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By_Science!

Guest
Taking inspiration from the Dev Clash @DDRJake, I have created some Australian Ideas

I'll leave it to you developers to write the very easy code, but here they are:

Australian Ideas

Traditions
Attrition for Enemies +2
Global Settler Increase +10

Ideas
Convict Settlers: Development Cost -10%
Australia was built on the hard work of convicts from Britain, often for petty crimes. We do it for free.

Strict Supervision: Goods produced modifier +10%
Our colonial overlords benevolently grant us the right to work under them, pushing us day by day to make this barren land fruitful.

Rum Rebellion: Infantry Combat Ability +10%
The Rum Rebellion of 1808 was caused by an attempt to make the early colonies more efficient. However, this was poorly handled and led to a successful coup against Governor William Bligh.

The Outback: Movement Speed +10%
The Outback is a wide and dangerous place. Only if we travel fast, can we traverse the great distances.

Aboriginal Reconciliation: Diplomatic Reputation +1
Governor Philip’s initial attempts at friendly relations with the Aboriginals has failed, but we can get there if we just try harder.

Egalitarianism: Morale of Armies +15%
Governor Macquarie believed in egalitarianism, much to the consternation of the Foreign Office. Our soldiers believe in this same ideal.

Holey Dollar: Interest Per Annum -0.50
40,000 Spanish dollars have had their centres cut out to prevent them leaving the colony in the hands of foreign merchants. This was all done by just one convicted forger, William Henshall.

Ambition
Yearly Navy Tradition +0.50

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What do you think?
 
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