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EU4 - Development Diary - 25th of September 2018

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Good day all. Today is our second and final dev diary for the upcoming 1.27 Poland Update. Wait, the final one already!?

Yes, we shall be releasing the Poland Update on Monday 1st October. This is, as some will rightfully point out, very swift following Dharma's release. The reason for this is that, in addition to the usual bugfixes and improvements that come along with a post release patch, our Poland update is also bringing EU4 in line with the General Data Protection Regulation. We have set this as our date for ensuring that our games follow these new EU laws. Rather than getting bogged down in the details about the what's and whys of GDPR in our games myself, I instead encourage inquiring minds to read this link.

The long and short of it is that once the Poland Patch goes live, we will be requiring you to read and agree to our privacy policy, which will be displayed to you in the game the first time you load up after the update. A truly painless process.

Things diverge here a little for those who like to play on our older versions. If you are, for example, one of the people playing on the previous versions, anything from 1.4 up to 1.26, you will be in for a rude awakening as your game will no longer be set to that version on Steam. Unfortunately, we cannot legally have those versions available for play as they are not GDPR compliant due to having no capacity for gaining your consent to our privacy policy.

Fret not though, as we have a solution ready for everyone who want to continue playing on old versions. We are have a webpage ready for players to log in with their Plaza account, read our privacy policy and retrieve codes for the old versions of our games. Plug these into Steam and you can continue playing on our old versions to your heart's content. More information here again!

With the joys of GDPR info over, let's get back to looking at the Poland update.

@neondt was kind enough last week to share the bulk of what's changing in the Poland update: Map changes, new ideas, missions, events, Government reforms, even a hulking great Mongol Empire. I'm in a tough position to match such a meat dev diary myself. Let's have a couple of highlighted balance changes and enjoy the Patchnotes today.

Balance changes.

Conversions

Firstly, the removal of religious conversions in territories was by all measures a contentious one. It is certainly our ambition that religious conversion not come with such ease and arcade feel to it. None the less, one particular piece of feedback which truly resonated with me was that people who build religious focused nations whose goal is to combat heresy are unable to do the one thing they are setting out to do. To that end, in 1.27, there are two particular changes being made here:

  • Religious Ideas finisher allow for conversion in territories
  • Territories have a -2% conversion strength
We have other small changes in mind for conversions, but we'll be going into those in due time.

Institutions

Since institutions were introduced, the tech situation in the world was made vastly less divergent. While to a degree we don't want it being a trivial task to roll over anyone not blessed enough to hail from Pisa or Lothian, things were looking a touch too normalized, so a few tweaks are coming in 1.27 to widen the tech gap.

  • Global Trade
    • No longer gain embracement boost from Marketplace, Trade Depot, Stock Exchange because you already get a lot from trade power which these buildings boost.
    • Gain 0.5 embracement scaled from level 3 CoT, 0.1 from Level 2 CoT
  • Manufacturing
    • Restricted somewhat where it can spawn so we don't get it spawning in 5 dev desert province
    • Reduce how much you get on continents where it did not spawn.
  • Enlightenment
    • Restricted somewhat where it can spawn so we don't get it spawning in 5 dev desert province
    • Reduce how much you get on continents where it did not spawn.

Of course for the full changes to digest, here are the patchnotes:

###################
# Free Features
###################
- Added support for Steam Rich Presence.
- New Lottery Election mechanic
- New unique government for Venice
- New Sortition reform on tier 3 that enables Lottery election. (Dharma)
- Added Bureaucratic Aparatus and Appointment by Committee government reforms for republics. (Dharma)
- Removed old Sortition reform. (Dharma)
- Added Arrival of the Kalmyks event
- Added Prussian Confederation event chain
- Added Roman of Moldavia event chain
- Added mission trees for Poland, Lithuania, Romanian Group, Tatar Hordes.
- Added descision to form the Ilkhanate.
- Added Great Mongol State government for Mongol Empire (Free), allowing Banners in primary culture provinces(Mandate of Heaven).
- Added new government reform 'Permanent Marathas Council' for Indian nations with the Maratha estate. +5% discipline and changes Recruit Minister interaction to give a general with +1 shock instead of an advisor. (Dharma)
- Added new government reform 'Governmental Purbias Register' for Indian nations with the Rajput estate. Changes Recruit Purbias interaction to give +5% discipline to Rajput regiments. (Dharma)


###################
# Gamebalance
###################
# Economy
- Disable Charter Company if the country is highly in debt to avoid saving money in other countries.
- Tariffs are now only counted on income from Production, Gold and Trade.
- Tariffs overlord operate on now match how much the CN actually pays.

