Clash of the Titans
I’m hoping everyone remembers what happened last time. To recap, I’ve declared war on Russia and all my new allies are too cowardly to join in. The first thing I do after the war declaration is hire a new general. He’s okay, but nothing special. I also set my navy to patrol my coastline. My navy is bigger than my enemies’, so I should be able to prevent any surprise naval invasions. Fortunately for us, Persia has also just gotten involved in a war with the Timurids, Perm, and Kathiawar. That should keep them preoccupied for a while.
Inca, in a war with England, takes a province from them and then generously gives another to their ally Colombia. That’s what I like to see.
I soon have my siege armies in place. I want to take as many Russian provinces as possible before the Russian army shows up from the west. The wargoal is fortunately in an easy-to-reach location that I can easily take with minimal interference. In a nice turn of events, Portugal is freed from whatever conflict it was involved in and is now willing to aid me. Sometimes old allies are the best allies.
I run into a small Russian fleet and smack it around, capturing two galleys for myself. Then the first Russian army makes its appearance. The army is only five regiments, but that’s not what worries me. The 5/5/5/1 general is much more terrifying. Please let him die soon. I can’t compete with that.
I repay my last loan and raise war taxes, which boosts my income by more than 20 ducats. Barguzin is the first province to fall, followed by Nukhtui. Another Russian army appears, this time with 19 regiments. The earlier one has moved into my territory and I’m sending my spare army to intercept. Then Kirenga falls, giving me my third Russian province. The new Russian army draws towards my siege army, but a quick reinforcement makes them back off towards their other army. An election then occurs, where I pick a new military candidate. Over in Europe, Tirol takes a chunk of Switzerland and their treasury.
The two Russian armies combine forces and march north. They skirt around my 28 regiment army in Irkutsk and keep heading north. Then a death stack appears on the horizon with yet another stellar three-star general. Seriously, a 5/4/5/3 general? Where is Russia finding these guys? This is just not fair.
Irkutsk falls as Ethiopia peaces out with Egypt for almost nothing. Then Jugjur goes. My admin advisor dies, so I replace him with a +2 one that boosts prestige by +1. Ming’s prestige is still pretty low, so this will be a huge help.
I combine three of my armies into a 42 regiment army as the larger army meets up with the one half its size and forms a death stack. Fortunately the death stack marches north around me. It’s clearly aiming for my sieges in the east. That’s fine by me. This gives me time to take the wargoal, Qaraqorum, as well as Tsetserleg.
With the death stack heading east, I move my freed up siege armies in the west to take out some tiny regiments. I also start consolidating the eastern siege armies and moving them south. The siege of Yakut is abandoned and that army sent to Maya. I also have another army in Stanovoy, so I have three 14-regiment armies in the east in total.
Saxony secures the imperial crown again as I wipe out a straggler army. I also take the chance to build earth ramparts in two provinces on the Russian border for good measure. Ngchow converts, so I move on to Jianchang for 16 months.
Just as the death stack reaches Yakuz, it promptly turns around and starts heading back west, which allows me to capture both Stanovoy and Maya. The war has taken its toll as less focus is placed on education. The stability hit is certainly not welcome.
I pay less attention than I should have as the death stack catches my army in Ust-Kurt before I can retreat from the province. I attempt to send reinforcements, but immediately send them back as the entire army is stackwiped. Holy sweet mother of Jesus! I just lost three entire armies there!
Recruitment is immediately started on some new units. That loss has also taught me a valuable lesson. Without the numbers or terrain on my side, I will surely lose any battle. I have to avoid that death stack at all costs. Fortunately for me, the death stack is ignoring my nearby armies and has decided to head east again. Then it changes its mind one province over and starts heading back. Be as indecisive as you want, just as long as you stay away from me.
I am able to catch two straggler armies while the death stack is distracted, but I quickly condense my armies as it returns. I try to maintain sieges in Altai and Tannu Tuva, but the army keeps coming and I certainly don’t want to fight them on their turf. I opt to retreat my western armies to Govi Altay, which is an excellent spot to go on the defense. It’s a one-province chokepoint with mountain terrain. I also have completed defensive ideas, so Russia would get +1 to attrition in my land too. Unfortunately, my army in Tannu Tuva isn’t fast enough and is attacked. I order a retreat when I’m able, since I know that with the numbers and that general, I’m destined to lose all my troops if I don’t.
