I would like to talk a bit about the depth of culture. It was for me a rather blatant weak point of CK2 that there was not a deeper dive into the cultures. The only differences were some minor laws changed and some choices for specific cultures. In the end religion and societies had more impact than culture (which is also accurate for the time, but there are still issues if your liege is suddenly of a different culture). I would really love to see some depth in that direction. And not just peasant rebellions or some modifiers if you convert to a different culture.
I would also like to have more choices regarding culture conversion. For now you only have the choice to either assimilate them to your culture or convert to a different one. Which from time to time I found extremely funny (like a Finnish crusader duchess of Alexandria wearing a heavy fur hat, come on it has at least 30 degrees and the furs kill you; mam at least lock certain clothing to certain terrain). I would therefore propose different methods to keep it differentiated and do not have to attempt to assimilate other cultures borg-style.
Remarks of FondMemberofSociety:
I would also like to have more choices regarding culture conversion. For now you only have the choice to either assimilate them to your culture or convert to a different one. Which from time to time I found extremely funny (like a Finnish crusader duchess of Alexandria wearing a heavy fur hat, come on it has at least 30 degrees and the furs kill you; mam at least lock certain clothing to certain terrain). I would therefore propose different methods to keep it differentiated and do not have to attempt to assimilate other cultures borg-style.
- If you hold regions with a different culture, they tend to rebel from time to time and there I would propose an additional solution. Let these regions have a vassal of their own culture. You can either invite one from another country to govern these lands or via a different choice. The effects would be reduced peasant revolts and the new vassal line being extremely loyal, despite different culture, for a certain amount of time (and if you sway them for even longer). Also, they won’t convert as long as they have a ruler of this culture.
- More Melting-Pot options. I would keep the historical ones (like the Scottish and the Russian one), but it would be sweet to have custom melting-pots too (mostly for the player and not for the AI). It should also be possible with the new portraits as well as the portrait features isn’t locked on the painted ones. For example, if you as a Norse ruler invade the Kingdom of Maghreb (looking at Haesteinn of Nantes) and won’t convert to the local culture or try to assimilate them after a long period of time (at least a few generations or over 100 years) you should have the choice to create a melting-pot culture. Also, it could go to a more unique attempt of creating an Outremer culture that also takes your heritage in consideration (for example a French Outremer will look different than a Swedish or a Berber one).
Remarks of FondMemberofSociety:
- Culture conversion should happen fastest in your demense, slightly slower in your same-culture vassals' demense, and basically not happening in your other-culture vassals' demense; same goes for the forming of melting pots;
- Culture should be as as important a unstablizing factor as religion, this not as much, as religion was more important, but it should be still a factor for two completely different cultures clashing at each other (Cultural Depth)
- Culture depth - as a individual mechanic - would decide if the conqueror manages to spread own culture, or if conqueror forms a melting pot/converts to local culture; case in point like the Romans after taking Greece, and the Mongols after taking Persia (Ilkhanate rulers were Muslim from some point on)
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