# Governments
- Added the missing max absolutism malus for republics.
- Increased losing 4 reforms to 7 for Seize Executive Power Reform.
- Increased losing 6 reforms to 8 for Proclaim Divine Guidance Reform.
- Nepotism candidates in elections are now aged randomly between 30 and 50.
- Reduced losing 6 reforms to 3 for Become a Republic Reform.
- Tribals Civil Society Reform now gives additional -0.05 corruption
- Tribals Lip Service Reform modifier reduced to 10% Land Maintenance Modifier.
- Tribals Religious Societies Reform now gives additional 15% Religious Unity
- Bishoprics can no longer have their rulers made into generals at all while the Monastic Orders can have any of their rulers made into a general. The Hochmeister strikes back.

# Units
- Rajput regiments base modifiers changed to -25% drill decay, -50% reinforce cost, and +5% morale

# Other
- Added 0.33 monthly support for local heir on loyal nobility estate
- Switched out Papacy government prestige gain to Prestige per development from missionary.
- Switched out Prestige gain in Glory of Rome of the Pope idea set for -1% Prestige Decay.
- Switched out The Vatican Museums for -10% Dip Advisor Cost(+1 Free Dip Policy for Dharma)
- Vatican Library Administrative Edition now gives -5% administrative tech.
- Vatican Library Diplomatic Edition now gives -5% diplomatic tech.
- Vatican Library Military Edition now gives -5% military tech and 50% army tradition from battle.
- Vatican Library Military edition no longer gives 5% discipline.
- Contamination Detected, initiating Quarantine Protocols.
- Vijayanagari mission 'Divert Trade from Bengal' will not only upgrade CoT's to level 2.
- World Port now gives 0.2% naval tradition decay instead of 0.25 yearly naval tradition.
- Religious ideas finisher now let's you convert in territories.
- Territory provinces have an additional -2 missionary strength malus.
- Dhimmi given provinces now provide less to the overal religious unity. -50% at Neutral, -100% at Loyal.
- No longer gain Global Trade embracement boost from Marketplace, Trade Depot, Stock Exchange because you already get a lot from trade power which these buildings boost.
- Gain 0.5 Global Trade embracement scaled from level 3 CoT, 0.1 from Level 2 CoT
- Restricted somewhat where Manufacturing can spawn so we don't get it spawning in 5 dev desert province
- Reduce how much Manufacturing spread you get on continents where it did not spawn.
- Restricted somewhat where Enlightenment can spawn so we don't get it spawning in 5 dev desert province
- Reduce how much Enlightenment spread you get on continents where it did not spawn.


###################
# AI
###################
# Economy
- Fix AI taking unnessecary loans when recruiting
- Fix AI not disbanding fleets when over force limit
- Fix AI offering no money in charter province action to players.

# War
- Include forts ZoC when recomputing path for unexiled armies
- sieging the wargoal does not give anymore a penalty if the AI is the defender and a peace is offered

# Other
- Fixed indecisive colonisation/settlement growth planning and budgeting AI


###################
# Interface
###################
# Country
- In subject view, clicking on the shield of a trade company will center the map on that trade company.
- Parliament issues now have a scrollbar so you can see the entire effect of some of the issues.

# Icons/Art
- Cleaned up gender icons to look a bit clearer.

# Other
- Add history entries when a province is subject of Charter Company diplomatic action.
- Battles involving condottieri should pop up the combat view.
- Do not show the automatic transport dialog if trying to move during battles.


