1. You are not logged in!
  2. Hello Guest, welcome to the new forums of Paradox Interactive. We are, and will be for a while, configuring it as we go so please bear with us while we tune this thing. If you notice any problems or bugs, please use this sub-forum Thank you!
  3. Crusader Kings II - 2.3.4 PATCH RELEASED The promised interim patch is now live on Steam! We are hard at work on the next major upgrade, which will accompany the next expansion. In the meantime, this patch should fix the most annoying issues. (Read more...)

Patch 1.11 - Dynamic Random Nations teaser

Discussion in 'Europa Universalis IV' started by Wiz, Mar 4, 2015.

  1. Wiz

    Wiz Project Lead (EU4)
    Arsenal of Democracy Hearts of Iron II: Armageddon Crusader Kings II Darkest Hour Deus Vult East India Company Europa Universalis III Divine Wind For The Glory Hearts of Iron III: Their Finest Hour Hearts of Iron III Collection Heir to the Throne Europa Universalis III: In Nomine Europa Universalis III: Napoleon's Ambition Victoria: Revolutions Europa Universalis: Rome Sengoku Victoria 2 Victoria 2: A House Divided Victoria 2: Heart of Darkness Rome: Vae Victis Mount & Blade: Warband

    Joined:
    Nov 15, 2007
    Messages:
    7.664
    The EU4 team is currently hard at work on the 1.11 bug fixing patch which we expect to release soon(tm).

    In addition to bug fixes, we'll also be sprucing up the Nation Designer with some requested features such as the ability to add custom nations from a save (host can turn this off in MP) and the ability to write names and descriptions for your custom ideas.

    We've also added a new option called 'Dynamic Random Nations'. By enabling this, the random nations mode will no longer use the historical nations such as France, Ming and so on, but rather will generate an entirely dynamic alt-history with nations named after their capitals. These nations will have randomly generated flags, ruler names and dynasties based off their culture, and will use a randomly generated set of custom ideas. This mode is meant for those who thought the normal random nations mode was just a bit too silly and want a slightly more serious (but still completely random) world. The original random nations mode with 'Historical' random nations is of course still available.

    Enjoy this teaser shot of the Dynamic Random Nations mode and stay tuned for more news about the release of patch 1.11!

    [​IMG]
     

    Attached Files:

  2. The Treker

    The Treker Private
    Cities in Motion 2 Crusader Kings II Darkest Hour Europa Universalis III Complete Europa Universalis IV Europa Universalis IV: Art of War Europa Universalis IV: Conquest of Paradise Europa Universalis IV: Wealth of Nations For The Glory Hearts of Iron III Leviathan: Warships March of the Eagles Europa Universalis IV: Res Publica Victoria 2 Victoria 2: A House Divided Victoria 2: Heart of Darkness

    Joined:
    Nov 21, 2014
    Messages:
    21
    Awesome!
     
  3. Holbenilord

    Holbenilord Second Lieutenant
    Crusader Kings II Europa Universalis IV Victoria 2 Mount & Blade: Warband

    Joined:
    Jan 16, 2014
    Messages:
    124
    I love it! Looks great as always.

    Holding out hope for Zoroastrianism, too : )
     
  4. mwyeoh

    mwyeoh First Lieutenant
    Cities in Motion Crusader Kings II Europa Universalis IV Europa Universalis IV: Conquest of Paradise Europa Universalis IV: Wealth of Nations Europa Universalis IV: Res Publica Sword of the Stars II Cities: Skylines

    Joined:
    Feb 10, 2014
    Messages:
    227
    This sounds great!
     
  5. yerm

    yerm Lt. General

    Joined:
    Apr 18, 2013
    Messages:
    1.439
    Thank you sir!

    Few quick (I hope) questions:

    - Will the ability to level tech across the world (so random nations in china, Europe, and Africa are all the same tech) be enabled?

    - Are you able to tell us what the changes will be to fix custom nation never getting discoveries/vision?

    - Will this include any way to alter the actual provinces inside the nation itself, such as raising base tax, choosing trade goods, or adding a center of trade?
     
