Schisms & Heresies: Religious Events & Decisions
Compared to most games (at least the ones I've played so far), Paradox Development Studio has done quite a fantastic job in representing them as accurately as possible while also making them fun with Crusader Kings II. However, like all good things, there are certain things missing and when developers decide not to implement these features then it is up to the modders to see if that was a good decision or not. With that I present to you my very first mod; Schisms & Heresies. Like the name suggests, it adds new decisions and events in regards to heresies and schisms of the religions of Crusader Kings II.
Requirements
- Crusader Kings II version 2.2
Recommended
- Legacy of Rome
- Sons of Abraham
Installation
- Download the mod from the link below
- Delete any existing version
- Extract the downloaded content to: ***My Documents\Paradox Interactive\Crusader Kings II\mod
- Enjoy
Current Features
- The Petrine See system for Miaphysites and Nestorians.
- Mending of various schisms. Christian religions that are not Orthodox, can now also mend schisms. Instead of a one size fits all, each religion must find a way to resolves their differences between every single one of them in a different way
- The Holy Site for the Miaphysites is no longer in Makuria, but has instead been moved to the more accurate Dwin where the Bishopric of Etchmiadzin exist.
- The Holy Site for the Nestorian is no longer in Rayy, but has instead been moved to Calcut which is in a general area of one of the Seven Churches Saint Thomas found.
- The Headquarters of the Patriarch of the East is no longer in Antioch, but has been moved to Baghdad which is near where the ancient twin-cities of Seleucia-Ctesiphon used to be; the real life area of where the see was founded.
- Dynamic heresies. Heresies are now more likely to appear in cultural areas they were historically prevalent in.
- New decisions (schisms only so far) and events.
- New heresies.
- Unify Islam by conquering and converting key Islamic centres.
- Manichaeanism now a separate religion with Mandaeanism as its heresy.
- Karaite Jews and Samaritans now have a religious head.
- New religious events.
- All Gnostic influenced religions has access to the Absolute Cognatic succession law.
- Absolute Enatic and Enatic-Cognatic succession laws has been enabled for Gnostic and West African religions.
- The 10% restrictions on republic and theocracy vassals has been removed.
- Changes and fixes to localisation.
Planned Features
- Various decisions and events for heresies as well as for their parent religions.
- Potential decisions, events, and mechanics for inter-religious interactions.
- Localisation for other languages.
- Arts, icons and other aesthetics.
- Of course, lots more!
So far, that's what I have done and what I intend on doing. There are plenty of bugs to be fixed and as such I'd say this is currently on Alpha stage. If anyone is willing to help, that will be fantastic.
Screenshots
- Coming Soon -
Downloads: View attachment SchismsHeresies009.zip (Beware: this is Alpha so expect plenty of things to just not work, use at own risk)
Changelogs
Version 0.0.9
- Updated for compatibility with Art of War
- Updated for compatibility with Way of Life (Beta)
- Added Hussite Wars events (working in progress)
- Added the ability for Muslim Theologians who are mystics to convert to Sufism
- Removed heads of religions for Hellenic Paganism and Generic Paganism
- Renamed the Zoroastrian Group to the Dualistic Group
Older Versions
- Updated for compatibility with Art of War
- Updated for compatibility with Way of Life (Beta)
- Added Hussite Wars events (working in progress)
- Added the ability for Muslim Theologians who are mystics to convert to Sufism
- Removed heads of religions for Hellenic Paganism and Generic Paganism
- Renamed the Zoroastrian Group to the Dualistic Group
Older Versions
Version 0.0.8
- Updated for compatibility with Charlemagne
- Added Papal Schism events (working in progress)
- Made Manichaeanism the main religion and Mandaeanism the heresy
- Removed "Lucifer" from the "Evil God" section for most Christians (last patch)
Version 0.0.7
- The long awaited Petrine See system! (Thanks to Voltspark)
- Added Maronite Mini-Events and Titles
- Fixed a bug where the Pope will take previous holdings as well as being called "Cardinal"
- Changed the "Unify Islam" decision to be available for Islamic Caliphs
- Some other minor stuff
Version 0.0.6
- Zurvanite heresy for the Zoroastrians
- Kabbalah heresy for the Jews
- Ibadi Islam no longer a heresy (I bet the devs to it )
- Sufi Islam
- Mandaeanism with Manichaeanism as its heresy
- Zun Paganism
- Renamed the Zoroastrian Group to the Persian Group
- Renamed the Sympathy for the Zoroastrian trait to the Sympathy for the Persian Religions trait
- A non-heretical Caliph (or Sheik) can now unify Islam if he holds key Islamic centres (based on Europa Universalis "Unify Islam" decision)
- Changed localisation of the Hurufi Head from Caliph to Sheik
- Added High Priesthoods (Religious Heads) for the Karaite Jews and the Samaritans
- Samaritans can no longer build the Third Temple in Jerusalem
- Added the ability for the Samaritans to restore the Holy Mountain in Mount Sinai
- The Bektashi Order are now a Sufi Military Order
- Added a bunch of Military Orders for the Sufi
- Made Hellenic Pagans and Generic Pagans actually playable (sorta)
- Updated the Converter
Version 0.0.5
- Catholics can no longer mend the schisms via conquest, they now have to send in requests for Council*
- Orthodoxy must negotiate with the Miaphysites and Nestorians to bring them back into communion
- Latin Patriarchates as titular titles for the various episcopal sees, though be warned, as this may prevent healing of schisms
- Temporarily disabled the Hussite events (until I can sort out the preceding events)
- Included a custom converter (only difference at the moment being religions kinda converting correctly)
- Fixed some localisation errors
Version 0.0.4
- Councils & Synods implemented. Well, sort of... Actually, it totally doesn't work
- Events based on capturing certain provinces as Miaphysites or Nestorians should work
- Some localisation fix
- Major Archbishops are now called Metropolitan Archbishop
- Eutychianism removed altogether, Messalianism is once again the sole Nestorian heresy
Version 0.0.3
- The Hussite War is now finally active! Though yet to be fully implemented, be prepared for these Lollard wannabes...
