So is the b938 version the latest? I'm not seeing that checksum on my game but it's not showing any pending updates either.
I'm seeing 3613.
Any ideas?
I'm seeing 3613.
Any ideas?
So it is.
* Tech penalty : I didn't see anything, I felt like in my previous games. Carefull early expand due to energy shortages, then colonize as much as I can. Set sector on science. Tech, tech, tech.
You said you turtled so I'm assuming low planet count. I had quite a sizeable empire and late game techs now take ages as they required something around 50000 points. Theres no more "getting techs quicker" with the average being around 50/60-80/90 months for most big techs now. So you do get higher tech levels later. (which is a shame for me as now performance hits late game mean I can't play late game at an enjoyable pace).
We found an issue with the end-of-combat report this morning that we are working on fixing ASAP, but will not fixed in the latest update.
The issue is that we didn't track evasion stats correctly so the Hit Ratio and Evasion Ratio fields display incorrect information.
YesThe changelog the same as the updated build plus the fix for the CTD?
We have updated the beta patch, patch notes and checksum updated in this thread.
- Fixed a bug where assigning ethics to newly generated pops would cause incorrect ethics divergence.
- Custom ruler and heir titles will now be properly saved and loaded.
- Fixed armies being stuck on planets
- Planets recaptured from the AI empire will no longer randomly become Tundra worlds
- Fixed the AI empire having highly self-destructive ideas about AI legality
- Colonizeable tooltip in galaxy map lists reason for unable to colonize in delayed
How difficult is it to NOT have your allies follow your fleet with the most power? This really makes it impossible to have a war in late game as you are basically fighting everything solo cuz your allies do nothing but follow one fleet around the entire time.
https://forum.paradoxplaza.com/foru...dog-conumdrum-suggestion-fixes-listed.939403/