A strategic map seems to be the way to go to keep the UI that is optimized for one lance at a time (although somewhere in the future with coop we could field one lance per player? maybe...and then a campaign editor with gamemaster option...and...
).
Excellent graphical mock-up and great ideas! o7
I don't know how much dev time would be needed to implement it but it is the way to go when we we approach the 4th succession war (with at least one campaign per house and maybe one merc campaign?). So maybe just some multimission in the right order without a strategic map for the beginning?
Some possible missions for light lances (basically hit and run):
- Scout enemies/installations => get line of sight/sensor lock on primary/secondary objectives and then get out
- Destroy fragile objects like crates or bridges
- Ambush transport convoy and destroy at least one of the vehicles
- Recovery mission / Drop something like a beacon at a point of interest
- Stomp some vehicles after you triggered the perimeter alarm before they can be manned
- cross a minefield/frozen lake that would be triggered with heavier units
Another option to motivate the player and the AI to use primarily light and medium Mechs:
Yang needs internal structure (IS) spare parts of the appropriate weight class to repair damage. You can either buy it or get some when you scrap a Mech. Maybe like...Light IS is readily available in all shops, medium IS is available in rich/manufacturing/industrial/research shops, heavy IS is sometimes available at research shops, assault IS is very rare and MAY appear in black market shops from time to time. The main source for the heavy and assault class IS should be to scrap partial Mech salvage you aquired.
So while you can field any Mechs you have after scouting the enemy force you need to decide if it is worth the risk of damaging one of your precious heavy/assault machines.
...und 'Stiefellecker' ist der Adjutant von Captain 'Kampfhose'?