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zijistark

HIP Lead
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Jan 29, 2013
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zijistark.com
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We expected our compatibility patch for the Great Works update (CKII v3.1) to be much quicker than it, in fact, was. Alas, placing the position, angle of rotation, and height for every possible wonder position on the SWMH map (all provinces + an extra water-wonder position for all provinces with a port) took an immense amount of time.

But we're here now with Furry4, and that task and more is all done!

I'd like to make special note about save-compatiblity to avoid any confusion:

If your installation includes EMF, then all of your savegames from past versions since Holy Fury / CKII v3.0.1 (Furry1) are still 100% save-compatible and will continue to be save-compatible with future Furry releases AS LONG AS you did NOT take that savegame, load it on CKII v3.1 (without the EMF Beta installed, as the post-3.1 EMF Beta would've prevented the incompatibility), and save it again. Didn't do that? Good!

Enjoy with great wonder,
- The HIP Team

Download! [ MediaFire Mirror ]
This release is for CKII v3.1. It is compatible with all savegames started on past Furry releases (i.e., all savegames post-HF / CKII v3.0).

REMINDERS:
  • Always remember to delete any preexisting modules/ subfolder before extracting the release download into your mod folder.
  • HIP is modular: different installer choices yield wildly different forms of HIP, so remember:
    • ALWAYS include your version.txt file from the [default] mod/Historical Immersion Project/ folder with any posts regarding specific behavior in HIP (especially bug reports). If you don't do this, your post'll be much less useful and is apt to be ignored.
  • One must use the same modules as previously used with old savegames. Exceptions which may be enabled or disabled at your pleasure:
    • SED: English Localisation for SWMH
    • ARKOpack Interface
    • Arumba and Internal Tab Shortcuts
    • LTM
  • SWMH does not include a 769 bookmark. We've no intention to add one, but there might be an unofficial sub-mod for this in the future.
  • SWMH does not include eastern/southern India but does include Rajastan. We've no intention of adding more of India.
  • MiniSWMH is an official SWMH sub-mod which removes India and the least-relevant parts of Africa in order to provide a higher-performance SWMH alternative.
  • It's still possible to play with a [slightly modified] vanilla map if SWMH doesn't suit you. Simply give the installer a 'no' on SWMH in that case.
  • EMF has comprehensive changelog archives for every version since its first.


