I was looking through the game files of SD44 with the mod tools to try and figure out how the accuracy works in this game. And found it to be quite obvious really, but thought I'd share the modifiers and values on here, so that people who don't know can have a better understanding of how accuracy works in this game. Don't lynch me if this isn't 100% right, the explanations for the files are in French, but I am pretty sure about this.
Firstly the accuracy values in a graph, because I love graphs.
Next some more visual aids.
I hope this helps if someone was confused.
- Some people have already come up with some good questions, once if I or someone else finds a really good answer to this I'll put it here in the OP so that you don't have to go through the thread.
[Q&A]
"How does stress affect accuracy?"
Extracted from DamageLevels.NDF:
10% Panicked = -1 to accuracy
20% Panicked = -2 to accuracy
30% Panicked = -3 to accuracy
40% Panicked = -4 to accuracy
80% Panicked = -4 to accuracy and morale = 0 = routing
Firstly the accuracy values in a graph, because I love graphs.
Next some more visual aids.
I hope this helps if someone was confused.
- Some people have already come up with some good questions, once if I or someone else finds a really good answer to this I'll put it here in the OP so that you don't have to go through the thread.
[Q&A]
"How does stress affect accuracy?"
Extracted from DamageLevels.NDF:
10% Panicked = -1 to accuracy
20% Panicked = -2 to accuracy
30% Panicked = -3 to accuracy
40% Panicked = -4 to accuracy
80% Panicked = -4 to accuracy and morale = 0 = routing
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