Final Frontier:
INSTALLATION:
1. Download mod HERE updated 15 May 2016 (0.1.8) for V 1.0.2
2. Extract to your "documents\paradox interactive\stellaris\mod" folder.
3. Launch the game launcher and select the mod in the mod's tab.
3. Hit play.
This mod provides a general overhaul of Stellaris. It has options for Sol generation and whether or not you want a pre-FTL start. It also contains additional traits, army attachments, technologies, human portrait groups, a few pre-scripted countries, real world name lists, a larger galaxy option, and a few balance tweaks. This mod also contains my 48 colors mod.
The goal of this mod is to expand the early game of Stellaris and provide greater customization options and balance tweaks. Ultimately, the mod is mostly intended to create a pre-FTL phase to the game, and add a number of customization options.
Features:
Sol generation options
Selectable pre-FTL start
New Technologies
New Army Attachments
18 New Traits
New Pre-scripted Countries (I'm open to adding more)
New Name Lists (I'm open to adding community name lists)
48 colors mod integrated
Separated ethnic Human Portrait groups
A 2000 star option (Which may be excessive enough)
Planned Features:
Early game events for Pre-FTL starts
More technologies
More army attachments
More government types
More pre-scripted countries
More name lists
More balance tweaks
Current Issues:
Early fission reactors are not selectable on ship design
Starting with 3 unarmed non-FTL drive corvettes is a bit odd
Usage:
Use, edit, modify, and adapt to your desire.
Please follow Paradox user-created mod rules.
Special Thanks:
dskod1: Bounced off a ton of ideas on format and files
FAQ
CHANGELOG
INSTALLATION:
1. Download mod HERE updated 15 May 2016 (0.1.8) for V 1.0.2
2. Extract to your "documents\paradox interactive\stellaris\mod" folder.
3. Launch the game launcher and select the mod in the mod's tab.
3. Hit play.
This mod provides a general overhaul of Stellaris. It has options for Sol generation and whether or not you want a pre-FTL start. It also contains additional traits, army attachments, technologies, human portrait groups, a few pre-scripted countries, real world name lists, a larger galaxy option, and a few balance tweaks. This mod also contains my 48 colors mod.
The goal of this mod is to expand the early game of Stellaris and provide greater customization options and balance tweaks. Ultimately, the mod is mostly intended to create a pre-FTL phase to the game, and add a number of customization options.
Features:
Sol generation options
Selectable pre-FTL start
New Technologies
New Army Attachments
18 New Traits
New Pre-scripted Countries (I'm open to adding more)
New Name Lists (I'm open to adding community name lists)
48 colors mod integrated
Separated ethnic Human Portrait groups
A 2000 star option (Which may be excessive enough)
Planned Features:
Early game events for Pre-FTL starts
More technologies
More army attachments
More government types
More pre-scripted countries
More name lists
More balance tweaks
Current Issues:
Early fission reactors are not selectable on ship design
Starting with 3 unarmed non-FTL drive corvettes is a bit odd
Usage:
Use, edit, modify, and adapt to your desire.
Please follow Paradox user-created mod rules.
Special Thanks:
dskod1: Bounced off a ton of ideas on format and files
FAQ
CHANGELOG
-Added option for a % of the AI to start with FTL based on player choice
-Added option for the player to set latest date when AI recieves FTL if it doesn't already have FTL drive
-Added human_4 portrait group
-Less likely for tech errors to occur in Engineering
-Shifted AI tech weights on the pre-FTL techs, doesn't seem to have much of an impact for the moment.
Unresolved Issues:
Conventional Early Fission reactor not available for building
Weird starting navy
-Added option for the player to set latest date when AI recieves FTL if it doesn't already have FTL drive
-Added human_4 portrait group
-Less likely for tech errors to occur in Engineering
-Shifted AI tech weights on the pre-FTL techs, doesn't seem to have much of an impact for the moment.
Unresolved Issues:
Conventional Early Fission reactor not available for building
Weird starting navy
-Added 1000 star names for 2000 star maps
Unresolved Issues:
Conventional Early Fission reactor not available for building
Weird starting navy
Unresolved Issues:
Conventional Early Fission reactor not available for building
Weird starting navy
-Fixed the graphical culture issue
-Bumping into no tech options should be practically implausible now
-Added a couple of components (level 0 thrusters and reactors)
-AI may build non-FTL ships
-Infrastructure put in place for a future starting navy option
Unresolved Issues:
Insufficient star names, star name bug
Conventional Early Fission reactor not available for building
Weird starting navy
-Bumping into no tech options should be practically implausible now
-Added a couple of components (level 0 thrusters and reactors)
-AI may build non-FTL ships
-Infrastructure put in place for a future starting navy option
Unresolved Issues:
Insufficient star names, star name bug
Conventional Early Fission reactor not available for building
Weird starting navy
Last edited:
- 29
- 8