###################
# Usermodding
###################
# Effects
- Can no longer set dynasty on republican leaders in define_ruler effects. Dynasty argument is reused to let you set last name now.
- Added add_next_institution_embracement_scaled which behaves like devving in a province
- Added adm_power_cost, dip_power_cost, mil_power_cost effects & triggers that scales with the power cost modifier
- All Variable effects can be defined with `= { var_name = value }` now.
- Added set_base_tax, set_base_production, set_base_manpower effects

# Modifiers
- Implemented monthly_support_heir_gain modifier
- Added new modifier that increases how much PP you get from an insult.
- has_banners modifier now will work for every country and is no more limited to Manchu
- Added static modifier that is applied to all territory provinces.
- Added local_religious_unity_contribution modifier.

# Triggers
- Added has_unembraced_institution trigger.
- All Variable triggers can be defined with `= { var_name = value }` now.

# Other
- Can now access exiled monarchs in localisation
- Can now define the age range of a ruler
- Can now flag a government reform that it triggers elections upon death.


###################
# Script
###################
# Decisions
- Added decision to form the Mongol Empire
- Added decision to restore the Ilkhanate as a March
- Moving the capital to St. Petersberg will now upgrade its Center of Trade level.

# Events
- Added option to 'Cultural Ties Weakened' event to convert to American primary culture. First option now adds American as an accepted culture.
- Rewrote Vlad the Impaler event. Vlad will now appear more regularly as a ruler.

# Ideas
- Added Chernigov national ideas
- Added Crimean national ideas
- Added Ilkhanid national ideas
- Added National Ideas for dynamic Cossack nations
- Added Rigan national ideas

# Setup
- Added the Mongol Empire and Kalmyk tags
- Poland now accepted Ruthenian culture in 1444

# Other
- Added new free and possible policy modifiers as custom ideas
- Added startup screen for Wallachia and Moldavia
- Added startup screen for the Tatar hordes
- Transoxiana is now a slightly different shade of blue


