Has anyone played around with Naval Doctrines and found anything notable?
My gut says the best deal in most cases is Fleet in Being (-15% maintenance cost) for the straightforward bonus.
Merchant Navy (+33% ship trade power) also sounds pretty good for maximizing light ship power, especially if you don't have much power from land.
As a Mediterranean-based power, I could see taking Free Oarsmen (+15% galley combat) early to gain naval supremacy. But I doubt it would be worth keeping long-term.
Ship Boarding (+33% chance to capture ships) only sounds worth taking for the achievement. I don't normally capture enough ships for this to sound appealing at all. I think the base chance would need a huge increase for this to even register as worthwhile.
The England-specific doctrine, Wooden Wall (+1 combat rolls adjacent to owned coasts), is also one I struggle to consider. Maybe it's worthwhile if you plan to turtle and play defensive in multiplayer. But as England, your navy should already be strong, and I'm not sure it doesn't make sense to just go with Fleet in Being or Merchant Navy.
So in general, 98% of the time I don't know why I'd consider anything other than Fleet in Being or Merchant Navy.
I am also not really convinced that the price to activate a doctrine is a great investment. Anyone with a decent navy will need several hundred gold to turn on a doctrine, which doesn't seem like a great use of money in the early game.
What has everyone been trying out? Do you think Naval Doctrines are a valuable feature?
My gut says the best deal in most cases is Fleet in Being (-15% maintenance cost) for the straightforward bonus.
Merchant Navy (+33% ship trade power) also sounds pretty good for maximizing light ship power, especially if you don't have much power from land.
As a Mediterranean-based power, I could see taking Free Oarsmen (+15% galley combat) early to gain naval supremacy. But I doubt it would be worth keeping long-term.
Ship Boarding (+33% chance to capture ships) only sounds worth taking for the achievement. I don't normally capture enough ships for this to sound appealing at all. I think the base chance would need a huge increase for this to even register as worthwhile.
The England-specific doctrine, Wooden Wall (+1 combat rolls adjacent to owned coasts), is also one I struggle to consider. Maybe it's worthwhile if you plan to turtle and play defensive in multiplayer. But as England, your navy should already be strong, and I'm not sure it doesn't make sense to just go with Fleet in Being or Merchant Navy.
So in general, 98% of the time I don't know why I'd consider anything other than Fleet in Being or Merchant Navy.
I am also not really convinced that the price to activate a doctrine is a great investment. Anyone with a decent navy will need several hundred gold to turn on a doctrine, which doesn't seem like a great use of money in the early game.
What has everyone been trying out? Do you think Naval Doctrines are a valuable feature?