  6. PhroX

    PhroX Major
    Crusader Kings II Crusader Kings II: Charlemagne Crusader Kings II: Legacy of Rome Crusader Kings II: The Old Gods Crusader Kings II: Rajas of India Crusader Kings II: The Republic Crusader Kings II: Sons of Abraham Crusader Kings II: Sunset Invasion Crusader Kings II: Sword of Islam Deus Vult Europa Universalis III Complete Europa Universalis IV Europa Universalis IV: Art of War Europa Universalis IV: Conquest of Paradise Europa Universalis IV: Wealth of Nations For the Motherland Hearts of Iron III Hearts of Iron III: Their Finest Hour Heir to the Throne March of the Eagles Europa Universalis IV: Res Publica Semper Fi Sengoku Sword of the Stars Sword of the Stars II Victoria 2 Victoria 2: A House Divided Victoria 2: Heart of Darkness Cities: Skylines Europa Universalis IV: El Dorado

    Joined:
    Apr 6, 2009
    Messages:
    786
    Looks fun :)
     
  7. Wiz

    Wiz Project Lead (EU4)
    Arsenal of Democracy Hearts of Iron II: Armageddon Crusader Kings II Darkest Hour Deus Vult East India Company Europa Universalis III Divine Wind For The Glory Hearts of Iron III: Their Finest Hour Hearts of Iron III Collection Heir to the Throne Europa Universalis III: In Nomine Europa Universalis III: Napoleon's Ambition Victoria: Revolutions Europa Universalis: Rome Sengoku Victoria 2 Victoria 2: A House Divided Victoria 2: Heart of Darkness Rome: Vae Victis Mount & Blade: Warband

    Joined:
    Nov 15, 2007
    Messages:
    7.664
    Custom nations not getting discoveries is fixed in 1.11.
     
  8. Fintilgin

    Fintilgin Vault 13 Outcast
    Hearts of Iron II: Armageddon Crusader Kings II Deus Vult Europa Universalis III Divine Wind Europa Universalis IV Hearts of Iron III Heir to the Throne Europa Universalis III: In Nomine March of the Eagles Europa Universalis III: Napoleon's Ambition Europa Universalis: Rome Semper Fi Victoria 2 Rome: Vae Victis Pride of Nations

    Joined:
    Apr 11, 2001
    Messages:
    883
    Cool! Looking forward to it! :laugh:
     
  9. EldarPanic

    EldarPanic Captain
    Cities in Motion Crusader Kings II Crusader Kings II: Legacy of Rome Crusader Kings II: The Old Gods Crusader Kings II: Rajas of India Crusader Kings II: The Republic Crusader Kings II: Sons of Abraham Crusader Kings II: Sunset Invasion Crusader Kings II: Sword of Islam Europa Universalis III Complete Divine Wind Europa Universalis IV Europa Universalis IV: Art of War Europa Universalis IV: Conquest of Paradise Europa Universalis IV: Wealth of Nations Heir to the Throne Europa Universalis IV: Res Publica Victoria: Revolutions Rome Gold Sengoku Victoria 2 Victoria 2: A House Divided Victoria 2: Heart of Darkness Rome: Vae Victis War of the Roses Europa Universalis IV: El Dorado

    Joined:
    Sep 30, 2012
    Messages:
    470
    Unit sprites get colours now?And can we chose what special sprites(like the conquistador pack)we want for our nation like some mods do?
     
  10. ChildeR

    ChildeR Field Marshal
    Crusader Kings II Europa Universalis III Complete Europa Universalis IV Heir to the Throne War of the Roses

    Joined:
    Dec 19, 2012
    Messages:
    4.806
    Mind spoiling how? Do they just get the spread from their tech group as any other nation? I wouldn't think that would be optimal in at least the Custom Setup.
     
  11. PhroX

    PhroX Major
    Crusader Kings II Crusader Kings II: Charlemagne Crusader Kings II: Legacy of Rome Crusader Kings II: The Old Gods Crusader Kings II: Rajas of India Crusader Kings II: The Republic Crusader Kings II: Sons of Abraham Crusader Kings II: Sunset Invasion Crusader Kings II: Sword of Islam Deus Vult Europa Universalis III Complete Europa Universalis IV Europa Universalis IV: Art of War Europa Universalis IV: Conquest of Paradise Europa Universalis IV: Wealth of Nations For the Motherland Hearts of Iron III Hearts of Iron III: Their Finest Hour Heir to the Throne March of the Eagles Europa Universalis IV: Res Publica Semper Fi Sengoku Sword of the Stars Sword of the Stars II Victoria 2 Victoria 2: A House Divided Victoria 2: Heart of Darkness Cities: Skylines Europa Universalis IV: El Dorado

