Hi!
I'd like to introduce some suggestions regarding quality of life improvements that would make the game more user-friendly and informative, in my opinion.
1. Near-death events
Everytime a ruler dies, it's so sudden that you are caught by surprise while doing something else. The main point of my suggestion is to have a 'Last Words of [ruler name]' event, which would spawn right before his/her death to inform the player what will happen in just one day - the end of that character's lifespan. Even better, there could be a event chain starting some weeks before, with the ruler nominating his will and the Regent could start the last rites ceremony (which would also be an event chain). Such near-death event would attract vassals and foreign rulers alike to testify the "The King is dead! Long live the King!" moment.
After all, outside the 3 factors I've listed in the next paragraph, the entire realm would react to the process and anticipation of their ruler nearing his end. Of course, that would only happen for natural and disease deaths; duels, assassinations and combat wouldn't give enough time for this to happen (although a funeral ceremony could be a great addition to the game, nonetheless!).
2. Top-screen icon warning about possible NAPs/Alliances
As our characters generate kids, the dynasty starts growing and most of them are used for Non-Aggression Pacts with vassals and neighbors (and might become Alliances). Within your first generation of descendants, managing such NAPs and Alliances aren't problematic, but later on... when your ruler relatives also start to make NAPs/alliances around, some of those are available to your character - but the game has no feature telling you that; you have to search one by one.
My suggestion boils down to this: everytime another character would have the 'Offer Non-Aggression Pact/Alliance' button in their right-click menu (either if it's greyed out or not), an icon would show up informing the player that. The pop-up could be the name of the person, his/her title and a 'Yes/No' column regarding their readiness to accept (basically, if the button is blued or greyed out). Left-clicking on the icon would make the Character window go through them just like the Weak Claim icon does.
3. Top-screen icon warning about vacant minor titles
There's already something like that - but only for Designated Regent, Commanders, Court Tutor and Court Physician. I'd like to extend it to all positive minor titles (Seneschal, High Almoner, etc).
4. Hotkey to (de)attach armies
Don't know why, but the Attach/Detach Army button has no hotkey - while all other army buttons (like Create New Unit) have. I'd like to have one for quick attaching/detaching my stacks with friendlies (this is really important on Speed 3+ and you have movement lock rule on!).
5. New option for the Join Court filter in the Character Search window
Nowadays, we have 3 options: 'All', 'Yes' and 'Any'. I'd like to break 'Any' into 'Maybe' and 'No', because I'm only interested in the 'Yes' and 'Maybe' folks. Having an option just for the 'Maybe's (when no good 'Yes' can be found) would speed up the process, instead of having to navigate the sea of 'No's.
Or, in another way, bring the 'Maybe's to the 'Yes' instead of the 'Any' (and rename that one to 'No')
6. Search for Culture/Religion in the Character Selection window
Whenever you click on a Council, Minor Title or Marriage button, the Character Selection (or whatever its name is) window appears. In such screen, we can use the search box to look for names and traits, but not religion or culture; only organize them by those 2 characteristics. I'd like to type 'catholic' or 'german' in the search box and the Character Selection window would show only people from those religions/cultures.
All those points would also count for the Character Search window as well.
7. Search for (not yours) Heirs in the Character Search window
If I want to search for heirs to marry my kids/relatives, I have to either manually look up the title and see the Sucession line or, in the Character Search, have to hover the cursor on each portrait to check out what they're an heir to. I'd like to type 'heir' in the search box and it would only show me people which will inherit a title.
8. Add control groups
Most, if not all, strategy games have the option of control groups: army stacks could be nominated a number from 1 to 0 using Ctrl+1 to Ctrl+0. This would speed up giving orders and general playthrough. Ships could also get those.
9. Visual modifier on character window regarding raiding blocking
I'm not usually a player of raiding rulers, but starting a Denmark 936 game brought to my attention something that I haven't ever heard before: if you lose a combat in a realm you're looting, you need to wait some time (I've read it's 5 years!) before you can raid the same realm again (and it counts for the uppermost title; being defeated at Paris means you cannot raid ANY FRENCH land for that amount of time). While I have nothing against such rule (because I've been raided a lot in the past and knowing that certainly brings relief to my mind), ther's no visual indicator of which realms I can't raid and how much time is left before I can do it again.
My suggestion is this: a modifier in the Character window (the same row of Malicious Rumors) with the Viking trait (but monocolor in bad modifier color) with the pop-up telling the player which realms he's forbidden from raiding and how much time is left before you can raid that realm again. The name of the modifier could be 'Raiders Defeated' and its flavor text could be something like this:
"Due to a defeat of your raiding troops to a foreign ruler in their lands, your troops cannot raid them for [x years/months]"
---
So what do you guys think?
