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EU4 - Development Diary - 30th of April 2019

Good day and welcome to this week's EU4 Dev Diary. Last week we briefly covered Custom Nation desires. Let's go through some of the feedback on it here:

Some nations' national ideas have two ideas in one slot, what's your opinion on adding that to nation designer?

I'm a tad unsatisfied with NI sets with repeating bonuses, and it's generally something you see on older NIs. I'd rather do away with them, but for Custom Nations, we already give the player the ability to turn up ideas to a high degree at extra cost. I'm not convinced that we want to add repeating ideas, even at additional cost.

Please more colours for flags and country on the map! Also let CN import a mission three from a tag, at a cost in ponts.

Another idea: how about giving custom nations access to custom national mission trees? I guess letting you actually design a mission tree sounds like a work for a medium-sized expansion itself.

Expanding the CN feature to allow for custom or imported mission trees would likely balloon in work required quickly. I feel you on the colours issue though.

In-game options when devs?

I will keep asking this as part of my duty to get it through to devs that us players desperately want this so we can customize our playthroughs.

If you mean Game Options akin to CK2, then I'm going to have to disappoint you, as that is not in our plans.

It baffles me how France has such a high playrate. Dosen't it get boring starting so strong?

Also Ming, which literally defeats the purpose of playing.

Relatability is a hell of a drug.

English monarchy and steppe horde are broken with custom nations in random nations settings. The reason is in the government reform file the reform is set to appear if the country already has the reform when it should be set to appear if it has ever had the reform.

Interesting, thanks for the heads up, I'll look into these issues.

Please, for the love of all that is holy, add the converter religions into the nation designer. I am perfectly happy for them to ONLY be available to custom nations if you don't feel like they are fleshed out enough to add them as actual religions via the existing heretic rebels

We'll look into this, I think it'd be a cool touch.

Custom portraits for rulers would add immersion

I just want Ruler/General/Admiral/Explorer/Conquistador portraits and more personalities for these characters. Please. Pretty please.

EU4 is a nation focused game, rather than a character focused one, so we're not big on such things. Advisors, as instruments of state, are about the only people given faces. While you'll see rulers (and all sorts of other characters) in portraits in CK2 and Imperator, they are not going to make an appearance in EU4.


I'd really like to see the culture mapmode on the start screen to help make the custom nations.

Culture map-painting is the patrician level of expansion, so I agree.

More custom nation achievements please. I wouldn't hate the addition of some random world achievements either. Ideas guy is one of the best achievements out there because there are so many different paths you can choose for doing it.

Spot on. Ideas Guy is one of the most inspiring Achievements and more are desired.

Serbian Flavour pack? Missions related to the reconquest of lands held by Tsar Stefan Dusan and expansion in the balkans, Serbia was an important regional power in the area and theyre a bit underrepresented *crie

The focus of the Expansion is from Brest to Byzantium, which encapsulates Serbia. Their time in the flavour limelight is now.

Hey EU IV devs do you planing any changes in ruler/Royal Families/PU system in upcoming European expansion?

In a concise but disappointing response, we do not have this planned for the upcoming expansion/


So what do we have today? A bit of a smorgasbord as it happens. First of all, back in January we talked a bit about 4K support / scalable UI for EU4. It's currently not the prettiest of games when played on a 4K screen, and we've been investigating it lately.

Here is the EU4 experience on a 4K monitor at 100% UI scale:

100%.jpg



and up to 150%:

150%.jpg


and now for 175%:

175%.jpg


We have some kinks to iron out, but we're onto a winner here for making EU4 more timeless for the every growing % of players who have upgraded beyond the traditional batting grounds of 1080p

I want to talk about a couple other aspirations we have for the upcoming European expansion. In the giant end of year dev diary, there were a couple things that we said we wanted to address, namely:

  • The HRE system, which is largely unchanged from EU3 needs to evolve
  • Make Catholicism and the Pope feel like a force to be reckoned with, rather than just another colour of Christianity and country
Let's take the HRE first. The Holy Roman Empire has not really been needing change, leading to it's relative state of persistence for so long. It functions well as an entity for keeping such a historically fractured region jumbled and offers an interesting challenge on expansion with varied approaches on dealing with it, so for all intents and purposes it has a job and it does it without huge complaint.

