1. The time has finally come!


    At long last Hearts of Iron 4 is finally released! Will you follow in the footsteps of history or will you make your own path as you take on the world in the most epic World War II strategy game ever?
  2. Stellaris is here!


    Explore a vast galaxy full of wonder! Make space great again by leading your people on a journey to the stars and beyond! Will you wage war, be diplomatic or perhaps both? The choice is yours!
    Finally!

  3. Make your own 3D models


    We are proud to release the Clausewitz Maya Exporter. The tool that will allow for you to create your own 3D models to use in your mods for newer Clausewitz games. It has full support for Stellaris and Hearts of Iron IV, and partial support for EU4 and CK2. Free to download for all Paradox Accounts!
  4. It's fun being evil!


    The great war is over and evil was triumphant. Now it's up to you to inspire loyalty, disgust, or fear as you roam the world searching for glory!
    Tyranny is planed to release in 2016

East vs West Developer diary 1 - Cold War At Your Command

Discussion in '[Cancelled] East vs. West' started by Lennartos, Nov 27, 2012.

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  1. Lennartos

    Lennartos BL-Logic
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    Did your parents ever tell you that you would grow up to become a prominent, illustrious leader? Has that not happened yet? Never fear!
    The developers of East vs. West would like to welcome you to the Executive Branch!

    East vs. West: A Hearts of Iron Game will let you control a nation during the recent past, leading it through the remarkable time of the Cold War. Nuclear weapons, politics, the space race, spies, guerrilla warfare and the delicate art of diplomacy, this is not a game, THIS is personal.
    With East vs. West, we are definitely aiming for historical accuracy and the sense that you are immersed in the great dramas of the past, but as always, how you handle this history and the choices you make within the main plots and themes is entirely up to you as a player. History is in your hands - we just supply you the tools, in a wonderful, customizable world. Even if you use those tools to lead the world down the path of the unthinkable, the destruction of humanity. Players can edit large parts of the game content and play their favorite historical moments with up to 32 friends, rivals or even bitter enemies.

    Our Cold War connection
    BL-Logic has had the privilege of collecting some of the sharpest independent graphics artists, developers and coders from the grand strategy genre to work in cooperation with Paradox Development Studio. The Cold War is a challenge that we really wanted to take on, because it gives us chance to create a game about an era that many players have actually experienced a small part of – and if not, it is surely in their parents’ living memory. The game development team has this special relationship to the Cold War, since many of us can still remember the Iron Curtain and the end of that time. We can remember sitting in front of the TV and watching the Germans climbing over and onto the Berlin wall to destroy it, and how people wept with joy when the country was united again and Soviet domination removed from Eastern Europe. The Cold War era is so close to our time that it's hard not to think "What if ..."
    Our world today could be very different if leaders had chosen different paths at critical moments...

    Your Game play
    berlin.jpg
    The action is really centered on three great stages that transpired simultaneously and that defined the era.
    First, we have the overarching story of two superpowers struggling for hegemony; you have the standoff in Europe between NATO and the Warsaw Pact, the competition for allies and bases around the world and the nuclear threat.
    Second, we have the era of decolonization with wars of liberation, Europe surrendering her colonies and how these new nations, like Vietnam or India, were caught in the battle between East and West. Finally, the cauldron of the Middle East, where oil wealth, the birth of Israel and the rise and fall of Pan-Arabism transforms the Cradle of Civilization into a region where international games are played for the highest stakes

    All of this will add up to a game that will give you new ways to think about power and prestige, as old patterns give way to new realities. Will you focus on diplomacy and try to get allies through the establishment of good relations and strong trade agreements? Will you try to stay neutral in the conflict between the superpowers or put your faith in the United Nations? As a democratic state, can you see to it that elections are decided in your favor while improving the lot of your people? Are you just hungry for war and content to let the weapons do the talking in order to take what you consider to be yours? How far will you go if you know that one wrong move could lead to World War III? Can you win a nuclear war? Maybe you'll be the first to conquer space and earn the respect of all nations.
    As John F. Kennedy put it, "Ask not what your country can do for you - ask what you can do for your country."
    And we’ve made sure there are lots of things you can do for your country.:)

    nukes.jpg

    Upcoming Development Diaries
    To help you carefully consider all of your options, we will be presenting Developer’s Diaries every month up until the release in Q2 2013.
    Thank you for taking interest in this general overview of East vs. West: A Hearts of Iron Game. For the upcoming developer diaries, we will go in-depth about the game features and details. In the next developer diary we will explore the new map. We’re very excited about the game, and we look forward to seeing you on the Paradox Plaza forums. Keep an eye out also for the Developer Introductions and the competitions connected to those.

