Crusader Kings II - 2.4.2 OPEN BETA PATCH - NOT for problem reports! [checksum AJJW]

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Birken

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Since the weekend is coming up and there's no way for us to do proper QA on the patch before then, we've decided to make it available as an opt-in beta in steam called "beta".
We've done some quick tests to see that it's actually playable, but as always with a beta it's use at your own risk. That said, it should solve a lot of issues that's been had since release like the missing CoA and many portrait problems.
If you encounter any new bugs with it, please go ahead and report it in the bug forum, but remember to include the version number, including the checksum (since the proper 2.4.2 also will be 2.4.2) read this post for more info: https://forum.paradoxplaza.com/foru...n-number-in-the-topic-will-be-deleted.818060/

The changelog of this version might be incomplete since a large portion of the team got sick yesterday and haven't recovered yet.
2015-07-17 v2.4.2
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MAJOR:
- Fixed a bug that could lead to game crashing on resigning.
- Fixed a bug where many coats of arms were black when running the game without CoA DLCs.
- Old mongol face pack no longer overrides the mongol unit pack.
- Byzantine portraits now show correctly with the dlc

MINOR:
- Fixed province occupation logic which sometimes incorrectly prevented some clan interaction from being valid.
- The occupation condition for the split clan interaction and the absorb clan interaction now apply only to the directly owned provinces.
- Fixed an issue where combat events could fire for the wrong characters.
- AI controlled Golden Horde, Chagatai or Mongol Empire will no longer take the decision to change government from Nomadic Government.
- Added crusade weights for Reformed Norse in their homeland kingdoms.
- Added console command set_government <government tag> <optional character id>.
- Added console command max_tech <optional province id>.
- Added console command remove_settlement <barony or county key>.
- Fixed bug where the call to arms alert was visible when no ally could be called to war.
- Nomads can no longer use the 'Make Primary Settlement' decision in their capital.
- Nomads can now always use the change government decisions in minor holdings if they own the county.
- It is now possible to move capital if being merchant republic if moving from a province without a port to a city in a province with a port.
- Unplayable religious heads will now properly be theocracies.
- Fixed bug where duplicate family palaces were generated when forming a merchant republic and having merchant republic vassals.
- Patricians are no longer spawned from your vassals when becoming a merchant republic if there is already an existing merchant republic in your realm.
- Family palaces of vassals patricians are now properly removed when the liege of the doge becomes a merchant republic.
- Added trigger num_of_government_vassals.
- It is now possible to access the splash screen with culture, religion and government features in the interface by clicking the Features button just to the right of the character portrait.
- Removed the "part of continent" tooltip when hovering provinces in the British isles.
- Fixed bug where republics could build tribal holdings.
- The observe button is now always shown when being an observer and having a character selected.
- It no longer costs prestige to attack your suzerain.
- The government splash screen now also mentions the governments tribals and nomads can change to, and that nomads can pillage settlements and abandon provinces.
- Fixed bug where technology locked laws where shown twice in the technology tooltip.
- Added missing localisation for technology locked governments.
- "s" and "g" will no longer change mapmodes if there is a unit selected.
- Blocked trade route graphical glitch fixed.
- Unlanded characters getting a title due to wars or inheritance will now try to preserve previous holder's government.
- Attrition information is no longer obscured by other interface elements when the unit is sieged.
- Customized nomads won't start with an extra army in an invalid province anymore.
- Nomads created by splitting a clan have larger map color variety now.
- Fixed a bug when the top menu would hide after disbanding troops and opening the law view.
- "Become Genghis Khan" decision can't cause some vassals to go independent anymore.
- Doge's heir respect value is now shown correctly in the repulic view.
- Fixed a bug that prevented multiplayer games from being started when observers were present.
- The host can be an observer in multiplayer games now.
- Fixed a bug that sometimes caused capitals to move on inheritance.
- Patricians don't give their newly built trade posts to their vassals anymore.
- It's no longer possible to start an invalid trade post construction.
- Provinces that only contain third-party holdings can be now occupied the same way as empty provinces.
- Reinforcement cost of prestige-based retinues is now set to zero if the owner doesn't have any prestige.
- Various event fixes.
- fixed bug where army movement arrow would stop showing progress
- Nomad clans now get their empire title immediately when going independent (previously on daily tick)
- Shia title now properly claimed from the uprising
- Fixed bug where european merchant republics could build trade posts in india.