    Joined:
    Apr 6, 2009
    Messages:
    786
    How will it work? Just tied to tech group as per normal or something more elaborate? I kind of hope it's the latter, as there are situations where I'm picking a tech group because of its tech penalty not due ot any association between by custom nation and that part of the world - for example, I might want to be not that imaginative and create Vinland. When it comes to tech, isolated from Europe for the best part of half a millenium, they've fallen behind that continent, but they've kept some of their old knowledge from when they were vikings (e.g. decent metalwork etc.), and aren't as bad off as the natives. So, I'll compromise and go with Chinese, as a 50% penalty seems reasonable for the situation. Yet it wouldn't make much sense for me to suddenly see all of China...
     
  12. Te. Kenzo

    Te. Kenzo Field Marshal
    Achtung Panzer Crusader Kings II Darkest Hour Deus Vult East India Company Europa Universalis III Complete Divine Wind Europa Universalis IV Europa Universalis IV: Conquest of Paradise Europa Universalis IV: Wealth of Nations Europa Universalis IV: Call to arms event For the Motherland Hearts of Iron III Hearts of Iron III: Their Finest Hour Heir to the Throne Lead and Gold The Kings Crusade Magicka Majesty 2 Naval War: Arctic Circle Europa Universalis IV: Res Publica Europa Universalis: Rome Semper Fi Sengoku Sword of the Stars Supreme Ruler 2020 Gold Victoria 2 Victoria 2: A House Divided Rome: Vae Victis Warlock: Master of the Arcane 200k Club Pride of Nations Rise of Prussia Mount & Blade: Warband Mount & Blade: With Fire and Sword

    Joined:
    Aug 3, 2009
    Messages:
    2.910
    Nice, becouse the sameday you posted about random scenarios, i have talked about that. Maybe what I said was useful.
    However another thing important about the nation scenarios is something to decide religion and culture of a province, becouse actually a random nation tend to use the culture and the religion of that area, instead to use the one the player give to them.

    Also: Zoroastrism, and automatic discovery of TI.
     
  13. yerm

    yerm Lt. General

    Joined:
    Apr 18, 2013
    Messages:
    1.439
    I'll echo the others. I never doubted you would fix it, would you mind explaining how it's fixed?

    I'm also truly curious if there is a map mode that will be available that basically sets the whole world as western (or free to be western), and if so, how it will work. Will this be possible in the map mode that clears earth and leaves only open land? Will it be possible to toggle tech groups off like (I believe you said) you will be able to toggle the HRE off? Something else?

    If the answer is no, go away, America is primitive deal with it, I'll understand - please just tell me so!
     
  14. gnome109

    gnome109 Major
    Cities in Motion Crusader Kings II Crusader Kings II: Charlemagne Crusader Kings II: Legacy of Rome Crusader Kings II: The Old Gods Crusader Kings II: Rajas of India Crusader Kings II: The Republic Crusader Kings II: Sons of Abraham Crusader Kings II: Sunset Invasion Crusader Kings II: Sword of Islam Darkest Hour Europa Universalis III Complete Europa Universalis IV Europa Universalis IV: Art of War Europa Universalis IV: Conquest of Paradise Europa Universalis IV: Wealth of Nations For The Glory For the Motherland Hearts of Iron III: Their Finest Hour Hearts of Iron III Collection March of the Eagles Europa Universalis IV: Res Publica Victoria: Revolutions Semper Fi Teleglitch: Die More Edition Victoria 2 Victoria 2: A House Divided Victoria 2: Heart of Darkness Europa Universalis IV: El Dorado Crusader Kings II: Way of Life