The caveat here however is that this has been a satisfactory situation for a while, but as we have enriched much of the world around it, the HRE has become less interesting in comparison. When we wrote up pillars for what we want to do in the upcoming expansion and update, we came up with the following:

Revitalize the play in the HRE that hasn’t changed much. Make the empire feel alive filled with bickering princes.

Does it feel this way right now? Not to the point that we are currently satisfied with. As a member state, becoming Emperor is a cool aspiration, but as Emperor, aside from some cool strengths you get, it doesn't feel like you have much in the way of interesting choices to make to run the Empire as you envision. Granted in such a decentralized mass, not all should be so keen to follow your law, but we want to open up the Holy Roman experience to allow for more meaningful and dynamic situations. The Emperor should have some sway in the Burgundian Situation. A powerful Pope should lead to meaningful conflict between Empire and Italy beyond the Shadow Kingdom event. The formation and consolidation of the powerful Prussian state should be a matter of concern for the Emperor and Princes. What if Switzerland wish to abandon the HRE?

These are the occurrences that we aspire to model as dynamically as we can within the HRE, and are dabbling with good ways to simulate this in the game.

Another evident issue with HRE play, one that can be seen by playing as Emperor or talking to anyone who has, is that the final reform feels like a trap. An army of HRE subjects to unleash on your foes and carve up the map as you see fit? Now that's an enjoyable reward for reigning in the Empire, however smashing that final reform, absorbing the entire empire and losing all the effects you've built up, considerably less so. While we don't have the exact details, we see this as something that should be split: where there is a clear path for reform in the HRE, either towards decentralized power or all land under one ruler, so that players don't feel the need to purposefully hold back on completing the HRE reform path.


Regarding Catholicism, both the religion and the head of the faith are in need of attention, and the attention is two-fold, both gameplay and flavour.

In terms of gameplay, Catholicism is widely considered a poor choice of religion. If you are not the Curia Controller, it is a very weak religion, and if you are the Curia Controller, then it's a strange state where you actually want there to be as few other Catholics as possible so that you can hoard this power for yourself. Add to this the fact that the Pope himself is, by and large, just treated as another country, and not the mighty head of a faith that he deserves to be (as I have been masterfully lectured by @Duplo )

When it comes to flavour, Catholicism has far been left in the lurch in terms of interesting content when compared to pretty much all other forms of Christianity.

Catholicism is one of the main focuses, fittingly for this European expansion and update. In a nutshell we want to empower Catholicism against the already tantalizing Protestantism, such that union between the Catholic faith adds to its strength, where the Pope and/or Curia Controller himself can take action in favour of the entire faith (or potentially lining their own filthy pockets) and take action in response to the growing threat posed by the reformation. Currently, Reform Desire does little outside of igniting the reformation, we would like to make the mechanic more engaging for Pope and Catholics alike, such that they are incentivized to combat or grant concessions against the rift.

These are our aspirations at least, with regards to HRE and Catholicism. How do you feel about them in the game currently and what would you most like to see?


Now, we've been talking about design, quality of life and content aspirations for a few months now, which has been very much our goal and quite fun from our end, but I think we all are keen to get to some content. This will be our last week of such aspiration dev diaries: from next week onwards, we'll start showing off map work, content work and features/fixes/QoL for our upcoming European Update and Expansion.

Let's tease as I so often like to do, with a cheeky preview screenshot for next week:

teaser.png
 
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Sorry if it comes across as hostile. But, again, I disagree with your basic assertion and don't think it's helpful to draw some sort of equivalency and throw our hands up in the air. If you're talking about PLAYER ability to convert, sure, it has always been ahistorically easy, and it still is.

But that's not the point. The point is that the AI hardly ever converts anymore. Previous dev teams made it a point to make sure the AI could convert its territories and would try to do so. The current dev team seems not to care? Or perhaps they remain ignorant of an unintended consequence? Who knows? But even a casual glance at any end-game religious map will have scores of wtf moments when one sees how many pagan or other minority religions survive in large, stable, wealthy AI nations. Your own vassals, even if they have huge subsidies, bonuses to conversion, and/or Religious Idea Group, don't ever convert, outside of random events. And seeing Nahuatl Mexico and sunni pockets in the Caribbean is now the norm these days (and this last bit IS, apparently, intentional, in spite of it being absurdly ahistorical).

