[Dev Team] stellaris_test beta branch updated to 2.2.3 with many new fixes [checksum 1960]

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Jamor

PDS Producer
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Hi all, Jamor here. We've been busy little bees working to crush as many bugs as possible before a bit of a holiday break, and so today I'm happy to present the latest version of the stellaris_test beta branch on Steam. 2.2.3 is an optional patch for bold individuals who are willing to surf the wave of hot code in order to get the latest changes and help us produce the best possible release version.

We've put in a speculative fix for performance issues some are experiencing...performance stuff is annoyingly vague and difficult to debug, but hopefully you see improvement. Please share your results, as we can't replicate every combination of drivers and hardware locally. Another highly-requested thing we worked on was trying to correct infinite resources exploits from the galactic market. Give them a shot and tell us how we did.

2.2.3 is also the new live version on GOG and Paradox Launcher.

As an extra incentive to try out our test build, we're offering you first access to the "Legion" set of 6 new empire emblems:

image (3).png


#################################################################
######################### VERSION 2.2.3 ###########################
#################################################################

######################
# 2.2 ‘Le Guin’ Free Features
######################

* Added the new "Legion" flag set, with 6 new flag emblems
* Added a new decision to stop or continue Robot, Droid, and Synthetic Pop assembly, and made this work independently of organic population controls
* Added Nanite Actuators edict, which increases research speed
* Null Void Beam now has its own icon

###################
# Balance
###################

* Zro is now significantly more likely to appear in the galaxy, although still being very rare
* Planetary modifiers now affect the district cap for mining/farming/generators if they affect its output
* Nexus Districts now provide 1 tech drone job and 1 maintenance drone job
* Machine empires no longer start with a maintenance depot
* Maintenance Drone effect on amenities reduced from 5 to 4
* Fanatic Purifiers can no longer draw the Uplifting or Xenomorph Armies techs. Devouring Swarms still can, because sapience enhances the flavour of your food
* Set minimum market fee to 5%
* Removed bulk discount on Internal and Galactic Market
* The dense urbanization of city planets is repellent even to the Worm, and it will no longer take them into its nuclear embrace (Ecumenopolises excepted from Tomb Worldification)
* Fixed Tomb Worlds created by the Worm not having any planetary districts at all, as harsh and brutal and heavy metal awesome as that was

###################
# UI
###################

* Fixed superfluous line break in technology power number in federation view, if over 4 digits
* Fixed truncation of fleet capacity display when it gets to 4 digits
* Fixed incorrect doubled amenities value displayed when viewing the tooltip of a strata
* Fixed missing description in market fee tooltip
* Fixed stability tooltip for Gestalts
* Fixed Deviancy stat being listed as "Crime" when a Criminal Heritage empire views the worlds of Gestalt
* Fixed pop status icon being misaligned in Resettlement view
* Fixed trade value text not being wide enought to display 1000+ trade value
* Fixed so that monthly trade resources dont overlap with the amount box


###################
# Performance
###################


* Made some changes to trade calculations that should improve performance

###################
# Modding
###################

* Added define for minimal trade fee on market
* Added define for max base amounts that can be traded in one single trade

###################
# Bugfixes
###################

* Xeno-Zoo no longer wrongly available for nonstandard empire types
*Disabled replacement of buildings the planet cannot currently support
* Fixed missing flavour image on the completed Strategic Coordination Center
* Fixed martial law decisions staying permanently activated on planets captured in war by empire types that cannot use the martial law decision
* Exalted Priesthood civic now properly increases unity output for all priest jobs
* Fixed some Planetary Features getting deleted when terraforming to Gaia World
* Fixed superfluous line break in technology power number in federation view, if over 4 digits
* Fixed truncation of fleet capacity display when it gets to 4 digits
* Added missing localisation for Voidspawn planet rift deposits
* Fixed broken "go to" option for the Enigmatic Cache
* Added a missing response text for enigmatic cache interaction
* Fixed literally unplayable typos and grammatical/formatting errors
* Fixed egalitarian faction "free movement" issue referring to a concept that no longer exists ("Core Worlds Access")
* Fixed a nasty one where you could start building an ecumenopolis, then have all the progress lost and no resources refunded if the planet gained an extra district by event/tradition/etc
* Fixed Nerve Stapled not giving the correct 10% bonus to resource job production
* Fixed the weight of the Mega-Engineering tech not being increased by having any of the new megastructures within your borders
* Added a more robust fix for galactic market buy and sell exploits
* Fixed a wrongly appearing monthly trade deficit alert appearing if you max buy price was set lower than the current market price
* Fixed misleading phrasing of claims opinion modifiers that swapped the places of the claimant and the claim...ee? Is that even a word?
* Fixed restoring an Interstellar Assembly not granting the intended opinion modifier
* Underground trade zones now give drone jobs for gestalt empires, and the Portal research zone now correctly switches job types if the planet changes hands between gestalt and non-gestalt empires

As you can see it includes a ton of fixes that we didn't want to keep from you over the holidays, so please give it a spin if you're interested. We're going to keep updating this branch in the new year as useful batches of fixes become available . Don't be alarmed if a particular fix of interest to you isn't in right away: we'll keep iterating on it in this way until we have the definitive 2.2.x version. As always, we value your support, and have fun with 2.2/MegaCorp!

Please note stellaris_test is an opt-in patch. You have to choose to activate it.

Steam library -> Right click on Stellaris -> Properties -> Betas tab -> choose "stellaris_test"
 
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