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Very easy is a +50% fertility bonus and -0.5 enemy morale. I think you can just mouse over the difficulty setting while in-game and it will tell you. Failing that go check it up in the files.
 
as found in the static modifiers text

very_easy_player = {
fertility = 0.5
land_morale = 0.5
}

easy_player = {
fertility = 0.25
land_morale = 0.25
}

normal_player = {
}

hard_player = {
}

very_hard_player = {
land_morale = -0.25
}

very_easy_ai = {
land_morale = -0.25
}

easy_ai = {
}

normal_ai = {
}

hard_ai = {
land_morale = 0.25
naval_morale = 0.25
global_tax_modifier = 0.25
levy_reinforce_rate = 0
very_hard_ai = {
land_morale = 0.5
naval_morale = 0.5
global_tax_modifier = 0.5
levy_reinforce_rate = 0.1
 
Odd, my game clearly has a red negative for very easy setting that makes the AI have less morale. Who knows, maybe I have become colour blind in the past 2 days?

Also, I just want to add that extra fertility does not make the game easier. it makes your dynasty less likely to end but the game is hard with all these potential pretenders running around.
 
as found in the static modifiers text

very_easy_player = {
fertility = 0.5
land_morale = 0.5
}

easy_player = {
fertility = 0.25
land_morale = 0.25
}

normal_player = {
}

hard_player = {
}

very_hard_player = {
land_morale = -0.25
}

very_easy_ai = {
land_morale = -0.25
}

easy_ai = {
}

normal_ai = {
}

hard_ai = {
land_morale = 0.25
naval_morale = 0.25
global_tax_modifier = 0.25
levy_reinforce_rate = 0
very_hard_ai = {
land_morale = 0.5
naval_morale = 0.5
global_tax_modifier = 0.5
levy_reinforce_rate = 0.1

Where is this static modifiers text file? I'd like to adjust the "hard" setting to be a little less hard, but more challenging than normal.
 
OK I found it though the values are different than originally posted.

The values I see here:

Code:
hard_ai = {
	land_morale = 0.25
	global_tax_modifier = 0.1
	levy_reinforce_rate = 0.5
}

Are those actually?

hard ai
land morale = +25%
global tax modifier = +10%
levy reinforce rate = +50%
 
OK I found it though the values are different than originally posted.

The values I see here:

Code:
hard_ai = {
	land_morale = 0.25
	global_tax_modifier = 0.1
	levy_reinforce_rate = 0.5
}

Are those actually?

hard ai
land morale = +25%
global tax modifier = +10%
levy reinforce rate = +50%

yep thats what it means
 
Is there a way to insert a relationship bonus for ai into these settings?