EMF v9.03
  • CHANGES:
    • Compatibility patch for CKII v3.1 (Great Works)
      • Savegames from prior EMF versions in the v9.XX series, pre-3.1, are fully save-compatible despite Paradox changing trait definition order.
    • EMF game rules no longer have any settings which warn of disabling achievements; they're already disabled due to the nature of using this mod. Vanilla game rules have been left as-is, however.
    • Roman Empire:
      • Byzantine Crown is now active after restoring the Roman Empire, and rulers of a restored Roman Empire will use and inherit the old Byzantine Crown.
      • Rulers of a restored Roman Empire can now renounce Iconoclasm and suppress Paulicians and events related to those events can now still trigger under a restored Roman Empire.
      • Hashshashins can now murder courtiers of a restored Roman Empire, not just of Byzantium.
      • Rulers of a restored Roman Empire following Imperial Elective succession will now properly take Born in the Purple, body disfigurement, and child age into account.
    • Holy Roman Empire (French / Western HRE & German / Eastern HRE):
      • The Pope is now willing to ask for Italian lands and/or Papal Investiture in exchange for coronation of the holder of a French HRE.
      • The Lower Crown Authority faction is now just as aggressive in a French HRE as it is in the German HRE.
      • The AI Hansa can now form under the French HRE if they own the appropriate provinces. Players could already form the Hansa for both variants of the HRE.
      • Restoring the Roman Empire will now also cause a prestige loss for the Emperor of a French HRE -- not just the German HRE.
      • Upon restoration of the HRE from the TOG/867 bookmark:
        • Princely Elective succession is now mandatory for players. Previously, only the AI was forced into Princely Elective (or Feudal Elective before CKII v3.0).
        • Certain kingdoms, if held, will now be destroyed in addition to the de jure vassal kingdoms of the empire that were previously auto-destroyed upon formation. This prevents silliness with diverging succession laws within the newly-founded Empire.
          • For the German HRE: Italy, Burgundy
          • For the French HRE: Italy
    • Jewish Court Physicians generated via the Search for Court Physician decision will now always spawn with a trait that marks them as a good physician. This compensates for the fix where belonging to the Jewish religious group no longer is enough to mark a character as a good physician.
    • Female characters who can lead commanders can now take part in physical competitions in festivals regardless of other conditions.
    • Legalism Technology Tweaks:
      • High Tribal Obligations is now unlocked at Legalism level 3.
      • Harsh Tribal Obligations is now unlocked at Legalism level 5.
      • Internal King's Peace is now unlocked at Legalism level 4.
      • Complete King's Peace is now unlocked at Legalism level 6.
      • Absolute Demesne Centralization is now unlocked at Legalism level 8.
    • The temporary, annually decaying 5-year Recent Succession modifier, which is applied upon ascension to a duke- or higher-tier title via inheritance, now also slightly affects demesne tax income, vassal opinion, and demesne levy availability in addition to the previous effects upon vassals' liege levy contribution.
    • The decision Create Bosnia now allows king-tier rulers to enact it, so long as their held kingdom(s) are titular.
    • All AI patricians may now declare wars against other AI merchant republics which, if victorious, may destroy the enemy merchant republic. Previously, only AI Doge were allowed to do so. Note that players are always allowed to do this, but there are restrictions on non-republic AIs targeting AI merchant republics in ways that might destroy the latter permanently.
    • The EMF decision Renounce Celibacy is now available to any historical player ruler that started the game with the Celibate trait for the first year of your campaign. It allows you to remove the trait at no cost and without any restrictions (beyond the aforementioned time limit). Players can now experience starting with celibate historical characters, had they chosen to give up their celibacy, without a successful succession being virtually impossible.
  • FIXES:
    • [ SWMH ONLY ] The final event in the event chain behind the struggle between the Papacy and the HRE now properly changes the de facto liege of vassals in the Italian culture group in Italy.
    • If new titles flagged as the Roman Empire are added via submod (beyond Byzantium and Roman Empire), events related to reclaiming lost provinces will now properly trigger for them.
    • If new Imperial government types are added via submod, existing feudal governments will properly consider it when determining government potential.
    • Addressed a possible issue with various EMF events that might have caused them to fail to trigger when they should've (could have touched upon aspects of claimant adventurers, decadence, Bema feasts, non-HF coronations, peacock feasts, Isma'ili Rising, Desert Father/Mother migration, Messalian prayer, temple building among tribes, imperial courtiers, Magyar clan land requests, sterility, religious revolts, Seljuk invasion, and all types of grand tournaments / war games).
    • Fixed issues where female characters could or could not duel with someone under the conditions of certain events when they would be able to duel with them under Warrior Lodge events' conditions.
    • Fixed issues where Zikri, Mahdiyya, Nabawiyya, Kharijite, Haruri, Qarmatian, Adoptionist, Arian, Catholic, Ibadi, Norse, Jewish, Samaritan, Karaite, Zoroastrian, Mazdaki, Zurvanist, Mandaean, Khurmazta, Sunni, Ismail'i, Manichean, Messalian, Miaphysite, Tengri, West African, Slavic, Baltic, Finnish, Aztec, Hindu, Buddhist, Bön, Jain, Zun, and Hellenic characters were unable to send characters to join the following holy orders should they be active: Livonian Brothers of the Sword, Hashshashin, Bektashi Order, Haruriyyah, Jomsvikings, Zealots, Immortals, Arsiyah, Saqaliba, Army of Light, Army of Lucifer, Knights of Saint Mark, Sky Lords, Spirit Guardians, Warriors of Perun, Chosen of Perkunas, Sons of Kaleva, Huitzilopochtli, Followers of Arjuna, Ashoka's Chosen, Dralha's Children, Bulls of Rishabha, Zun Warriors, and Myrmidons.
    • Fixed a minor issue where a character kidnapping a vassal did not properly influence the AI's willingness to target said character with a kidnapping plot.
    • Fixed issues with uncivilized duel opinion modifiers being applied when dueling women who could actually be considered as warriors (e.g. shieldmaidens, duelists).
    • Fixed an issue where only one character in a duel between close relatives needed to have a Divine Blood religion for the duel to be flagged as being able to spark a romance.
    • The Recent Succession modifier that temporarily weakens any newly-ascended ruler (via standard inheritance) now works properly. The old method used to apply the negative modifiers and decay them annually was no longer working, which resulted in no actual malus after the first year.
    • [ SWMH ONLY ] When enacting the Create Swiss Confederacy decision, the de jure kingdom of the newly-created de jure Duchy of Switzerland is now correctly set to whatever was the de jure kingdom of the County of Schwyz, rather than having no de jure liege title.
    • [ VANILLA MAP ONLY ] Manichean religion no longer has too many holy sites defined, so Manichean players will no longer crash the game when opening their Religion window.
    • Child of Destiny rulers can now use the Tribal Invasion CB (a catch-all de jure kingdom-tier invasion CB that also gains all occupied titles) an unlimited number of times. Mercenaries also no longer receive a lifetime cooldown; they use this CB when they decide to turn against their employer due to non-payment.
    • A number of cases wherein claims are transferred from one title to another (e.g., when forming a special title such as the HRE, claims upon auto-destroyed kingdoms are transferred to the new title) were incorrectly copying claim strength (i.e., weak, weak + pressed, strong, or strong + pressed); those cases have been fixed.
    • Following a siege, if the siege unit's owner chooses the 'None of this rabble deserves to live.' option (i.e., executing their captured enemies rather than imprisoning them or simply letting them all go free) and among those executed are kin to the siege unit owner, the appropriate kinslayer trait(s) will now be applied correctly to the siege unit owner rather than in the reverse direction to those being executed.
  • VANILLA FIXES:
    • Fixed an issue where all Jewish physicians would count as good physicians.
    • Fixed a localization issue where a tooltip referencing having a tier 4 education trait would appear for the condition of having a tier 3 education trait.
    • Fixed an issue that prevented women from being sent to matriarchal holy orders, that allowed men to be sent to matriarchal holy orders, and that prevented women from being sent to holy orders with feminist religions.
    • Fixed issues where many spawned characters (e.g. revolt reinforcement commanders, debutantes, randomly generated commanders) did not get relevant traits assigned on creation (e.g. zodiac traits for Hellenics, diplomat and fighter traits) or got assigned traits that they shouldn't have (e.g. caste traits for non-Hindus under certain circumstances).
    • Fixed a bug where non-bastard, acknowledged bastard, and legitimized bastard children with the Conclave DLC enabled would only inherit stats from their mother instead of inheriting from both their mother and their father.
    • The Tribal Independence revolt CB, used by unreformed pagans following a baptism & mass conversion by their liege in order to break free, now actually sets the rebels independent upon success (vassalizing those that can be to the revolt leader) and, instead of granting the former liege claims on all of their titles, it will only give the former liege a rightful subjugation reason (i.e., a Revassalize CB) upon the newly-independent rebels.