- Fixed and improved some of the historically dynamic heresy mod
- Fixed some localisation problem
- Improved my writing skills ever so slightly on some of the event texts
Version 0.0.2
- Miaphysites and Nestorians can now mend the various schisms
- A lot of the Hussite events has had their triggers changed
- The Hussite War should initiate during the late-game (it is still not fully functional)
- Various localisation fixes
- Games in other languages will now display in English instead of giant "FRENCH" or "GERMAN"
Version 0.0.1
- Moved Holy Site for the Miaphysites from Makuria to Dwin
- Moved Holy Site for the Nestorian from Rayy to Calcut
- Moved for the Headquarters of the Patriarch of the Eastfrom Antioch to Baghdad
- Added dynamic heresies dependent on cultures
- Absolute Enatic and Enatic-Cognatic succession laws has been enabled for Gnostic and West African religions
- The 10% restrictions on republic and theocracy vassals has been removed
- Changed stuff on localisation
- Updated for compatibility with Charlemagne
- Added Papal Schism events (working in progress)
- Made Manichaeanism the main religion and Mandaeanism the heresy
- Removed "Lucifer" from the "Evil God" section for most Christians (last patch)
Version 0.0.7
- The long awaited Petrine See system! (Thanks to Voltspark)
- Added Maronite Mini-Events and Titles
- Fixed a bug where the Pope will take previous holdings as well as being called "Cardinal"
- Changed the "Unify Islam" decision to be available for Islamic Caliphs
- Some other minor stuff
Version 0.0.6
- Zurvanite heresy for the Zoroastrians
- Kabbalah heresy for the Jews
- Ibadi Islam no longer a heresy (I bet the devs to it )
- Sufi Islam
- Mandaeanism with Manichaeanism as its heresy
- Zun Paganism
- Renamed the Zoroastrian Group to the Persian Group
- Renamed the Sympathy for the Zoroastrian trait to the Sympathy for the Persian Religions trait
- A non-heretical Caliph (or Sheik) can now unify Islam if he holds key Islamic centres (based on Europa Universalis "Unify Islam" decision)
- Changed localisation of the Hurufi Head from Caliph to Sheik
- Added High Priesthoods (Religious Heads) for the Karaite Jews and the Samaritans
- Samaritans can no longer build the Third Temple in Jerusalem
- Added the ability for the Samaritans to restore the Holy Mountain in Mount Sinai
- The Bektashi Order are now a Sufi Military Order
- Added a bunch of Military Orders for the Sufi
- Made Hellenic Pagans and Generic Pagans actually playable (sorta)
- Updated the Converter
Version 0.0.5
- Catholics can no longer mend the schisms via conquest, they now have to send in requests for Council*
- Orthodoxy must negotiate with the Miaphysites and Nestorians to bring them back into communion
- Latin Patriarchates as titular titles for the various episcopal sees, though be warned, as this may prevent healing of schisms
- Temporarily disabled the Hussite events (until I can sort out the preceding events)
- Included a custom converter (only difference at the moment being religions kinda converting correctly)
- Fixed some localisation errors
Version 0.0.4
- Councils & Synods implemented. Well, sort of... Actually, it totally doesn't work
- Events based on capturing certain provinces as Miaphysites or Nestorians should work
- Some localisation fix
- Major Archbishops are now called Metropolitan Archbishop
- Eutychianism removed altogether, Messalianism is once again the sole Nestorian heresy
Version 0.0.3
- The Hussite War is now finally active! Though yet to be fully implemented, be prepared for these Lollard wannabes...
- Fixed and improved some of the historically dynamic heresy mod
- Fixed some localisation problem
- Improved my writing skills ever so slightly on some of the event texts
Version 0.0.2
- Miaphysites and Nestorians can now mend the various schisms
- A lot of the Hussite events has had their triggers changed
- The Hussite War should initiate during the late-game (it is still not fully functional)
- Various localisation fixes
- Games in other languages will now display in English instead of giant "FRENCH" or "GERMAN"
Version 0.0.1
- Moved Holy Site for the Miaphysites from Makuria to Dwin
- Moved Holy Site for the Nestorian from Rayy to Calcut
- Moved for the Headquarters of the Patriarch of the Eastfrom Antioch to Baghdad
- Added dynamic heresies dependent on cultures
- Absolute Enatic and Enatic-Cognatic succession laws has been enabled for Gnostic and West African religions
- The 10% restrictions on republic and theocracy vassals has been removed
- Changed stuff on localisation
Compatibility
Due to the changing of core files, this mod is very likely to be incompatible with most mods especially the big ones (HIP, CK2+, et cetera). However, priority will be given to make it compatible with my own mods so that they are modular.
Credits
Cuthuthulu for his CK2-EU4 Converter Improvement Project Mod.
jordakelf for his No more heresies Mini-Mod.
Voltspark for his The Petrine Sees Mod.
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