###################
# Bugfixes
###################
- Fixed CTD when when loading old saves with owned provinces changed to wasteland in later version
- 'Japan Discovered' event now allows for Anglicans
- 'Missionaries in the Spice Islands' event now converts some provinces in the Spice Islands to Catholicism
- Added fallback requirement for VIJ War Plunder mission
- Added missing % sign to Nobles of the Robe tooltip
- Added tooltip for Conform to Template view when province is not controlled by you or your overlord
- Added tooltip to Italian Wars event explaining that relations with Spain will be worsened.
- All subsidies are now canceled when going bankrupt
- Anglicanism will no longer spawn in a country that is a junior partner in a PU
- Any siege is now ended when abandoning a colony
- Apply local autonomy penalty from estate removal after it been removed.
- Aristocracies and Hordes once again have access to Aristoractic ideas
- Army Professionalism parliament bribe now costs 2 army professionalis rather than 200
- Assigned Cayenne to correct colonial region
- Aurangabad modifier from Mughal mission now gives local rather than global development cost.
- Can no longer become an Iqta as an Indian Sultanate (no Dharma)
- Can no longer form Mughals as the Celestial Emperor
- Can no longer get Talented and Ambitious Daughter event with States General reform
- Can now hear elephants in battle without Dharma enabled if you have any Dharma unit pack enabled
- Changing to and from Steppe Horde government with Dharma will now change your tech and unit group to and from the nomad group.
- Colonial subjects are now blocked from fabricating claims overseas
- Corrected province highlighting in VIJ mission 'South Indian trade'
- Countries in Random Setup that get specific tags can no longer get reforms unique to those tags
- Dimitri event for Russia will no longer fire if country is a junior partner in PU
- Election event will use correct pronouns if current ruler is female.
- Event option to cede Goa to Portugal will no longer be available if a player owns Goa
- Event to pick Dutch Republic now removes Parliament reform if it has been picked
- Event to remove Free City reform now fires correctly
- Events that change government type refund some reform progress
- Fix the automatic transportation feature
- Fixed CTD when selecting abandoned colony with invalid siege
- Fixed Eat Your Greens and The Ostenders achievements being completable by any nation despite not being visible.
- Fixed Gujarati Textiles mission applying wrong trade goods size modifier
- Fixed Kiowa culture not being on map
- Fixed Mughal Open China mission attempting to reward local goods produced modifier to the whole country.
- Fixed Question of Rights event being able to take land from own colonial nations
- Fixed Sleepless in Seattle achievement requiring wrong province. Seattle is actually in Salish province.
- Fixed Trade Company Region not updated on Trade Nodes after loading save, leading to CTD trying to access deleted memory
- Fixed Unite Japan decision tooltip claiming that Daimyos will become Feudal Monarchies
- Fixed Vaishyas estate event using country instead of province flag, prevent modifiers from being applied
- Fixed breaking to rebels sometimes causing an extra stab hit, especially as the Pope
- Fixed changing away from Muslim as Feudal Theocracy without Dharma not giving new government
- Fixed city placement in Garwhal
- Fixed decision to convert ruler religion being available to junior union partners
- Fixed event allowing female consort for female ruler
- Fixed highlighting issues in Bahmani mission Persianate Empire
- Fixed missing title text for Mamluk event 'The Emissaries return with good news'
- Fixed spelling of Minnesota area
- Fixed wrong culture name in nation designer trigger for Gond Kingdom
- Fixed wrong institution in Cabinet of Curiosities event
- Fixed wrong legacy government given in election event for tribes
- Fixed wrong mission icon for Taungu mission Annex Prome
- Foreign Talent event will no longer fire for subject nations
- Forming Egypt now gives claims on unowned provinces in the Egypt region
- Forming Great Britain now always completes the War of the Roses mission
- Forming Ireland now requires owning all of Ireland. Decision now refers to areas instead of provinces.
- Forming Japan now disallows the Japanese gov reforms (Shogunate, Daimyo, Ind. Daimyo)
- Forming Qing decision description no longer refers to having already united China
- Forming Rajputana or Marathas now sets tech and unit group to Indian
- Forming the Mughal Empire will now enact unique Mughal government reforms up to the currently unlocked reform tier.
- Forming the Mughals with States General reform will now remove that reform
- Gujarati event 'An Embassy to the Ottoman Sultan' now only fires if Portugal owns a province in India
- If you don't have elections, taking reforms that gives you duration time no longer gives you term election.
- Indian Sultanate reform no longer invalid when switching capital outside of India
- Jain and Hindu Merchant Community event no longer affects Jain loyalty twice.
- Janos Hunyadi now has fixed stats and appropriate age
- Junior monarchies in a personal union under a non-monarch will now have their own legitimacy instead of being stuck at 0. (Yes there are very strict specific circumstance where non-monarchy can have a PU)
- Korean mission "Conquer Huncun" reward is no longer redundant. Adds claims needed for next mission.
- Land of Churches mission will now accept either churches or cathedrals in any arrangement
- Mewar mission Rajput Trasde Guilds now completable with any set of estates
- Move Capital to Pegu mission now requires Pegu to be the capital.
- Natives no longer use legitimacy mechanic
- No Dharma - Indian Sultanates can no longer Indianize their Sultanate
- Novogorod mission now gives claims on Vologda
- Only provinces within the country border (or the non-tributary subjects' ones) can be released in a peace deal.
- Orangist candidates no longer get double names. They should simply be Van Oranje now.
- Piety change when declaring war as Muslim now refers to Mysticism as well as Legalism
- Primitives are no longer able to select Naval Doctrines
- Qing now uses 'Empire' government name at rank 3 instead of 'Khaganate'
- Random events no longer give reform progress to primitives
- Reduce Champaner mission now requires a core on the province
- Reduced size of mission tooltip for Bengali Clear the Delta mission
- Releasing Deccan from Mughal mission should now give Deccan a government
- Remove Presidential Dictatorship reform when dictator dies and a new republican leader is elected.
- Removed references in several events to old center of trade modifiers
- Removed remove_non_electors_emperors_from_empire_effect from some Dharma formables
- Rulers given by pretenders and events now add +200 support for monarchists with the States General mechanic
- Sweet Home Qaraqorum, Ganges Khan and Maharana Pratap achievements no longer allow custom nations.
- Tartar and Altaic nations with Tribal government type can now pick Steppe Horde
- The Anjou Claims event now gives a claim on Abruzzi
- The effects of Rise of a Despot event now happen immediately rather than after choosing the option
- Unite Japan mission now requires direct ownership of most of the Japan region.
- When playing without CoC, a tooltip will now inform the player that The Janissaries event will fire in 12 years when enacting the Devshirne System decision.
- Will no longer swap mission trees when forming an Indian nation without unique missions except for Punjab
- players cannot anymore create infinite-points custom nations exploiting the play button enabled while confirmation modal is visible
- Fix OOS caused by not updating religious school modifiers
- Remove invalid reforms on tag switch
- Fixed Daimyos sometimes having two vassals
- Fixed papacy not being restored when releasing PAP as vassal
- Education of Daughters custom idea is temporarily disabled because of unforseen bug right before release, will be returned as soon as we can.
- Fixed so One King To Rule achievement requires 50 absolutism. Should now be possible for people not owning Dharma to get the achievement.
- Fixed bug where define_advisor was not creating advisors
- Fixed trade league disbanding after forming a new nation.
- Fix raze tech power decrease being uncapped
- Can no longer scorch earth with exiled units.
- Fix primitives being able to select Naval Doctrines
- Junior legitimacy no longer affected by dynasty change in overlord.
- Junior legitimacy will no longer be reset on monthly if overlord is not a monarchy.
- Former tributaries shouldn't be considered ex-subjects when going at war against their overlord.
- Shogun can no longer move their capital to prevent bunch of nasty bugs with that.
- Supply Convoys policy increased to 0.2% liberty_desire_from_subject_development from 0.02%
- Fixed Revolutionary governments losing all reform progress. They will now get reform progress as if they had switched using reforms.
- Mewar Never Changes achievement now visible to any nation that can access its mission tree
- Fixed broken Combat role bonus modifier for sieges with blockade.
- Fix game not exiting properly on Alt.-F4 when music player is open.
- Human should now be removed properly if player drops and ingame lobby does not exist.
- Fix alert about AI team member wanting to break alliance
- The seller of a province in Charter Company will gain inflation like province selling, but only based on the amount of money gained (not the administrative costs).
- Fixed exploit where Europeans could get Trade Company Trade Goods bonus in their own province.
- Optimized code that generated the weather texture.