And, once again, I said nothing about whether or not the current system works, I said the last one was just as ahistorical as the current one when somebody said it was more historical. If the devs want to roll back, whatever, but they shouldn’t be pressured to do so for “historical” reasons, because those arguments are a load of bollocks.
 
And, once again, I said nothing about whether or not the current system works, I said the last one was just as ahistorical as the current one when somebody said it was more historical. If the devs want to roll back, whatever, but they shouldn’t be pressured to do so for “historical” reasons, because those arguments are a load of bollocks.
And, once again, the issue is not player ability to convert (historically or ahistorically). It is the AI's inability to do so. The fact that the AI was, indeed, able and willing to convert provinces in previous patches is, indeed, more "historical". The fact that it is now incapable of doing so is, indeed, less "historical".

Generally, I would agree that "historical" arguments are bollocks. But when the AI stops being able to exercise a core game mechanic, and when that failure results in absurdly ahistorical situations (which was not the case under the previous system), then the "historical" argument is relevant. Of course, far more relevant is the mere fact that a change has been introduced which the AI simply can't handle, apparently breaking the mechanic, as far as the AI is concerned.
 
I'm assuming that Brest in this case refers to Brest, France? Or is this a subtle hint that Belarus is getting some flavour as well? :p

Brest to Byzantium was a nifty phrase I like to use for this. The focus regions encapsulate France, Germany, Italy and The Balkans, and this sounds better than, say, "Cherbourg to Constantinople"

I think with the first CN feedback you addressed, the poster meant individual ideas that have 2 separate bonuses like England's first idea as opposed to the same bonus appearing as 2 seperate ideas

Ah, in that case this is not something we are planning on adding to the Custom Nation Designer. Standard fare for an Idea set, is one NI which contains two bonuses, but there are plenty of exceptions to that very soft rule of thumb.

The reforms, rather than being a fixed path, could offer variation. If you go path a) you are going more into the direction of a vassal swarm, meaning dip rep, relations, development reduction for juicy subjects. If you go path b) you go for unity and integration, meaning more focus on core creation cost, aggressive expansion reduction for the emperor when taking HRE land.

But I'm eager to see what you cook up because I love playing in the HRE, even if it's coalition hell in there ...

The Coalition challenge of HRE play is indeed part of the experience, and variance in how one reforms the HRE is a nice concept.

Darn Brexit references are everywhere these days. :p

Those 17th Century Swiss were absolute chaps

HRE and Catholic religion being addressed? Hell yes!
IF you guys tell me the Teutonic/Livonian Orders will get some nifty updates as well, I'll be able to die in peace :p

Despite my love for them, the Livonian Order and much of the Teutons fall outside of our focus region this time around.

Though we just see a tiny edge of the map, are the map updates set in stone or are you willing to listen to remarks of the player base?

We're sharing our maps early (and our thoughts on them even earlier) precisely for said remarks.

This is a strange request, and I'm really doubting it is possible because I'm sure he is so busy. But can you have @Trin Tragula write the map update DD's. The way he explains them, and why, and what added nations/revolters represent is always well written, interesting, informative, and very organised. :)

An odd request indeed, seeing as dear Trin is part of the Imperator:Rome team.

@DDRJake

Speaking of the HRE, you should consider this as a QOL improvement for the macro builder. Assign diplomats to improve relation with: Electors / All members of the HRE.

Very fitting. This will be added to our QOL list.

I am not often on the forums, but the news of 4k support is AMAZING.
My question to the developers is, must we wait until the end of year patch for 4k?

Indeed, these are changes coming with the European update which is currently slated for the end of the year.

Can some love please be given to Italy? Since this is an HRE-focused patch and practically none of the Italian states have their own mission tree and only a couple even have their own national ideas, I'd really like to see some flavor and uniqueness brought to this region.

