Population & Industrial Growth
Have you ever thought to yourself, "Hmm, isn't a bit unrealistic that the government is the only thing that builds factories throughout the game?" or "Wow, I wish there was some way to grow the peacetime manpower of my country"
Well you sir... have very obscure tastes
But those obscure tastes shall be fulfilled today! Introducing the all new, improved, mega, ultra, badass mod that lets you do all that and more!
Key Features:
- The National Census (Track the growth/decline of your population through the census)
- Immigration Control (Allow more people into the country, Increases dissent)
- Peacetime Economy Vs. Wartime Economy (A new system replacing Free Market vs. Central Planning to better simulate and balance the wartime and peacetime economies of the time)
- New Dissent System (Instead of lowered IC and the occasional partisan revolt, you'll be met with civil wars, communist revolutions, factory bombings, and a whole lot more)
- Population Decline (Your population can leave either by the national census or by emigration)
Bonus Features (will be added after release):
- Damaged cities (Each time a major city changes hands, there will be a chance that that city will receive some permanent IC, manpower, or Infrastructure damage)
- Integration for other mods (After I've finished making this mod for the base game I'll start porting it to other mods on the forums if I get permission, the first on my list will be Kaiserreich)
- Bonus Events (This is essentially giving the major powers 'special' versions of the generic events, for example, the USA will have a super immigration decision and Germany will be able to gain more population from national census events)
- Alternate History (Yes I will be adding some alternate history options to nations in the base version of my mod. One of these options will be a communist France)
FAQ:
What is this mod?
This is a mod about population and industrial growth! Didn't you read the title?
What does it do?
It changes several of the old systems in Darkest Hour such as Dissent, IC production, unit production. And also adds several new ones such as Population growth and Peacetime Economy Vs. Wartime Economy
What does this mod aim to accomplish?
What I hope to achieve with this mod is a version of Darkest Hour where you can play longer than 20 years before it all goes to shit. We all know how hard it is for long term games of Darkest Hour to stay balanced and sustainable, my mod plans to fix that by limiting countries during peacetime and making it easier for rebels to damage your economy
When will it be released?
In a month...maybe...ish
Do you need any help?
Nah, I've found working by myself is far less stressful than by in a group and this won't be a massively difficult mod to make.
Feel free to suggest any new ideas down in the comments though!
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