Hello,
i'm gonna play a Japan game (ironman, normal difficulty, 2 expansions - first 2, no mods). Mostly because i want some Steam achievements (i have none ) and i never played Japan to much. Will see what happens, no weird stuff like atacking USA in 1937 and stuff like that, more classic path.
Note: i don't use battle plans at all, so AI has a huge advantage.
Naval focus will be carriers (because of the juicy air stuff from that side of the tree).
First year i will build civilian factories because Japan seems terrible at that.
I'm gonna have to remember few rules for the first hours
- dont disband garrisons at start, with them i can send 3 volunteer divisions to Spain, not 2 (?)
- farm the war in Spain, no encirclements
- in Spain pick battles that nobody else fights, so all 3 divisions fight
- cheapest way to light tanks template seems to be from motorized template, which has all support battalions, 55 army xp cost
- first 300 pp in +15%pp advisor and 2nd is extensive recruitment to balance total mobilization focus (5th focus)
- forgot to take puppets resources, realized after 2 years, probably lost 2 years worth or 3-4 civilian factories
There is a thing i don't know, is there any advantage wasting 3-4 focuses to go to rubber puppets annex war goals ? From what i saw in normal games, that war (against NL puppet) gets merged in european ww2. I just join axis and fight normal ww2 , while using those 3-4 focuses for other juicy things.
Is there any advantage staying Japan own faction versus going Axis ?
Will see where it end haha
TimeTable
December 12, 1937 - China War Start
March 21, 1938 - Dutch East Indies + Netherlands War
May 24, 1938 - China Capitulated
December 8, 1939 - British Raj
...
i'm gonna play a Japan game (ironman, normal difficulty, 2 expansions - first 2, no mods). Mostly because i want some Steam achievements (i have none ) and i never played Japan to much. Will see what happens, no weird stuff like atacking USA in 1937 and stuff like that, more classic path.
Note: i don't use battle plans at all, so AI has a huge advantage.
Naval focus will be carriers (because of the juicy air stuff from that side of the tree).
First year i will build civilian factories because Japan seems terrible at that.
I'm gonna have to remember few rules for the first hours
- dont disband garrisons at start, with them i can send 3 volunteer divisions to Spain, not 2 (?)
- farm the war in Spain, no encirclements
- in Spain pick battles that nobody else fights, so all 3 divisions fight
- cheapest way to light tanks template seems to be from motorized template, which has all support battalions, 55 army xp cost
- first 300 pp in +15%pp advisor and 2nd is extensive recruitment to balance total mobilization focus (5th focus)
- forgot to take puppets resources, realized after 2 years, probably lost 2 years worth or 3-4 civilian factories
There is a thing i don't know, is there any advantage wasting 3-4 focuses to go to rubber puppets annex war goals ? From what i saw in normal games, that war (against NL puppet) gets merged in european ww2. I just join axis and fight normal ww2 , while using those 3-4 focuses for other juicy things.
Is there any advantage staying Japan own faction versus going Axis ?
Will see where it end haha
TimeTable
December 12, 1937 - China War Start
March 21, 1938 - Dutch East Indies + Netherlands War
May 24, 1938 - China Capitulated
December 8, 1939 - British Raj
...
Last edited: