Additional Traits
This mod add to the game more options for the creation of your empire, by adding additional traits. This allow you different options and more varied handicaps .. and advantages.
One of the objectives of this mod is to provide a balanced assortment of traits, fit as much for multiplayer as well as singleplayer.
How to install ?
The mod can be found on the Steam Workshop. Additional Traits.
The mod can also be downloaded directly via this link :Additional Traits V1.3.8 : For Patch 1.8.1
If you do download directly, you'll have to extract the contents of the zip file into the "documents/paradox interactive/stellaris/mod" folder.
Content
The traits added in-game by Additional Traits are :
- Handicaps
- Ephemeral : Leader Lifespan : -20 : Cost : +2
- Easily Distracted : Engineering Output : -5% : Physics Output -5% : Society Output : -5% : Cost : +1
- Simple-minded : Engineering Output : -10% : Physics Output -10% : Society Output : -10% : Cost : +2
- Lethargic : Energy : -5% : Army damage : -20% : Cost : +1
- Lazy : Minerals : -15% : Cost : +2
- Prodigal : Energy : -15% : Cost : +2
- Unfit Engineers : Engineering Output : -15% : Cost : +1
- Unfit Physicists : Physics Output -15% : Cost : +1
- Unfit Sociologists : Society Output : -15% : Cost : +1
- * Hateful : Other pop species happiness : -10% : Trust Growth* : -25% : : Cost : +2
- Hunter-gatherers : Food : -15% : Cost : +2
- Violent : Population growth : -15% : Other pop species happiness : -5% : Cost : +2
- Free Spirits : Population Governmental Ethic Attraction : -30% : Cost : +2
- Iconoclastic : Population Governmental Ethic Attraction : -45% : Cost : +3
- Delicate : Garrison Health : -50% : Pop fortification Defense : -25% : Cost : +1
- Weak Willed : Garrison Health : -75% : Army Morale : -20% : Cost : +2
- Very Slow Breeders : Population growth : -45% : Cost : +2
- Melancholic : Happiness : -5% : Pop Growth : -5% : Unity Prod From Pop : -10% : Cost : +2
- * Rooted : Colony development speed : -10% : Colony Ship Cost : +10% : Cost : +1
- Divided : Unity output : -15% : Cost : +1
- Avantages
- Multitasking : Engineering Output : +5% : Physics Output +5% : Society Output : +5% : Cost : -1
- Easily satisfied : Happiness : +10% : Cost : -2
- * Born-Warriors : Army Damage : +10% : Army Morale : +10.0% : Fleet Damage* : +5.00% : Cost : -1
- * Sociable : Other pop species happiness : +10% : Trust Growth* : +25% : Cost : -2
- * Competitive : Influence Rivalry Gain* : +50% : Cost : -1
- * Aggressive : Rivalry max* : +1 : Cost : -1
- * Extremely Aggressive : Rivalry max* : +2 : Cost : -2
- * Belligerent : Influence Rivalry Gain* : +50% : Rivalry max* : +1 : Cost : -2
- Zealous Defenders : Garrison Health : +150% : Pop fortification Defense : +100% : Cost : -2
- * Lateral Thinkers : Navy Damage* : +8% : Cost : -1
- * Fast Analysers : Survey Speed* : +10% : Cost : -1
- Thermosynthetic : Food required : -35% : Cost : -3
- Doulophage : Slave food output : +15% : Cost : -1
- Passionated : Happiness : +5% : Pop Growth : +5% : Unity Prod From Pop : +10% : Cost : -2
- * Elusive : Ship Evasion : +10% : Cost : -1
- * Living Ships : Ship Hp Regeneration : +1% : Cost : -1
- * Mob Mentality : Fleet capacity : +10% : Ship damage : -5% : Cost : -1
- * Pioneers : Colony development speed : +10% : Colony Ship Cost : -10% : Cost : -1
- * Influencial : Influence : +20% : Cost -2
- United : Unity output : +15% : Cost : -1
- * Planetary Designers : Terraforming Speed : +10% : Terraforming Cost : -10% : Clear Blockers Speed : +10% : Clear Blockers Cost : -10% : Cost : -2
- Presentients
- Natural Intellectuals : Society Output : +20% : Engineering and Physics Output : +5% : Minerals Output : -10% : Unity Output : +5% : Cost : -1 : Presentients only
- Natural Inventors : Engineering Output : +20% : Society and Physics Output : +5% : Minerals Output : -10% : Unity Output : +5% : Cost : -1 : Presentients only
- Natural Savants : Physics Output : +20% : Society and Engineering Output : +5% : Minerals Output : -10% : Unity Output : +5% : Cost : -1 : Presentients only
- Tasty : Food when using pop as livestock : +25% : Cost : -1 : Presentient only
The traits marked by a * are using an event which check at game start, when you modify your species and once a year that your main species still possess the trait.