    Duck and cover,

    Lennart Berg & Gellert Keresztes
    Project leader & Game Designer


    For more instructions on what YOU can do please visit this link and talk to your neighbors and friends.
    http://www.youtube.com/embed/IKqXu-5jw60

    PS.
    For more info, stay tuned at the forum or follow us here:
    Facebook: http://www.facebook.com/Heartsofiron
    Twitter: http://twitter.com/HOI_Game

    EastvsWest_AHeartsofIronGame_AlphaScreen4.jpg EastvsWest_AHeartsofIronGame_AlphaScreen5.jpg EastvsWest_AHeartsofIronGame_AlphaScreen3.jpg EastvsWest_AHeartsofIronGame_AlphaScreen1.jpg EastvsWest_AHeartsofIronGame_AlphaScreen2.jpg

    [video=youtube;LD4__jlhWo8]http://www.youtube.com/watch?v=LD4__jlhWo8[/video]
     
    Last edited by a moderator: Nov 27, 2012
  2. Avindian

    Avindian People's Commissar of the Navy Demi Moderator
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    Awesome! The mushroom cloud graphic is particularly satisfying. :)
     
  3. vanadio

    vanadio Duke of Abrantes
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    This is so awesome!!!!!! I want more and more...

    And its good to see that you added dynamic tabs, like diplomacy in vic2 :)
     
  4. Samilou

    Samilou General
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    Use of nuclear weapons on West Berlin seems quite irrational and implausible considering it had no credible defence in RL. It was not intended to be defended (other than on a limited scale for symbolism so that it cannot be turned into a parade for propaganda purposes). I hope there will be no cap on economy points or any other economical indicators, the "nice" round number of 10 economy points on Tokyo just one year after the devastation of WW2 seems worrying, not only in terms of accuracy but also regarding the nature of the economical system in the game. In fact I disagree with the entire concept of abstract and unimmersive indicators such as points where more interesting naming can be applied, ones that are closer to reality. You can use HDI index for general living standards for example - even though it was not invented yet in 1946...
     
  5. Persiani

    Persiani Captain
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    Seriously reading this development diary got me all hyped up. More hyped up then I was when I heard of EU4 was in the making. Seeing how we got trade, war and diplomacy its just badame amazing!

    keep up the good work paradox specially the developers on East vs West
     
  6. Avindian

    Avindian People's Commissar of the Navy Demi Moderator
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    One quick question as I more carefully review the screenshots: what's with the digital clock in the upper left? It's not the in-game time, since there's a different spot in the GUI for that. Can you say?
     
  7. nimrod123

    nimrod123 General
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    at a guess the doomsday clock (google it, its real)
     
  8. LordTempest

    LordTempest The Best Kind of Correct
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    I hope we'll have Democratic HoS and HoG's by launch...
     
  9. Lennartos

    Lennartos BL-Logic
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    Indeed its the doomsday clock like nimrod said.
    Its usage is like in real life - how close are we to a situation where no one can back down anymore...
     
  10. Damiank

    Damiank Corporal
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    I'm very interested in this game - I think it has great potential.

    I worry, though, that it may be as impenetrable as HoI3. At least, for me, I found the game to be so difficult to even know where to begin. I can handle the other games, but not HoI. And this looks very, very similar.

    CK2 is a good example of Paradox making their new games more accessible - will this game have a similar level of accessibility?
     
  11. Cybvep

    Cybvep Field Marshal

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    I guess that all those values we see in-game are placeholders?
     
  12. nimrod123

    nimrod123 General
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    probally not :(, its pretty much a ultimate mod of HOI3, as they have the .exe code for HOI3
     
  13. RedRalphWiggum

    RedRalphWiggum Bitmapmedivh
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    Looks amazing.
     
  14. Leonaru

    Leonaru East vs West developer
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    It's as much of a mod of Hearts of Iron III as Europa Universalis III, Victoria II and Crusader Kings II are.
     
  15. murlocmancer Colonel
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    YES!!
    So monthly Developer Diaries and not weekly but I will take what I can get :D
     
  16. FOARP Field Marshal
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    Except CK2 used an upgraded version of the same engine. Haven't you ever heard something about not judging a book by its cover?

    PS - this game's looking more epic than ever. I still have no idea how they're going to deal with conflicts like the Vietnam war however - the biggest battles only had a division or so on each side, and most battles (Operation Junction City for example) simply ended with the NVA/VC fading away through US/ARVN lines. I'm not overly crazy with the way nukes have been abstracted away so as to be nothing more than very big bombs, but if making a more true to life simulation would have resulted in the game becoming overly complicated and late then I can see why this happened - but all but the smallest nukes falling on West Berlin should have negative consequences for East Berlin.
     
    Last edited: Nov 27, 2012
  17. MasterOnion

    MasterOnion Captain
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    i can't wait to nuke some americans and commies
     
  18. LodovicoAriosto

    LodovicoAriosto Field Marshal

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    if this game retains complexity of the awesome HoI3 combat system and on top of that, diplomacy, politics, populations etc. will have deeper mechanics then I think this could be the goddamn friggin' holy grail of grand strategy if you ask me. EvW so far looks like a mature material for hardcore players, begone Crusader Kindergarten 2.

    I only hope EvW replaces the parodic quasicyrilic Eastern bloc font with something like this:

    [​IMG]
     
    Last edited: Nov 27, 2012
  19. Lord Finnish

    Lord Finnish Megas Domestikos
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    Looks really nice, keep up the good work.
     
  20. Berkis

    Berkis Major
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    Getting more intrigued. No single focus, less war and more diplomacy and espionage, - excellent, thats natural niche of E.v W.
     
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