My defeated army is fleeing all the way to the Chinese coastline, while the death stack decides to head back east again. Najd returns from the dead, but in the dying Aq Qoyunlu. As the death stack starts approaching my eastern siege armies, I make them force march south. Only two of them make it, while I’m forced to send the third north to circle around the death stack into Yakut. While the armies are on the move, I get curious as to what Portugal is doing. Turns out they’re also at war with France. Guess that means they won’t be helping me now. I make the decision to send my navy over to blockade Persia temporarily to build up warscore against them.
Russia signs an alliance with the Teutonic Order, much to my annoyance, just as I remember my earlier mission to insult France. I always forget about those missions. I complete that mission and make my new one to reclaim Yehe from Manchu. They have several Ming cores and no allies, an optimum target for Ming after Russia is dealt with.
The siege army that snuck north is sent around to the west to help take out stragglers along with some new recruits. The main enemy army is following my other two eastern siege armies down south, first through Urkan and then into Nercha. Before I leave Nercha, I remember that I can scorch the earth to really make the enemy suffer. With such a large army marching through my land over such a long distance, this will surely hurt them with every move. Thus Nercha is scorched. I do regret that I didn’t think of this while in Urkan first.
The Teutonic Order makes good on their alliance and joins in the war. I don’t see them providing much direct force against either me or Portugal, so I’m not too worried. As for the death stack, it continues to follow my army. I scorch Ude next, which is next on the path. Now that I’m certain that the enemy army is following me, I set the eastern siege army that escaped to siege Aldan.
After an intolerably long time, the coalition war between Sweden and Magdeburg comes to an end. The peace is not pretty. While Magdeburg does gain a new province, the chance of uniting Scandinavia is all but dashed for Sweden. Norway and Denmark have regained almost all their old territory. At least the borders look nice.
I catch the straggler army in Irkutsk with my main one as it passes through. Admin tech 24 is then unlocked as more units are recruited. Sweden then takes a chance to break their alliance with me. I’m not upset about it. They probably have more local concerns to focus on. At least this puts me back in my relations limit. The enemy death stack continues to follow me west as I succeed in taking Tannu Tuva. This frees up my siege army to join my retreating one in a march south into my territory. Once I arrive in my mountain chokepoint, I scorch the earth and keep moving. The province next door, Zasagt, is also a mountain province, so I will make my stand there. I’m sure marching through that one scorched province should deal them some serious attrition.
All my armies make it to Zasagt unopposed and the death stack follows. Russia even takes the time to retake Tannu Tuva in a two-day assault. After renewing war taxes and Finland signing an alliance with Russia, the ultimate battle begins. We’re matched numbers-wise, although I have the terrain bonus and Russia does have a much better general. The battle does tie up the enemy to allow me to take Aldan in the east and move onto Yakut. A trial occurs during all of this and I withdraw from public life, just as Finland decides to jump on me too. This is another blow dealt as I lose the Battle of Zasagt. At least this time the Russians had as many casualties as I did. If I can lure them into another trap like that with greater numbers, I might be able to win next time.
Mewar takes a huge bite out of Kathiawar, reuniting some of their coastal provinces. This is followed by them beating up the Timurids. This could be bad for me because this may have been the war Persia was distracted by. I manage to convert Jianchang and move onto Hkamti Long for 18 months. War exhaustion is also lowered. Mongol Nationalists take this opportunity to rebel, but fortunately I already have a fresh army nearby that handles both armies. As for the enemy death stack, they’ve decided to travel back up north. I suspect they intend to attack my eastern siege army, but that will take time to reach.
I start recruiting more units to fill up my force limit and give me a numerical advantage against Russia. The eastern siege army is ordered to abandon its current siege and retreat back into Ming territory as the death stack draws near. I also take the opportunity to construct three more earth ramparts in provinces up north. Most likely these would be the ones targeted by Russia and ones I can’t defend easily.
Shan patriots have the audacity to rebel next. Of course this means rebels way down south to deal with. At least most of my retreated armies have recovered and are already half way down there. I can spare one to deal with the rebels for now. My diplo advisor then dies and is replaced with a +2 one boosting diplomatic reputation. I was hoping this would woo some allies into my war, but no such luck.
My eastern siege army scorches Urkan as it passes through, since I missed the provinces last time. Unfortunately they don’t escape the wrath of the death stack and are wiped out. That’s too bad. Wang Zhenyi, an academic genius, is honoured by the state, improving our tech research. Bless her for that lovely boost.
I must have been correct about Persia having been distracted by Mewar’s war because their armies suddenly appear on my borders. They’re as helpful as the natives in one of Ming’s rare colonies. Persia’s southern army seems to be circling down south, as though it knows I have one army dealing with rebels there. The rebels are dealt with and I catch the Persian army with my replenished armies that had faced the Russians. Unlike the battle with Russia, Persia gets wrecked. About time. Also I forgot to mention that I was forced to send my navy back home due to attrition. I’m not immune to naval attrition like the cheating AI.
Persia makes the mistake of also sending their larger army deep into my territory, right at my stack of armies. Not as impressive a victory, but Persia is shown the way out. They’re certainly no Russia.
Spain attempts to reclaim its former glory by regaining lost territory. Catalunya is first on the list and their short existence comes to an end. Then they declare me a rival. Bring it, Spain. I ain’t no pansy.
You may also notice that Portugal is starting to get occupied by France. I guess they definitely won’t be helping me now. At least my army is going strong, having learned how to reduce attrition for a time.
The death stack has apparently been preoccupied lifting sieges as Kirenga is returned to Russian control, followed by Nukhtui. I start recruiting even more forces as I march up towards the northwest. The Russian army is still focused on the east, so maybe I can take a few more provinces before the death stack returns and I can lure it into the same trap.
Diplo tech 26 is unlocked as Hkamti Long converts. Sibsongbanna (say that ten times fast) is the next conversion target for 19 months. One of the Persian armies teams up with a small Russian force and starts heading west towards me. The death stack also appears to be circling back around the north.
I catch a small Russian army in Kuznetsk and wipe it out before the enemy can send reinforcements. I also catch the second Persian army in Himalayas and send it running. There’s a larger Persian army right on my border that I can’t touch yet. I consider waiting for it, but decide I’d rather have my army there helping against the Russians instead. I thus opt to scorch Qarqan, since Persia has to cross the province anyway, and sent the army north.
France must be quite busy as they beat both Utrecht and Inca. They’re taking on both Portugal and Spain at the moment. It would seem that the Spanish war is actually an independence war for Nova Hispania and Castilian Canada. Good luck to them.
The death stack appears in Irkutsk and I immediately send my armies running south back through the mountain chokepoint. My entire army is gathered in Zasagt, while Russia decides to stop in Govi Altay and not take the bait. I must be too intimidating for them this time. Too bad. Hopefully the AI can take advantage of this situation. I am still technically winning and do have numbers on my side. Plus most of Russia’s allies besides Persia are unlikely to help directly, but the same could be said for Portugal.
Looking at how Ming is faring at the moment, I did make some improvements. My diplomatic relations are completely different and changed multiple times over the decade. Out of all my allies, only Portugal has been there since the beginning. The new additions are Lithuania, Italy, and Georgia. The economy is strong with all loans paid off, even with a full set of advisors. Rebels could still pose a problem with over +3 revolt risk. Too bad raising stability is so expensive. I’m sure the 87% religious unity doesn’t help either. As for the army, it has almost recovered most of its losses. The navy has been mostly unchanged and has been ignored for the most part.
It’s too bad I didn’t have time to finish the war with Russia, but it will most likely drag on for a long time. I’m a bit worried that the AI cannot pull it off. One wrong move and the entire Ming army could be wiped out by that death stack and godlike general. I wish them all the best luck pulling it off. At least I did polish off Zhou for them. I don’t know why they let Zhou survive for so long when it held all their cores and had no allies. Silly AI. Now if only they would take care of Manchu. Do your job better, AI!
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Well it's Wednesday, so time to tally up those votes. Here are the results:
Revolutionary: 7
Insane: 2
Looks like Revolutionary France won by a long shot. Since it won by so much, I don't think I need to bother to have another vote on the two versions of Napoleonic France. No one seems to want me to use the console. Good thing I figured out how to trigger a revolution yesterday. I'll get started right away. I'm hoping to be done with France before the new patch and Common Sense releases. Don't need their release screwing up my save like Patch 1.8 did.