Future versions may and should integrate more traits. Don't hesitate to propose your ideas, we don't ask for more.
Some traits may change a lot in the week following Banks update. Some may get transfered to Civics. Use this mod at your risks and perils this week. All changes will be documented.
Languages
This mod have currently translations in :
- English
- French
- German -incomplete
- Portuguese -incomplete
- Spanish -incomplete
- Russian -incomplete
- Polish - incomplete
We're looking for translators. Your help would be greatly appreciated.
Contributors
Graphics : Meltup, Machinekng, Dskod1
Coding : Granhyt, Black_Imperator, TehT, Sriseru, Gerishnakov, Anitachall
Translators :
German : Aqua, EselNase, XeNoN
Portuguese : Chariman Isaac Buell, Aranha Maluco
Spanish : OBV
Russian : God Of Hyperdeath, Arikotomoshi
Polish : Kazmul
Special thanks to Meltup of his help, providing these great new icons, his constant ideas, advices, feedback. Special thanks also to black_imperator for his help getting these events working, his explanations, and the impressive compilation of effects, modifiers and the like.
And of course, thank to everyone for their inputs, ideas, advices and feedback.
If we forgot someone, just ask Granhyt or Meltup to correct it.
Free use
Any/All parts of this may be used by anyone else for any reason, as long as it is in compliance with the Rules for User Made Mods and Edits of PDS games. If you do use any part of this mod, please give us credit where applying.
Feedback and ideas are really appreciated. So thank you in advance.
Previous versions
Stellaris 1.8.1
V1.3.8
Stellaris 1.8.0
V1.3.7
Stellaris 1.6.x
V1.3.6
Stellaris 1.5.0 - Banks - Utopia
V1.3.4
V1.3.3
Stellaris 1.4.1 - Kennedy - Horizon Signal
V1.32
1.31
Stellaris 1.3.0 - Heinlein - Leviathan
1.30
1.29
Stellaris 1.2.5
1.28
Stellaris 1.2.3
1.27
Stellaris 1.2.1
V1.26
V1.25
Stellaris 1.2.0 - Asimov
V1.24
V1.23
V1.22
V1.21
Stellaris 1.1.0 - Clarke
V1.20
Stellaris 1.0.3
V1.19
V1.18
V1.17
V1.16
V1.15
V1.14
V1.13
V1.12
V1.11 A few traits (marked by a * in the list bellow) are currently broken, as are modifiers from the base game and this mod.
Stellaris 1.0.2
V1.10
V1.09
V1.08
V1.07
V1.06
V1.05
V1.04
Stellaris 1.0.1
V1.03
Stellaris 1.0.0 - Release
V1.02
V1.01 -- Only english localization.
V1.00
Conclusion
Have a good day everyone. This post may change and expand in the future.
Original post :
Hello everyone.
I'm intending to create a short and simple mod, with adding new traits for species. Nothing fancy, the intent is to release a first version as soon as possible, then iterate, correct, add, maybe remove, and in all case, improve as time goes.
More options are always a fun thing. Except for ironman achievment, of course.
Some traits combined with others options to create a space-faring empire could be too strong, but 1) I don't care about combinations and 2) there already some in the base game. So, not the concern for now.
For now, this is the traits I'm hoping to get in the game in the first version of this little mod :
German translation, by *Aqua*.
Portuguese translation, by Chaos_TLW
As you can see, it's not finished. It's lacking descriptions, and these numbers are arbitrary. Inspired by already-known traits, but they can and probably will be adjusted if necessary. In particular, I'm not sure of the usefulness of armies, so I am not sure giving a +10% Navy Morale to the Born-Warriors trait.