SWMH v3.23
  • CHANGES:
    • Compatibility patch for CKII v3.1 (Great Works)
    • All provinces now have hand-positioned Great Works wonder and wonder-in-water on-map locations.
    • A finer-grained map than vanilla calls for finer-grained on-map visual elements:
      • City sprawl has been reduced to 30% of the vanilla setting to accomodate for SWMH's much smaller provinces. Users of SWMH with EMF or ARKOpack Armoiries were already inheriting smaller citysprawl values than vanilla, so the relative difference is not as great as -70% in practice (much less dramatic).
      • All unit and councillor models have changed in scale by -35%.
      • Inland trade post models have been reduced in scale by a third (-33.3% change).
      • Coastal trade post models have changed in scale by -25%, although the republic flags which fly from them are still the same scale.
    • The vanilla-only Featured Ruler system, which cannot work for any map/history overhaul mod, has been disabled for SWMH.
  • FIXES:
    • Fixed the broken Gautske and Ulfing family / dynasty trees.

ARKOpack Interface (2019-04-14)
  • Compatibility patch for CKII v3.1 (Great Works)
  • No more Diablo-like cathedral of darkness; it now looks more natural (and slightly smaller)
  • Renovated region button in province view
  • Slightly larger diplo-action menu to display more text
  • Diplo-action menu now can display 5 more actions before scrolling (21 instead of 16)

Arumba + Internal Tab Shortcuts (2019-04-14)
  • Compatibility patch for CKII v3.1 (Great Works)

CPRplus v3.0.4
  • New Features:
    • Compatibility patch for CKII v3.1 (Great Works)
    • Now supports new Lover / Rival multiplayer layer
    • Added a glow effect for Friend in the Lover / Rival multiplayer layer
 
Thank you @zijistark and team. I have the day off, so that's perfect timing. As always, your work and the ability to deliver is astonishing.
Have a great week guys :)
 
you are all heroes. I can't play vanilla after playing CK2+ and HIP for so long so your patches are the real patches for me
 
>Two major mods released at the same time

M5VHH3D.jpg
 
Thanks for all the work and time spent on this great mod!

Yes! We quibble, nitpick, complain, and sometimes ask for really silly stuff, but I am so grateful for all the work you are putting into this labour of love.
 
Hi, i'm brand new to the mod. Is this download the whole mod or do I need to download some or most of the modules in separate pages?
Read the instructions in the OP of the stickied Download/FAQ thread.
 
If new titles flagged as the Roman Empire are added via submod (beyond Byzantium and Roman Empire), events related to reclaiming lost provinces will now properly trigger for them.

I'm interested in putting together a submod with another Roman successor state, and I'm wondering where I can find this flag. Would this be something under scripted_triggers?
 
I'm interested in putting together a submod with another Roman successor state, and I'm wondering where I can find this flag. Would this be something under scripted_triggers?
Yes, currently in emf_title_triggers.txt / emf_is_roman_empire.
 
Might be a very minor issue but thought Id bring it up since its funny. Playing Furry 4 with all the modules except miniSWMH. And when dropping men off in boats in the province of Antakiya, Antioch.. The boats disappear from the map and only way to find them is using the outliner
 
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Might be a very minor issue but thought Id bring it up since its funny. Playing Furry 4 with all the modules except miniSWMH. And when dropping men off in boats in the province of Antakiya, Antioch.. The boats disappear from the map and only way to find them is using the outliner
Thanks for the report, will fix.
 
Awesome, just restarted my HIP Byzantine run to get the great works and SWMH. Small issue though, Cherson's settlement model is inside Doros province, also, the Macrodoukas family tree is broken.
I am readjusting things a bit but those two are small to fit everything in.