Kong
Traditions
-10% Development cost (Was rather rapid at developing their settlements unless Im mistaken)
+2 Tolerance towards heathens (Was never all that pious)
Senufo and Tyefo
The original inhabitants when we arrived the Gur speakers have remained ever since alongside us a reflection of how our state for the times to come.
+1 Promoted cultures
The Dyula exodus
With the decline of the Mali empire many of us left our homeland travelling south and settling in the areas surrounding the city of Bego, which we built, bringing with us the skill that made us valuable to the old empire.
+10% Global trade power
Second founding
When Bego was destroyed we did not dissolve nor leave the area rather we moved to our now famous city; Kong making it the market of the region drawing in merchants from all over.
-10% Build cost
By raid or trade
As is perhaps unsuprising we are amibtious in our pursuit of wealth and we will attain it either by savy toungs or sharp swords.
+5% Trade efficancy
+10% Looting speed
War houses
The riches of the state very soon became consentrated in a series of merchant families known as "War houses" whom used their money to create personal mercenary armies with which they created waystations and protection for travelling merchants.
+20% Caravan power
Sonangi
These pagan warriors have quickly become renowned for there skill in battle and have formed a class of their own becoming an elite unit within the empire.
+5% Discipline
Secular islamic center
In spite of the islamic nature of our goverment and the numerous mosques we have never allowed it to effect our laws nor disturb the animists living alongside us and yet the islamic scholars flock to us in a time when staunchly islamic nations like Sokoto or Futa Toro exists.
-10% Idea cost
Ambitions
-25% Mercenary maintenance (Armies of the merchant houses)
Oyo
Traditions
+5% Discipline (Military state)
+100% Prestige from land battles (Martial glory and honor was increadibly valued)
Children of Ife
We are the descendants of the legendary kingdom of Ife created by the god Oduduwa and thus his grandchildren.
+1 Prestige
Shango; God of Thunder
Shango was our third king and began a long series of campaigns to expand our kingdom and upon his death his palace was destroyed by thunder; a clear sign of his deification.
+1 Land leader Shock
Metropolitan politics
Oyo-ile is the massive metropol at the very heart of our empire and serves as our capital it is ruled by the king, Alaafin, along with his council Oyo Mesi and moderated by the cult of the Ogbani creating a sofisticated goverment structure able to ensure effective laws and just rulings.
-1 Unrest
A lesson from the Tapa
The Tapa to the west nearly destroyed our kingdom in the 15th century with superior cavalry but we survived and learned from our foes creating an extensive mounted force of both heavy and light units.
+10% Cavalry combat ability
Southern Emporium
Thanks to our control over the Egbado corridor and the skill of our craftsmen we have become the preeminent trade hub of the region.
+10% Global trade
Bere festivals
When the Tapa once again attacked our lands the heroic king Ajiboyede saved us and restored peace to the empire and since then we have held annual festivals celebrating his deeds.
-10% Stability cost
The four layers
Our lands our vast and ruling everything from Oyo-lgboho insted we shall distrbute the administration based on distance from the capital as well as the political circumstance of the regions in question allowing us to easily maintain our authority throughout the empire.
-0.05 Autonomy
Ambitions
-15% Core-creation cost (Had a vast ammount of territory)
Fulo
Traditions:
+10% Cavalry combat ability (Experienced cavalry men)
-10% Army attrtion (Nomadic life style)
- Fula Migrations
The emargence of the fula people into west africa was a through a violent storm of nomadic migratory invasions begining a history of conquests.
-25% War exhustion cost
- Cattle herders and horse riders
Our nomadic background has given us a a rich understanding of animal husbandry aiding us in creating cavalry forces and productive farms.
-10% Cavalry cost
- Tribes of the faithful
Islam had a very strong impact on our community dividing us along the lines of pagan nomads and sedintry islamic populations unifying us along religous lines instead of ethnic ones.
+2 Tolerance towards the true faith
- Rise of Great Fulo
The Denianke dynasty was to become the architects of a great power embarking on a massive ammount of raids against vital trade routes for the other african kingdoms bringing in wealth and the demise of the Jolof.
+1 Land leader shock
+10% Looting speed
- Almaai imamte
The tensions within the state of Fulo finally erupted in a civil war and the establishment of a theocractic goverment under an Almaai promoting the faith above the pagan practises.
+2 Missionary strength
- Fulani Jihads
The infidels to the south refuse to embrace the true word of Allah and as the Texts decrees we will make war upon them until they proclaim that there is only one god; Allah and establish Zakat and pay Salat.
+10% Army morale
- What your right hand possess
Those who are not slain and do not convert are to be taken as slaves to please our men and work our fields.