    Joined:
    Apr 11, 2012
    Messages:
    708
  15. tkamin

    tkamin Captain
    Arsenal of Democracy Hearts of Iron II: Armageddon Cities in Motion 2 Crusader Kings II Crusader Kings II: Charlemagne Crusader Kings II: Legacy of Rome Crusader Kings II: The Old Gods Crusader Kings II: Rajas of India Crusader Kings II: The Republic Crusader Kings II: Sons of Abraham Crusader Kings II: Sunset Invasion Crusader Kings II: Sword of Islam Darkest Hour Dungeonland Europa Universalis III: Chronicles Europa Universalis III Complete Divine Wind Europa Universalis IV Europa Universalis IV: Art of War Europa Universalis IV: Conquest of Paradise Europa Universalis IV: Wealth of Nations Europa Universalis IV: Call to arms event For The Glory For the Motherland Hearts of Iron III Hearts of Iron III: Their Finest Hour Heir to the Throne Impire Magicka Majesty 2 Collection Europa Universalis IV: Res Publica Victoria: Revolutions Rome Gold Semper Fi Teleglitch: Die More Edition Victoria 2 Victoria 2: A House Divided Victoria 2: Heart of Darkness Warlock: Master of the Arcane Europa Universalis IV: El Dorado Crusader Kings II: Way of Life

    Joined:
    Aug 20, 2011
    Messages:
    369
  16. Junuxx

    Junuxx Field Marshal
    Crusader Kings II Deus Vult Europa Universalis III Complete Divine Wind Europa Universalis IV Heir to the Throne Rome Gold Sengoku Sword of the Stars Victoria 2 Victoria 2: A House Divided Cities: Skylines Europa Universalis IV: El Dorado

    Joined:
    Oct 19, 2008
    Messages:
    6.412
  17. hashinshin

    hashinshin Major
    Crusader Kings II Europa Universalis IV Europa Universalis IV: Art of War

    Joined:
    Nov 19, 2013
    Messages:
    596
    Can that perhaps be put in a hotfix? That's kind of EXTREMELY important. I honestly can't imagine actually playing a custom nation without that. In my MP game I had to drop my custom nation since I couldn't even see the right side of Lithuania even after 1550.
     
  18. ParadogsGamer

    ParadogsGamer Lt. General
    Crusader Kings II Crusader Kings II: Charlemagne Crusader Kings II: Legacy of Rome Crusader Kings II: The Old Gods Crusader Kings II: Rajas of India Crusader Kings II: The Republic Crusader Kings II: Sons of Abraham Crusader Kings II: Sunset Invasion Crusader Kings II: Sword of Islam Europa Universalis IV Europa Universalis IV: Art of War Europa Universalis IV: Conquest of Paradise Europa Universalis IV: Wealth of Nations Europa Universalis IV: Res Publica Europa Universalis IV: El Dorado Crusader Kings II: Way of Life

    Joined:
    Oct 27, 2007
    Messages:
    1.651
  19. Wiz

    Wiz Project Lead (EU4)
    Arsenal of Democracy Hearts of Iron II: Armageddon Crusader Kings II Darkest Hour Deus Vult East India Company Europa Universalis III Divine Wind For The Glory Hearts of Iron III: Their Finest Hour Hearts of Iron III Collection Heir to the Throne Europa Universalis III: In Nomine Europa Universalis III: Napoleon's Ambition Victoria: Revolutions Europa Universalis: Rome Sengoku Victoria 2 Victoria 2: A House Divided Victoria 2: Heart of Darkness Rome: Vae Victis Mount & Blade: Warband

    Joined:
    Nov 15, 2007
    Messages:
    7.664
    For a full list of everything that was fixed you'll have to wait until 1.11 patchnotes are posted. The feature additions to ND are:

    - Added option to add Custom Nations after loading Save Game.
    - Added button for randomizing National Ideas.
    - You can now change names and descriptions of your Custom National Ideas.
    - Added economic map mode to lobby, useful primarily for Custom Nations.
     
  20. shokii

    shokii Captain
    Cities in Motion 2 Crusader Kings II Crusader Kings II: Charlemagne Crusader Kings II: Legacy of Rome Crusader Kings II: The Old Gods Crusader Kings II: Rajas of India Crusader Kings II: The Republic Crusader Kings II: Sons of Abraham Crusader Kings II: Sunset Invasion Crusader Kings II: Sword of Islam Europa Universalis IV Europa Universalis IV: Art of War Europa Universalis IV: Conquest of Paradise Europa Universalis IV: Wealth of Nations Europa Universalis IV: Res Publica Warlock: Master of the Arcane Warlock 2: The Exiled Cities: Skylines Europa Universalis IV: El Dorado Crusader Kings II: Way of Life

    Joined:
    May 21, 2014
    Messages:
    493
    Hope the focus lies here ;>
     

Share This Page