Campus 1.12.0 + 1.12.1 Hotfix Patch Notes (UPDATED JUNE 4th)

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Azurespecter

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Campus is almost here! #schoolsout on May 21st, and will be releasing worldwide at:
4pm CEST (2pm GMT / 7am PT)

Countdown Timer
https://itsalmo.st/time-for-school-campus-release-vbby


Upon release, you will automatically download pat 1.12.0 which will include the changes listed below regardless of if you purchase Campus or not.

This means that if you are using mods you may run into some save game incompatibility for a little while after release while mod creators update their mods. This can take some time, but thanks to an amazing modding beta and community, most mods are fixed in under 48 hours.

Campus 1.12.0
Special thanks to all of our beta testers who have helped us in so many ways!
Paid Content:
Campus Expansion

  • Campus Area Tool
  • Campus Area levels
  • 3 Campus Area types and new buildings for each
  • Trade School Liberal Arts College
  • University Varsity Sport mechanic
  • 5 Varsity Sport Arenas
    • Aquatics Center
    • Basketball Arena
    • Track and Field Stadium
    • Baseball Park
    • American Football Stadium
  • 9 Unique faculties
  • 7 Varsity sport Mascots
  • New campus citizen models
  • Exchange students
  • School events: Graduation Ceremony, Toga Party
  • 5 New maps:
    • Murky Coast
    • Wolf Creek
    • Northwood Hills
    • Marin Bay
    • Roslyn Peninsula
  • More Chirps
  • 2 New City-wide policies
  • 4 New Campus policies
  • 3 Varsity Sports policies
  • 3 New Chirper hats
  • 7 New Steam achievements

Radio Stations


Content Creator Pack: University City
  • Content Creator Pack: University City DLC 70 new low-density residential and commercial buildings

Free update for all players and DLCs owners:
Cities: Skylines Base Game

  • Public Library and Academic Library Unique Building
  • Bus line customization
  • Yellow School bus model
  • Job titles for citizens
  • Job titles modding
  • Industry 4.0 city wide policy
  • Exposed _FadeDistanceFactor property in PropDecalShader
  • Re-balance of Education mechanic
Citizens need to go through each education level at the right age Elementary schools provide education for uneducated children. Graduates obtain Educated level. High Schools provide education for educated teenagers. Graduates obtain Well Educated level. Universities provide education for well educated young adults. Graduates obtain Highly Educated level.​
  • Fixed: Firemen are now called Firefighters
  • Fixed: European / Vanilla styled Police Headquarters have different holding cell capacity
  • Fixed: 'Too few services!' critical notification with zoned industry uses incorrect icon
  • Fixed: Radio Station panel reserves a space for expanded panel even when panel is minimized
  • Fixed: When Load Game panel is prompted for the first time map with custom theme does not have any custom theme selected
  • Fixed: Changing custom theme to correct one and loading game still gives Player warning about missing custom theme
  • Fixed: 'Remember me' checkbox text is cut off in
  • DE, FR, RU, KO in Paradox Account creation panel
  • Fixed: Steam logo in Paradox Account panel is upside down
  • Fixed: 'Remember me' text is cut off in the login screen of Paradox Account in FR, KO
  • Fixed: Standing Stones #1- #6 are in wrong order in-game
  • Fixed: Unable to trigger "Make Building Historical" tutorial
Natural Disasters Expansion
  • Added setting to disable fire spreading in gameplay options

Industries Expansion
  • Fixed: Industry Area building can change appearance when they are on fire
  • Fixed: Budget slider for Industry Areas also affects Auxiliary buildings
  • Fixed: Tooltips in Industry Areas Info View can get misplaced when the Info View Panel is moved
  • Fixed: New fences from Industries DLC are not accessible through Landscaping and Disasters construction menu if Parklife DLC is not enabled
  • Fixed: Icon in Warehouses for "Zoned Industry - Farming Products" is incorrect
  • Fixed: Free Wi-Fi policy does not affect Industry Building
  • Fixed: Forestry Workers' Barracks is missing textures underneath the asset
  • Fixed: Tutorial Tag to prompt player to build Processing Plant points at incorrect building
  • Fixed: Forestry Resources at New Game Choose Scenario panel has wrong icon
  • Fixed: Custom made Processing and Extractor buildings are missing strings in their World Info Panel
  • Fixed: 'Garbage is piling up' and 'New services' tutorial tags are using Industries factory icon even when player does not own industries
  • Fixed: Barrel Pallet 01 and 02 have too many polygons

Parklife Expansion
  • Fixed: Park Areas can level up the area without meeting requirements
  • Fixed: Park Area name colors on winter maps
  • Fixed: Park Area tools have inconsistent locked thumbnails

Green Cities Expansion
  • Fixed: Incorrect [Eco Commercial 2x4 01] name in Chinese