I'd like to introduce some suggestions regarding quality of life improvements that would make the game more user-friendly and informative, in my opinion.
1. Near-death events
Everytime a ruler dies, it's so sudden that you are caught by surprise while doing something else. The main point of my suggestion is to have a 'Last Words of [ruler name]' event, which would spawn right before his/her death to inform the player what will happen in just one day - the end of that character's lifespan. Even better, there could be a event chain starting some weeks before, with the ruler nominating his will and the Regent could start the last rites ceremony (which would also be an event chain). Such near-death event would attract vassals and foreign rulers alike to testify the "The King is dead! Long live the King!" moment.
After all, outside the 3 factors I've listed in the next paragraph, the entire realm would react to the process and anticipation of their ruler nearing his end. Of course, that would only happen for natural and disease deaths; duels, assassinations and combat wouldn't give enough time for this to happen (although a funeral ceremony could be a great addition to the game, nonetheless!).
2. Top-screen icon warning about possible NAPs/Alliances
As our characters generate kids, the dynasty starts growing and most of them are used for Non-Aggression Pacts with vassals and neighbors (and might become Alliances). Within your first generation of descendants, managing such NAPs and Alliances aren't problematic, but later on... when your ruler relatives also start to make NAPs/alliances around, some of those are available to your character - but the game has no feature telling you that; you have to search one by one.
My suggestion boils down to this: everytime another character would have the 'Offer Non-Aggression Pact/Alliance' button in their right-click menu (either if it's greyed out or not), an icon would show up informing the player that. The pop-up could be the name of the person, his/her title and a 'Yes/No' column regarding their readiness to accept (basically, if the button is blued or greyed out). Left-clicking on the icon would make the Character window go through them just like the Weak Claim icon does.
3. Top-screen icon warning about vacant minor titles
There's already something like that - but only for Designated Regent, Commanders, Court Tutor and Court Physician. I'd like to extend it to all positive minor titles (Seneschal, High Almoner, etc).
4. Hotkey to (de)attach armies
Don't know why, but the Attach/Detach Army button has no hotkey - while all other army buttons (like Create New Unit) have. I'd like to have one for quick attaching/detaching my stacks with friendlies (this is really important on Speed 3+ and you have movement lock rule on!).
5. New option for the Join Court filter in the Character Search window
Nowadays, we have 3 options: 'All', 'Yes' and 'Any'. I'd like to break 'Any' into 'Maybe' and 'No', because I'm only interested in the 'Yes' and 'Maybe' folks. Having an option just for the 'Maybe's (when no good 'Yes' can be found) would speed up the process, instead of having to navigate the sea of 'No's.
Or, in another way, bring the 'Maybe's to the 'Yes' instead of the 'Any' (and rename that one to 'No')
6. Search for Culture/Religion in the Character Selection window
Whenever you click on a Council, Minor Title or Marriage button, the Character Selection (or whatever its name is) window appears. In such screen, we can use the search box to look for names and traits, but not religion or culture; only organize them by those 2 characteristics. I'd like to type 'catholic' or 'german' in the search box and the Character Selection window would show only people from those religions/cultures.
All those points would also count for the Character Search window as well.
7. Search for (not yours) Heirs in the Character Search window
If I want to search for heirs to marry my kids/relatives, I have to either manually look up the title and see the Sucession line or, in the Character Search, have to hover the cursor on each portrait to check out what they're an heir to. I'd like to type 'heir' in the search box and it would only show me people which will inherit a title.
8. Add control groups
Most, if not all, strategy games have the option of control groups: army stacks could be nominated a number from 1 to 0 using Ctrl+1 to Ctrl+0. This would speed up giving orders and general playthrough. Ships could also get those.
9. Visual modifier on character window regarding raiding blocking
I'm not usually a player of raiding rulers, but starting a Denmark 936 game brought to my attention something that I haven't ever heard before: if you lose a combat in a realm you're looting, you need to wait some time (I've read it's 5 years!) before you can raid the same realm again (and it counts for the uppermost title; being defeated at Paris means you cannot raid ANY FRENCH land for that amount of time). While I have nothing against such rule (because I've been raided a lot in the past and knowing that certainly brings relief to my mind), ther's no visual indicator of which realms I can't raid and how much time is left before I can do it again.
My suggestion is this: a modifier in the Character window (the same row of Malicious Rumors) with the Viking trait (but monocolor in bad modifier color) with the pop-up telling the player which realms he's forbidden from raiding and how much time is left before you can raid that realm again. The name of the modifier could be 'Raiders Defeated' and its flavor text could be something like this:
"Due to a defeat of your raiding troops to a foreign ruler in their lands, your troops cannot raid them for [x years/months]"
---
So what do you guys think?
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