+10% Production efficancy
Ambitions:
+1 Missionary (Obvious)
Traditions
-10% Development cost (Was rather rapid at developing their settlements unless Im mistaken)
+2 Tolerance towards heathens (Was never all that pious)
Senufo and Tyefo
The original inhabitants when we arrived the Gur speakers have remained ever since alongside us a reflection of how our state for the times to come.
+1 Promoted cultures
The Dyula exodus
With the decline of the Mali empire many of us left our homeland travelling south and settling in the areas surrounding the city of Bego, which we built, bringing with us the skill that made us valuable to the old empire.
+10% Global trade power
Second founding
When Bego was destroyed we did not dissolve nor leave the area rather we moved to our now famous city; Kong making it the market of the region drawing in merchants from all over.
-10% Build cost
By raid or trade
As is perhaps unsuprising we are amibtious in our pursuit of wealth and we will attain it either by savy toungs or sharp swords.
+5% Trade efficancy
+10% Looting speed
War houses
The riches of the state very soon became consentrated in a series of merchant families known as "War houses" whom used their money to create personal mercenary armies with which they created waystations and protection for travelling merchants.
+20% Caravan power
Sonangi
These pagan warriors have quickly become renowned for there skill in battle and have formed a class of their own becoming an elite unit within the empire.
+5% Discipline
Secular islamic center
In spite of the islamic nature of our goverment and the numerous mosques we have never allowed it to effect our laws nor disturb the animists living alongside us and yet the islamic scholars flock to us in a time when staunchly islamic nations like Sokoto or Futa Toro exists.
-10% Idea cost
Ambitions
-25% Mercenary maintenance (Armies of the merchant houses)
Oyo
Traditions
+5% Discipline (Military state)
+100% Prestige from land battles (Martial glory and honor was increadibly valued)
Children of Ife
We are the descendants of the legendary kingdom of Ife created by the god Oduduwa and thus his grandchildren.
+1 Prestige
Shango; God of Thunder
Shango was our third king and began a long series of campaigns to expand our kingdom and upon his death his palace was destroyed by thunder; a clear sign of his deification.
+1 Land leader Shock
Metropolitan politics
Oyo-ile is the massive metropol at the very heart of our empire and serves as our capital it is ruled by the king, Alaafin, along with his council Oyo Mesi and moderated by the cult of the Ogbani creating a sofisticated goverment structure able to ensure effective laws and just rulings.
-1 Unrest
A lesson from the Tapa
The Tapa to the west nearly destroyed our kingdom in the 15th century with superior cavalry but we survived and learned from our foes creating an extensive mounted force of both heavy and light units.
+10% Cavalry combat ability
Southern Emporium
Thanks to our control over the Egbado corridor and the skill of our craftsmen we have become the preeminent trade hub of the region.
+10% Global trade
Bere festivals
When the Tapa once again attacked our lands the heroic king Ajiboyede saved us and restored peace to the empire and since then we have held annual festivals celebrating his deeds.
-10% Stability cost
The four layers
Our lands our vast and ruling everything from Oyo-lgboho insted we shall distrbute the administration based on distance from the capital as well as the political circumstance of the regions in question allowing us to easily maintain our authority throughout the empire.
-0.05 Autonomy
Ambitions
-15% Core-creation cost (Had a vast ammount of territory)
Fulo
Traditions:
+10% Cavalry combat ability (Experienced cavalry men)
-10% Army attrtion (Nomadic life style)
- Fula Migrations
The emargence of the fula people into west africa was a through a violent storm of nomadic migratory invasions begining a history of conquests.
-25% War exhustion cost
- Cattle herders and horse riders
Our nomadic background has given us a a rich understanding of animal husbandry aiding us in creating cavalry forces and productive farms.
-10% Cavalry cost
- Tribes of the faithful
Islam had a very strong impact on our community dividing us along the lines of pagan nomads and sedintry islamic populations unifying us along religous lines instead of ethnic ones.
+2 Tolerance towards the true faith
- Rise of Great Fulo
The Denianke dynasty was to become the architects of a great power embarking on a massive ammount of raids against vital trade routes for the other african kingdoms bringing in wealth and the demise of the Jolof.
+1 Land leader shock
+10% Looting speed
- Almaai imamte
The tensions within the state of Fulo finally erupted in a civil war and the establishment of a theocractic goverment under an Almaai promoting the faith above the pagan practises.
+2 Missionary strength
- Fulani Jihads
The infidels to the south refuse to embrace the true word of Allah and as the Texts decrees we will make war upon them until they proclaim that there is only one god; Allah and establish Zakat and pay Salat.
+10% Army morale
- What your right hand possess
Those who are not slain and do not convert are to be taken as slaves to please our men and work our fields.
+10% Production efficancy
Ambitions:
+1 Missionary (Obvious)
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