HOI4 Torch 1.3.2 hotfix patch [checksum: e13a]

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podcat

Game Director <unannounced>
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Hi, 1.3.2 hotfix is now live and should be downloading on steam as we speak (you might need to restart steam).

If you discover any bugs in the patch, please report them in the bug report forum as usual.

You need to have a Paradox account and sync that with your Steam account to gain access tp the bug report forum. You can find information on how to do that here!

Patchlog:
- Fixed CTD when double clicking the first factory in a line superduperfast to reset factories
- AI now much better at respecting airbase size limits
- Improved AI management of air missions
- Deployment is now allowed in locations where it supposed to, regardless if your capital state is not owned by you.
- Fixed huge slow down and eternal freeze in the peace conference.
- Lowered air combat delay so that some areas will still see combat even though caught in extreme time zones.
- Crusader Kings 2 achievement now requires correct states
- Rebalanced air combat for increased air casualties
- Air accidents should no longer happen in peacetime
- Added CTD safety for voice over playing in case player has some broken sound drivers
- Fixed potential CTD in clearing country resources on civil war starts
- Fixed a manpower transfer issue causing units to disappear after peaceful annexation (like the Anchluss)
- Fixed issue with Australia demanding New Zealand causing Australia to be kicked out of any faction it is currently in
- Fixed two typos in Indian focus tree/ideas
- Tech tree now refresh after switching tag (when choosing to play as new puppet) which made some achievements tricky
- Transfer ship effect (like in NZL focuses) no longer sometimes transfers wrong ships (or whole fleets :D)
- French language translation fixes.
- Fix for Crusader Kings 2 achievement. Flags are now set from events granting them immediate freedom.
- Added script flags for Crusader Kings 2 achievement if SAF chooses to puppet nations.
- Mil to Civ factory conversion now properly removes the military factory.
- Japan now creates own faction and adds New Zealand to it for befriend Japan focus.
- Changed trigger for Befriend Japan to require same ideology.
- Only create wargoal on AST if ideology differs.
- Fixed has_goverment trigger doing the opposite of what it was supposed to.
- JAP will only create faction if not already in a faction.
- AST will join JAP if JAP already leader of faction. AST cannot befriend JAP if JAP is in another faction.
- Fixed an issue where in civil wars the dynamic tag side would end up with no manpower in their divisions and get them disbanded

Enjoy!

(Not for problem reports)
means do not post issue with the game here
 
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Look it won't let me enter that bug report forum, it keeps saying error. So here it is, with the new patch together for victory is not applied, it's like we're back on vanilla.

You need to sync your steam account with your PDX account, or manually enter your code for HOI4 to register your game. Once you've done either you can access the bug report sub forum.
 
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- AI now much better at respecting airbase size limits

This is great! No more allies crowding me out of my own airbases :)
 
Look it won't let me enter that bug report forum, it keeps saying error. So here it is, with the new patch together for victory is not applied, it's like we're back on vanilla.
To supplement what Adijedi said, see this forum post for more details on syncing things up.
 
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Does this mean that with Historical Focus on, that Japan will now create its own faction? Given the mechanics of the game, that makes the most sense, instead of Japan joining the Axis. Because Japan always joins Axis, they always get crushed by USSR when Germany declares war on them.

For "Historical Focus On", the historical route should be to create the "Greater East Asian Co-Prosperity Sphere" faction, and try and add as many Asia-Pacific countries as possible to it.
 
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Kudos !
 
Does this mean that with Historical Focus on, that Japan will now create its own faction? Given the mechanics of the game, that makes the most sense, instead of Japan joining the Axis. Because Japan always joins Axis, they always get crushed by USSR when Germany declares war on them.

For "Historical Focus On", the historical route should be to create the "Greater East Asian Co-Prosperity Sphere" faction, and try and add as many Asia-Pacific countries as possible to it.

The other main issue with this is that Japan's troops will constantly be routed to Africa or Europe and it just makes no sense at all. They'll be losing in China and then all of a sudden I see 10 troops in Africa!
 
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Why did the dutch east indies became a puppet it was much beter before when the Dutch East Indie where a part from the netherlands. Because many recoures disappear and also the infantry you can not controle does questionale things. Please change that again to make the Netherlands and the Dutch East Indië one again.
 
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