Raiding is probably overpowered in CK2 and maybe overpowered in history as well so no Chevauchee and such which seems simply too strong.
Raiding in CK2 feels too cheap for the gold gotten and have too Little risks, however in CK2 Castles will cause attrition but how it work I don't know. However here are some ideas:
Raiding in CK2 feels too cheap for the gold gotten and have too Little risks, however in CK2 Castles will cause attrition but how it work I don't know. However here are some ideas:
- Split loot between the commander and unit owner which mean if you don't personally lead the army, you don't get all loot.
- Some Always attrition representing locals fighting the raiders, maybe more attrition the more developed the area is.
- Maybe only raid with men at arms in armies? Mean you need to risk valuable troops rather than basic levies.
- Maybe some sort of cb for a war or some ways to block raiding states from raiding you all time. Losing a battle could block raiding against that realm for a while.
- Ai maybe check more if you are on raid and exploit that your armies are away.