All theses traits use elements we KNOW are in the game and are almost certaintly usable in modding. All theses ideas are realizable.
In the first version, I'm thinking to reuse existent traits images by adding a little yellow circle to identify them as modded traits. In future versions, I'll try to create original images for my traits (or convince someone to help me for this, hehe).
Why am I coming here and presenting a mod idea for a game not even released ?
Firstly, for ideas and opinions. Alone, I can't think of everything. I am a slow player, and even when the game will release I won't be able to play enough to decide balance alone. And if some idea to implement was to be proposed, I'll do what I can to add it to the mod if it's fit the balance and feel. Mainly, balanced and "almost-vanilla-generic" traits.
Secondly, I'm always grateful for help. While this mod will be easy to create, I'm not enough confident in my english skills to write descriptions which would have a "correct" feeling. Names are easier, but I would be happy if someone suggested a better fitting name for any of theses traits.
Thirdly ... I don't see any third for now.
If you've read this whole text, thank you. If you have something to say, comment, propose, or object, please don't hesitate.
To end this post, here's two traits I won't add in the first version of the mod, because we need to play before. These traits, I'm confident will be unbalanced if they are to be implemented with these numbers. We'll always have time later.
Everyone, have a good day/night/whatever_you_want.
I'm intending to create a short and simple mod, with adding new traits for species. Nothing fancy, the intent is to release a first version as soon as possible, then iterate, correct, add, maybe remove, and in all case, improve as time goes.
More options are always a fun thing. Except for ironman achievment, of course.
Some traits combined with others options to create a space-faring empire could be too strong, but 1) I don't care about combinations and 2) there already some in the base game. So, not the concern for now.
For now, this is the traits I'm hoping to get in the game in the first version of this little mod :
Elusive and Lateral Thinkers may have to be delayed, since they are empire wide traits (or at least dependent of majority species on some planets).Ephemeral : Leader Lifespan : -20 : Cost : -1 : Description : This species is less resistant than many others and die sooner.
Easily Distracted : Engineering Output : -5% : Physics Output -5% : Society Output : -5% : Cost : -1 : Description : This species can get very passionate about a subject, but never for long.
Simple-minded : Engineering Output : -10% : Physics Output -10% : Society Output : -10% : Cost : -2 : Description : How this species managed to attain faster-than-light travel, the stars are still wondering.
Lazy : Minerals : -5% : Cost : -1 : Description : This species will eat anything, plants, animals and minerals alike.
Lethargic : Energy : -5% : Cost : -1 : Description : This species take its time and doesn't work too hard. It will be done one day or another, so why worry ?
Hateful : Other Species Happiness: -2% : Maximum embassies : -1 : Cost : -3 ; Description : The revolting manners and customs of this species make that everybody avoids them.
Multitasking : Engineering Output : +5% : Physics Output +5% : Society Output : +5% : Cost : +1 : Description : This species' skill for doing two things at one time speeds up their technological progress.
Sociable : Maximum embassies : +1 : Cost : +1 : Description : This species, by instinct or tradition, is used to discuss with all parties.
Lateral Thinkers : Navy Damage : +10% : Cost : +1 : Description : This species is used to battles using all the three dimensions, space isn't a novelty for them.
Elusive : Corvette Chance To Evade : +3 : Carriers' Fighters Chance to Evade : +5 : Cost : +1 : Description : Since centuries, this species fight by strafing and swooping around their enemies.
Easily satisfied : Happiness : +10% : Cost : +2 : Description : The bare necessities of life suffice to make this species content.
Competitive : Rivalry influence gain : +50% : Cost : +1 : Description : Rituals or incessant fights, this species live for confrontation.
Born-Warriors : Army Damage : +10% : Army Morale : +10.0% : (Navy Morale : +10% ?) : Cost : +2 : Description : The best philosophers of this species have all come to one conclusion : War is the answer.
German translation, by *Aqua*.
Ephemeral -> Vergänglich
Description: Diese Spezies verträgt die Herausforderungen des Alls weniger als andere.
Easily Distracted -> Kurze Aufmerksamkeitsspanne // I don't know it this will fit into the GUI.
Description: Längeres und gründliches Nachdenken ist nicht die Stärke dieser Spezies.
Simple-minded -> Einfältig
Description: Wie dieses Spezies es geschafft hat, zu den Sternen zu reisen, ist ein Rätsel.
Omnivore -> Omnivore
Description: Auf dem Speiseplan dieser Spezies steht alles - sogar Steine.
Lethargic -> Lethargisch
Description: Diese Spezies nimmt sich bei allem gebührend Zeit. Die Arbeit wird schon eines Tages fertig werden, warum also hetzen?
Hateful -> Hasserfüllt
Description: Die beleidigenden Verhaltensweisen und Traditionen schrecken andere Spezies ab.
Multitasking -> Multitasking
Description: Die Vertreter dieser Spezies haben die Fähigkeit an mehreren Problemen gleichzeitig zu arbeiten, was auf dem Gebiet der Forschung sehr nützlich ist.
Sociable -> Umgänglich
Description: Durch Instinkt oder Tradition hat diese Spezies viel Erfahrung mit dem Umgang mit anderen.
Lateral Thinkers -> Räumliches Denken
Description: Diese Spezies weiß, wie man im dreidimensionalem Raum kämpft. Das All ist daher nicht neues für sie.
Flying -> Flugfähig
Description: Seit Jahrhunderten kämpft diese Spezies durch seitliches Ausweichen in alle Richtungen und Umkreisen der Feinde.
Easily satisfied -> Schnell zufrieden
Description: Diese Spezies ist sehr anspruchslos und mit minimalen Aufwand zufrieden zu stellen.
Competitive -> Wetteifernd
Description: Egal ob es Rituale oder unaufhörliche Kämpfe sind, die Spezies lebt für die Konfrontation.
Born-Warriors -> Geborene Krieger
Description: Die besten Philosophen dieser Spezies kamen alle auf die selbe universelle Wahrheit: Krieg ist immer die beste Antwort.
Portuguese translation, by Chaos_TLW
Efêmero - Descrição: Essa espécie possui uma baixa expectativa de vida mesmo em condições ideais
Facilmente Distraído - Descrição: Indivíduos dessa espécie é incapaz de se concentrar em um único assunto por tempo o bastante para ser produtiva.
Simplório - Descrição: Como essa espécie adquiriu viagem intersideral é um mistério para todos.
Preguiçoso - Descrição: ???
Letárgico - Descrição: Essa espécie enrola e procrastina sem dó. Pra que fazer hoje o que pode ser deixado para amanhã?
Detestável - Descrição: Os modos e costumes revoltantes dessa espécie fazem com que todos evitem contato.
Multitarefas - Descrição: A habilidade dessa raça em fazer múltiplas tarefas ao mesmo tempo lhes dá uma vantagem no desenvolvimento tecnológico.
Conversador - Descrição: Essa espécie, por instinto ou tradição, tem o hábito de bater papo o máximo possível.
Pensamento Lateral- Descrição: Por estar acostumada a batalhas em três dimensões, seja no ar ou na água, combate espacial não é nenhuma novidade para esta espécie.
Voadores - Descrição: Essa espécie está possui uma tradição em combate aéreo, estando bem acostumada aos giros e rodopios inerentes a este.
Fácil de Agradar - Descrição: As mais básicas necessidades vitais já são o suficiente para deixar indivíduos dessa espécie contentes
Competitivo - Descrição: Em rituais ou brigas incessantes, indivíduos dessa espécie vivem para provar seu valor.
Guerreiros Natos - Descrição: Todos os melhores filósofos dessa raça chegaram à mesma conclusão: Guerra é a resposta.