1.12.1-f1 (HOTFIX)
  • Added: Wonder Effect Toggle for Hadron Collider. Players can toggle University education out from the Hadron Collider.
  • Added: Colour variations to University City DLC building logo CRAMBURGER
  • Added UI element to Campus Info Panel and Museum Info Panel to inform the maximum amount of available Academic Works
  • Added Industry Area, Campus Areas and Varsity Sports expenses to City Budget Statistics
  • Changed: Final Solution Academic Work to Ultimate Solution
  • Fixed: steam tag "Campus University"
  • Fixed: description Student Housing Project achievement
  • Fixed: Education Nation achievement
  • Fixed: Academic Scholar achievement
  • Fixed: High learning achievement
  • Fixed: Subsidized Youth policy not showing in Milestones Panel
  • Fixed: Campus buildings not losing crime notification
  • Fixed: Smiley wave missing when placing Public Library
  • Fixed: Toga effect on exchange student attractiveness not showing in Tourism panel
  • Fixed: Campus areas not visible while placing Varsity Arenas
  • Fixed: Education panel not showing right number of eligible students.
  • Fixed: Education panel not showing right number of graduated citizens.
  • Fixed: Player is able to create too many Academic Works per Academic Year cycle
  • Fixed: Custom Dormitories not working
  • Fixed: Excessive garbage accumulation in Campus Area and Parklife Area Zoo buildings
  • Park and Campus buildings placed on roads will now get their garbage/crime collected directly instead of sending it to main building
  • Fixed: Park, Industry and Campus Area names are hard to read on winter maps during night time
  • Fixed: Campus Attractiveness is not removed from Campus Area if the building providing it is turned off or collapsed
  • Fixed: Game may stop functioning if player who does not have Campus DLC enabled loads a save game with Campus assets
  • Fixed: Campus building attractiveness removed when building collapses due to fire
  • Fixed: FPS drop in CampusWorldInfoPanel while panel is opened
  • Fixed: Warehouses and Raw Materials Storage buildings 'Empty' mode does not empty the building completely
  • Fixed: Campus achievements are no longer visible after player restarts the game
  • Fixed: Campus area expenses tooltip can be misplaced or missing after loading a save directly from game
  • Fixed: radio files visible on vanilla builds
 
Last edited:
  • Fixed: When Load Game panel is prompted for the first time map with custom theme does not have any custom theme selected
Finally this bug that kept annoyed me everytime at game launch is fixed. :)

I hope the next patches contain more bug fixes.
 
Last edited:
"-Fixed: Radio Station panel reserves a space for expanded panel even when panel is minimized"

Thanks this was always annoying me.

I wonder if the panel that comes up when selecting industry area buildings, showing the production chain is fixed. When I click on oil the panel still shows forestry's production chain.
 
  • "Content Creator Pack: University City DLC 70 new low-density residential and commercial buildings"
70 ? I read 36 low-density residential buildings, 32 low-density commercial buildings, and 15 props :p
 
  • Added setting to disable fire spreading in gameplay options
The above could be most useful.
Kinda depressing to watch beautification and tree areas catch fire so often and seemingly difficult to control. Lets hope my parks don't keep turning to scorched earth type areas so often. Now I can enable ND back again, missed not having those helicopters buzzing around.
 
It is 1.12.1-f2 , not f1

Edit : actualy : the 1.12.0 is 1.12.0-f5 & 1.12.1-f1 is 1.12.1-f2 :)
Translated to FR
 
Last edited:
Fixed: Education panel not showing right number of eligible students.

@co_emmi Who exactly are represented as eligible for university? After the patch the amount of university eligible citizens went from about 1,400 to over 3,000 (roughly 20,000 population). Majority of eligible citizens aren't attending either, right now the amount is at about 1,000 (2,050 capacity).
 
@co_emmi Who exactly are represented as eligible for university? After the patch the amount of university eligible citizens went from about 1,400 to over 3,000 (roughly 20,000 population). Majority of eligible citizens aren't attending either, right now the amount is at about 1,000 (2,050 capacity).

Young adults and adults who have attended elementary and high school. They can also go to work which is why some of them are not attending the university.
 
@co_emmi Who exactly are represented as eligible for university? After the patch the amount of university eligible citizens went from about 1,400 to over 3,000 (roughly 20,000 population). Majority of eligible citizens aren't attending either, right now the amount is at about 1,000 (2,050 capacity).

@co_emmi
I noticed the same thing. This was a similar concern that I expressed last month (in May) in this thread (See post #10. Direct link to the thread found here: 1100 eligible with 0 enrolled )

My University "eligible" citizenry has now increased and is roughly 27,500. My "capacity" is 9,000 and the current "University students in the city" has dropped and is about 5,800. (This is in a city with appox 168,000 total population). (PS: I do not own the new Campus DLC.)

emmi, do you have any advice or number-calculation-tricks that you can give us to determine when we should expand and build additional Universities in our city? Or do we just need to monitor the "University students in the city" figure, and work-off-of that number? (And thus ignore the "eligible" number.)