Agreed. Italy stands as one of the quadfecta of target regions for this upcoming update and expansion, so Ideas and Missions are a given.

Are you nerfing the second to last reform for the HRE?

It sounds like you are nerfing it.

Make the HRE worth it please. Not make it even less worth it.

HRE vassal swarm, as hilariously OP as it is, is highly enjoyable and not something we intend on stripping down.
 
HRE vassal swarm, as hilariously OP as it is, is highly enjoyable and not something we intend on stripping down.
If that’s the case, you’re going to have to make the HRE tag incredibly powerful via ideas (don’t go the Mongol Empire route), modifiers, and government to make anyone want to give up the swarm.
 
Another QoL:
Would it be possible to have the game “check” for past tags when passing decisions and other things in game? IE I want to form Germany as Prussia, but I want the age bonus. If I form Germany I can no longer take it, so I have to wait for the appropriate age before forming Germany. It’s kind of annoying.
 
@PedroLuiz I’d be interested to hear why you feel the final HRE reform being no way comparable to the penultimate is good as-is. Or at least why you don’t think the HRE tag needs something to at least try to make it appealing.
 
And, once again, the issue is not player ability to convert (historically or ahistorically). It is the AI's inability to do so. The fact that the AI was, indeed, able and willing to convert provinces in previous patches is, indeed, more "historical". The fact that it is now incapable of doing so is, indeed, less "historical".

Generally, I would agree that "historical" arguments are bollocks. But when the AI stops being able to exercise a core game mechanic, and when that failure results in absurdly ahistorical situations (which was not the case under the previous system), then the "historical" argument is relevant. Of course, far more relevant is the mere fact that a change has been introduced which the AI simply can't handle, apparently breaking the mechanic, as far as the AI is concerned.

For the third time, I’m not talking about the gameplay arguments. Those are fine, the AI doesn’t convert. I responded to an argument calling the current system ahistorical and that we should go back. That’s all. Read my lips: I. Don’t. Care. About. The. Gameplay. Arguments.
 
Ah, in that case this is not something we are planning on adding to the Custom Nation Designer. Standard fare for an Idea set, is one NI which contains two bonuses, but there are plenty of exceptions to that very soft rule of thumb.
Not quite sure what is the reasoning here: "Two idea in one slot is normal, so we won't give you the possibility of doing it."

No offence but this argument sounds quite dumb. And dull.

If your concern is balance, just increase the point cost. The 200 points limit mean you can have a decent nation, nothing more. Let those who want to go wild and creative the opportunity to do so.
 
considering they seem to think "reforming Catholicism" and "compromise with the Protestants" is a viable historical path in this dev diary i think expecting them to understand religion in early modern europe is too much

Wasn't Catholicism reformed as a response to the Reformation though? Council of Trent?
 
France, Germany, Italy and The Balkans
For a '"Pan-European patch" which will take an entire year to develop, thats a considerably restrictive area to cover tbh.
Sure, some places are in more need of focus than others, but I was expecting all of Europe to be slightly tweaked, since there are small improvements to be made in pretty much everywhere.
 
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@DDRJake Looking forward to see the new map changes, but will Hungary get at least some love? It can certainly use more attention and it looks like the new update will leave them even weaker than they are now.
 
I am wondering if the European expansion and accompanying patch will have any further support for the Purple Phoenix DLC, and that Byzantium will receive more attention other than just new provinces in the Balkans?
 
You've talked about adding Croatia as a PU of Hungary before (it would be historically accurate,after all) and about adding new provinces to the area. Is this something us Croats can be looking forwards to?
 
The one thing i'd say not to forget is that i don't think Catholicism being "unfair" is a bad thing i.e big countries hog the papacy and cardinals (in game terms :bonuses) as a big push for the reformation was the perceived corruption in the church . I'm up for added mechanics but i don't think it needs to be an out and out buff
 
EU4 is a nation focused game, rather than a character focused one, so we're not big on such things. Advisors, as instruments of state, are about the only people given faces. While you'll see rulers (and all sorts of other characters) in portraits in CK2 and Imperator, they are not going to make an appearance in EU4.

Logic. Good job Paradox.