So ever since Coptic mechanics got introduced, Ethiopia has been one of the most fun nations I've ever played, but I've noticed all the little new nations surrounding it have only generic set of ideas. So, considering they all had pretty important relations with Ethiopia, I thought why not group them in a set of group national ideas. I couldn't find a decent umbrella term for these nations, so I thought Ethiopia Minor? Or maybe something like Horn of Africa ideas/Ethiopianese ideas/or Cushitic ideas (considering their language group).
Checking across Wikipedia and some other articles and sources, I've come up with these ideas:
Starting traditions:
So, that's that. If anyone has any other suggestions or ideas feel free to comment and fix me perhaps. Hopefully the developers will take notice of this thread and, at least if not implement exactly my ideas, do something with this group of nations that are unfortunately stuck with generic ideas (which is literally the only reason stopping me from trying to play them), especially cause I know they mentioned a few times their goal is for every country to get their set of ideas and are accepting suggestions with open hands. Hopefully this gets implemented with Mandate of Heaven already!
Thank you for reading!
Checking across Wikipedia and some other articles and sources, I've come up with these ideas:
Starting traditions:
- +10% Goods produced modifier - Wikipedia specifically mentions that Hadiya Sultanate was "fertile with fruit and cereals". It might also help lowers the inflation from some of the gold mines.
- -10% Cavalry cost - Later Wikipedia states "it could raise an army of 40,000 cavalry". Pretty impressive if you ask me, so the employment of cavalry would need to be really practical.
- +5% Discipline - This article mentions the Damot kingdom and a "Sultan of Ifat that submitted to Damot", which indicates Damot must have been a powerful "entity". I think basically any military boost would work actually, +10% morale, +0.5 army tradition, even something like +1 prestige, altho I do think something like that does not represent the force that the Damot represented.
- -10% Land attrition - Wikipedia mentions how the rulers of Damot were forced to resettle north under pressure of Oromo attacks. Migration could be represented in many ways in EU4, with boosted movement speed or even reduced Core Creation Cost (which I think would be awesome), but I thought why not pack it up with lowered land attrition since Ethiopia has the same bonus as well.
- +10% Trade efficiency - This article had more information about the kingdoms. In regard to trade efficiency it states how "Enarya was a major supplier of the slave trade whose origins are very old". That's why I figured to put it in third place. Basically any other trade modifier would work, +10% domestic trade power or maybe even 10% production efficiency, but I think trade efficiency is more appropriate.
- +10% National manpower modifier - In almost the same sentence, the article references how "the region was thickly populated". So idk, I took this as there being a lot of people to serve the army, especially when you consider they mentioned having an army of 40k cavalry. It could also be reduced Development cost I guess, but the region doesn't appear to be very well known for being well developed or modern.
- + 1 Diplomatic reputation - What Hadiya is probably most known for is it's queen Eleni, which was a consort of a sort for Ethiopia during many years and was highly influencial in the Coptic empire during and after the rule of Zara Yaqob. So I thought having such an important figure stem from your own country must impress other countries.
- +10% Institution spread - First off, this is a modifier I think we don't see much of and it would be a very fun addition in the Ethiopian region I believe. What made me put it here is the statement of the article mentioned above, that states how the kingdoms "had relations with the north and were subject to Christian influence". So it's kind of like this more advanced Empire is helping us advance as well.
- + 1 Tolerance of heathens - Since most of these little kingdoms are either Sunni or Fetishist even in faith, and considering their strong connection with the christian Ethiopian kingdom, I thought why not give them some kind of mutual tolerance - it only makes sense.
- -10% Diplomatic technology cost - Mainly for the same reason that they were under huge influence of the stronger Ethiopian empire. Also diplomatic technology cost reduction is not a very common modifier, so I thought why not give these little kingdoms some flavor and give them this rare idea. I guess anything else connected with being under the influence of someone bigger could work, such as Improve Relations modifier, even reduced Development cost or Caravan power, but I think these two, especially the latter one, are pretty underwhelming, especially considering the Ethiopia trade node is the only inland node close to them. I'm again pointing out how awesome would it be for these states to have reduced diplomatic technology cost.
So, that's that. If anyone has any other suggestions or ideas feel free to comment and fix me perhaps. Hopefully the developers will take notice of this thread and, at least if not implement exactly my ideas, do something with this group of nations that are unfortunately stuck with generic ideas (which is literally the only reason stopping me from trying to play them), especially cause I know they mentioned a few times their goal is for every country to get their set of ideas and are accepting suggestions with open hands. Hopefully this gets implemented with Mandate of Heaven already!
Thank you for reading!
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