You can look forward to the 1.27 Poland Patch this coming Monday 1st October!
 
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Locking old patches behind binding the account to the Forum is ugly, but I guess required by GDPR
Are those codes unique each time u downgrade, or are they the same for all players globally ?

Slowing down global trade is a good thing, in general, slowing down institutions is always good to make the game more acurate, and to compensate for all the extra institution spread that has been added to the game

"Tariffs overlord operate on now match how much the CN actually pays."
So are Colonial nations now permanently bankrupt ?
Since with 100% tariffs + 70% tariff efficiency they pay way more than there income

Did u at least fix, that colonial nations delete fort's if they can't afford them ?

oh and Trade company's still stay overpowered
 
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Well that was different than I expected of the revert religious conversion change. I look forward to see what you can come up as a better solution in the future.

Edit: Apparently people are misunderstood this comment... I envisioned a different approach to allowing the religious conversion in territory. Not a flat -2% penalty.
 
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  • Religious Ideas finisher allow for conversion in territories
  • Territories have a -2% conversion strength
That’s all I needed. Thank you. It’s a good compromise and I appreciate it.
 
@DDRJake , do you plan to do a dev-diary in the future about the direction that you want EUIV to go?
 
Oh geez, I'll have to hurry up with my Mewar run! :eek:

I'm happy about the compromise about conversion - I've tried a Religious Bengal/Hindustan run in the current patch and while it did kinda work with some heavy vassal play, it was simply not a fun way to play anymore.

blessed enough to hail from Pisa or Lothian
I understood that reference! :D
 
I haven't read the patchnotes, but I like the religous changes. IMHO, and everyone please chime in, Humanist will still be "better," which is a BAD word in strategy games. Humanism gives reduced nationwide RR, less seperatism, and +3 tolerance to all who aren't your faith. In comparison, religious gives +1 to TF tolerance and cheaper stability. I think that a nation that has taken religious ideas should be more stable, long term after conversions of course, than a humanist one. It's a trade off and while there is lowered RR from humanism, if you have low legitimacy, bad events etc. it could be bad for your empire. Basically, can you guys please add more true faith tolerance to religious to make it at least somewhat balanced?
As far as 1.27, thank you guys for the free updates adding more flavor and features. @DDRJake Who is eligable to form the Ilkhanate? Sorry if it's posted. :)