l_spanish:
####################################
# Traits
####################################
#Handicaps
trait_ephemeral:0 "Efímero"
trait_ephemeral_desc:0 "§LEsta especie es menos resistente que muchos otras y mueren más pronto.§!\n"
trait_easily_distracted:0 "Descuidado"
trait_easily_distracted_desc:0 "§LEsta especie puede ser muy apasionada sobre un tema, pero nunca por mucho tiempo.§!\n"
trait_simple_minded:0 "Ingenuo"
trait_simple_minded_desc:0 "§LSi se preguntan como esta especie logró obtener el viaje a traves de la luz, las estrellas aún se hancen la misma pregunta.§!\n"
trait_lazy:0 "Perezoso"
trait_lazy_desc:0 "§LEsta especie nunca trabajará demasiado duro.§!\n"
trait_lethargic:0 "Apático"
trait_lethargic_desc:0 "§LEsta especie se toman su tiempo y no trabajan duramente. Se hará un día u otro, así que ¿por qué preocuparse?§!\n"
#Avantages
trait_multitasking:0 "Multitarea"
trait_multitasking_desc:0 "§LEsta especie tiene la habilidad para hacer dos cosas al mismo tiempo, de esta forma acelera su progreso tecnológico.§!\n"
trait_easily_satisfied:0 "Conformistas"
trait_easily_satisfied_desc:0 "§LEstas especies para ser felices solo necesitan las necesidades básicas de la vida.§!\n"
trait_born_warriors:0 "Nacidos para la guerra"
trait_born_warriors_desc:0 "§LLos mejores filósofos de esta especie han llegado a una conclusión: La guerra es la respuesta.§!\n"
Ephémere : Cette espèce est moins résistante que beaucoup d'autres et vit moins longtemps.
Facilement distrait : Cette espèce peut se passionner pour un sujet, mais jamais longtemps.
Esprit simple : Comment cette espèce fit pour atteindre l'espace, les astres se le demandent encore.
Omnivore : Le régime de cette espèce comprend aussi bien des plantes que des animaux ou des minéraux.
Léthargique : Cette espèce prend son temps et ne travaille pas trop dur. Ce sera fini un jour ou l'autre, pourquoi se presser ?
Détestable : Les manières et coutumes révoltantes de cette espèce cause les autres espèces à l'éviter.
Multitâche : L'abilité de cette espèce à accomplir deux choses à la fois rend leur développement technologique rapide.
Sociable : Cette espèce, par instinct ou tradition, est habituée à discuter avec toutes les communautés.
Pensée Latérale : Cette espèce est habituée aux batailles en trois dimensions, l'espace n'offre rien de neuf pour elle.
Aérien : Depuis des siècles, cette espèce combat par des manoeuvres et évasions autour de ses ennemis.
Facilement satisfait : Il en faut peur pour rendre cette espèce heureuse.
Compétitif : Cette espèce vit pour la confrontation, qu'elle s'exprime par des rituels ou des combats incessants.
Guerriers nés : Les meilleurs philosophes de cette espèce s'accordent sur un point : La guerre est la réponse.
As you can see, it's not finished. It's lacking descriptions, and these numbers are arbitrary. Inspired by already-known traits, but they can and probably will be adjusted if necessary. In particular, I'm not sure of the usefulness of armies, so I am not sure giving a +10% Navy Morale to the Born-Warriors trait.
All theses traits use elements we KNOW are in the game and are almost certaintly usable in modding. All theses ideas are realizable.
In the first version, I'm thinking to reuse existent traits images by adding a little yellow circle to identify them as modded traits. In future versions, I'll try to create original images for my traits (or convince someone to help me for this, hehe).
Why am I coming here and presenting a mod idea for a game not even released ?
Firstly, for ideas and opinions. Alone, I can't think of everything. I am a slow player, and even when the game will release I won't be able to play enough to decide balance alone. And if some idea to implement was to be proposed, I'll do what I can to add it to the mod if it's fit the balance and feel. Mainly, balanced and "almost-vanilla-generic" traits.
Secondly, I'm always grateful for help. While this mod will be easy to create, I'm not enough confident in my english skills to write descriptions which would have a "correct" feeling. Names are easier, but I would be happy if someone suggested a better fitting name for any of theses traits.
Thirdly ... I don't see any third for now.
If you've read this whole text, thank you. If you have something to say, comment, propose, or object, please don't hesitate.
To end this post, here's two traits I won't add in the first version of the mod, because we need to play before. These traits, I'm confident will be unbalanced if they are to be implemented with these numbers. We'll always have time later.
Mob mentality : Fleet Size Limit: +15 (ou +3-5% ?), Navy Damage : -10% : Cost : +1 : Description :
Fast Analyzer : Survey Speed : +10% : Cost : +1 : Description :
Everyone, have a good day/night/whatever_you_want.
Last edited:
- 13
- 1