw these would not be implemented for some time, but the groundwork has been laid". I will use pictures to connect gameplay with narrative.
Because one cannot write good history until after time has allowed one to judge the importance of events, I will not be posting the campaign as it occurs. I will rather play ahead some so I can write a meaningful narrative.
If this narrative format ends up not working, I may go back to a game play format.
I got the idea for this run while looking at the achievement list, and seeing this:
Historically, the closest thing we have to a guarantor of European peace is the USA after World War II . So I decided to have a campaign where the aim is to start as England - cradle of modern Western Liberalism - , form the USA and then guarantee the independence of Europe. To avoid this descending into a WC run , I will have the following anti-blobbing rule:
Outside the modern 50-state boundary of the United States, I may permanently own and core one province per trade node only .
In other words, this is not going to be the case of " creating desolation and calling it peace" as the British chief Calcagus accused Rome of doing. The United States I envision will occupy only the modern borders. But it will project power around the world through outpost provinces, just like military bases in real life. In EU4 such "bases" are needed for claim fabrication, giving coring range for annexing land, giving trade range for trade and privateering and removing distance maluses for alliances.
To clarify, I may temporarily annex land so that I feed it to a vassal or release it as independent nation. I may form trade companies for purposes of events and Age Objectives, but with one province per node only, these will not amount to much . I may have vassals outside the United States . But I may NOT move the capital outside the modern USA .
Now in case the achievement turns out to be easy , I have some additional objectives:
Secondary Objective : Guarantee or warn all the other Great Powers. This is in case the 3 designated powers for the achievement collapse on their own ( particularly Russia may be a victim of PLC ) . This means eventual conflict with China , as in real life.
Secondary Objective 2: Have true World Peace by having an empty Current Wars table in the ledger. Specifically , once 1800 hits, I want to see how many years of complete peace I can have until 1821 . I intend to use spam warnings and Enforce Peace to achieve this Pax Americana.
The table I am referring looks like this :
It is almost never empty. A historically accurate representation.
Now as for the AAR format itself. I will be changing from my usual gameplay form into a narrative form . having recently read @hjarg excellent Portugal AAR, I am inspired to try again at a narrative AAR.
The AAR will be presented from the viewpoint of a modern day historian narrating past history ( like a history podcast ) . I will try to shoehorn events and personalities into the narrative, but I will not change gameplay for narrative reasons. In other words, I will play as usual, optimizing game play over role play, but try to somehow come up with a believable narrative. I may use different words for game mechanics, to make the narrative plausible. for example, instead of saying "England took Exploration ideas next" , I would say " King Henry then promulgated his famous Exploration edicts, a blueprint for how exploration and settling of new lands would take place. NOw these would not be implemented for some time, but the groundwork has been laid". I will use pictures to connect gameplay with narrative.
Because one cannot write good history until after time has allowed one to judge the importance of events, I will not be posting the campaign as it occurs. I will rather play ahead some so I can write a meaningful narrative.
If this narrative format ends up not working, I may go back to a game play format.
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