MODDING:
- Historical setup errors are now shown in historical_setup_errors.log instead of error.log.
- Using the launch command fullhistoricalsetuplog will show all the historical setup errors and not just the important ones.
- The Missing scripted successor will no longer show up in the historical setup log if the history entry is before 1066.9.7. (MISSING_SCRIPTED_SUCCESSOR_ERROR_CUTOFF in defines.lua)
- The uses_prestige_for_law_change government effect now works the same way as uses_piety_for_law_change.
- Added government effect builds_with_piety.
- free_revoke_on_tiers will no longer always state that revocation is allowed on emirates.
- Cultures are now scripted with a list of graphical cultures instead of just allowing two.
 
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Will this effect IM games?

ps Sorry to hear people were feeling ill. :(
 
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I give up seems not in the mood to reinstall and download again today.

Even without mods turned on, it crashes with split clan.
ah well seems that patch didn't solve issue, and reverting it back only made it worst.
 
I am still looking for "performance bug was fixed" or "fixed the memory leak" or "the game is not slow anymore" in the changelog..
I too look forward to that, but that will likely be a lot more involved than these more mechanical fixes. I am quite glad they have quickly pushed out a beta patch for all of these bug fixes.

Also, get well soon CK2 team.
 
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Why isn't italian and cuman (turkish faces) fixes included ?
edit: they are.

At least the cumangfx (second instead of secondary_culture..) issue should be.
Assuming there is some issue with southerngfx as second culture instead of occitan of course i see why for italians.
Just curious.


Good that there is some kind of patch. :)

..and get all well soon.
Sounds like food poisening (canteen food) or the changing weather caused it.
 
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Cultures are now scripted with a list ofgraphical cultures instead of just allowing two

Holy }^#{{%^}]^%# this is HUGE

Now we can get new portrait DLCs without previous portraits reverting to vanilla and being "taken away." This is AWESOME.

Edit: should also allow mods to use DLC portraits or units for their cultures without fear of making things incompatible for people who don't use portraits or units. Excellent.
 
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Holy }^#{{%^}]^%# this is HUGE

Now we can get new portrait DLCs without previous portraits reverting to vanilla and being "taken away." This is AWESOME.

No, it's all an evil plan to take your content away from you. /s
 
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The changelog of this version might be incomplete since a large portion of the team got sick yesterday and haven't recovered yet.

Hopefully this is true and alot of more fixes are hidden in this patch ;)
For example the bug getting nogovernment if you reform religion.

But either way, I have to say a big thank you for this Patch.
 
Why isn't italian and cuman (turkish faces) fixes included ?

At least the cumangfx (second instead of secondary_culture..) issue should be.
Assuming there is some issue with southerngfx as second culture instead of occitan of course i see why for italians.
Just curious.

Good that there is some kind of patch. :)

..and get all well soon.
Sounds like food poisening (canteen food) or the changing weather caused it.

I think these have been fixed, have you looked in the game, or is it the changelog that's missing them?
 
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Hopefully this is true and alot of more fixes are hidden in this patch ;)
For example the bug getting nogovernment if you reform religion.

But either way, I have to say a big thank you for this Patch.

That one should be in yes
 
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I think these have been fixed, have you looked in the game, or is it the changelog that's missing them?

It's the changelog that's missing it.
I'm not that fast.
Still d'loading. :)

edit: Oh, apparently it's on for an hour already. I'm late.
 
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