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ThePatriot1776

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Sep 13, 2012
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After being away for two years due to real life, I've come back to finish Expanded Israel. I'm going to finish up what I started because I made promises to the original fans of my mod. I have retitled the mod to Aliyah which is Hebrew for The Ascent and it refers directly to the return of the Jews from the diaspora.

All of the events that were previously promised to be done will be done. Additions to the mod will be a migration system for the Jewish people plus the Radhanite trading posts. The Radhanites were Jewish merchants that brought goods into Europe from China and the east. In the context of the game, they will be Jewish merchant republics.

This mod will be compatible with When The World Stopped Making Sense and the work that they have done.

The first release of Aliyah will have all of the work that was done prior to me leaving MRAOF and the code brought up to date with the latest patch. I've added in the Radhanites, Cochin Jews, Romaniote, Itali, and Iberiani Jews.

The Exilarch title has been added as well. The Exilarch in the 476 start will be part of the Byzantine Empire, but in the 769 start he will be part of the Abbasid Empire. The Exilarch will control most of Israel plus Hamadan and Rayy.

Judaism is broken into the following divisions: Rabbinic, Karaite, Haymanot, and Samaritanism. Only Rabbinic and Karaite Judaism can be reformed to become Grand Sanhedrin and Temple Judaism. Grand Sanhedrin will use the College of Cardinals mechanics because it is the closest to how the Sanhedrin was.

I've further incorporated Hebrew naming for the religious titles, wars, etc... I did remove the Evil God section from their listings since Judiasm teaches one God and there is no evil God like Christianity.

Credits:

Coders: ThePatriot1776 (Creator of Expanded Israel and coder for VFS)
StarWarsFan451 (VFS)
Dingo Wally (Events)
Zara (VFS)

Researchers and Translators:
Gul Dukat
BanishTheSpleen
Athas65

Art
FullArmour
ThePatriot1776
 
Last edited:
This looks pretty interesting!

About the "Evil God" designation in the religions file, AFAIK that isn't supposed to literally represent a deity, but is just used for negative expletives.
 
After our conversation in the Modding Questions thread, I tried to implement a Jewish Quarter holding in the game, with correct succession, and it is working nicely :)

Jewish Quarters function exactly like cities, with a few exceptions:

1. They don't have walls (I thought it wouldn't make sense for a district to have its own walls).
2. They don't have military buildings (I'm not sure whether this is historically accurate though).
3. The successor of the title is always of Jewish religion and Ashkenazi culture. The latter should be changed to also allow ones of Sephardi culture to be generated as well (maybe based on the region the province is in?), and possibly a small chance for the character to be of the province's culture. The dynasty is based on the character's culture.

I think it would be cool to add new buildings specific to them as well.

For my tests, I implemented a Jewish quarter in Prague (Josefov).

Here is the definition of b_josefov within c_praha:
Code:
               b_josefov = {
                   title_prefix = jewish_quarter_of
                }

And the relevant localisation:
Code:
jewish_quarter_of;Jewish Quarter of;;;;;;;;;;;;;x
b_josefov;Josefov;;;;;;;;;;;;;x

The Quarter needs the proper flag to be set for it in its history file as well:
Code:
1.1.1 = {
   effect = {
       set_title_flag = jewish_quarter
   }
}

I added the following code to make certain buildings not available:
Code:
       potential = {
           FROMFROM = {
               NOT = { has_title_flag = jewish_quarter }
           }
       }

Here is the code for the events:
Code:
#Jewish Quarter Succession
character_event = {
   id = IB.24000
 
   hide_window = yes

   is_triggered_only = yes
 
   trigger = {
       tier = baron
       primary_title = {
           has_title_flag = jewish_quarter
       }
   }

   immediate = {
       create_character = {
           random_traits = yes
           dynasty = culture
           religion = jewish
           culture = ashkenazi
           female = no
       }
       new_character = {
           save_event_target_as = jewish_quarter_successor
       }
       abdicate_to = event_target:jewish_quarter_successor
   }
}

#Jewish Quarter Leader Correction (non-Jewish leaders of Jewish Quarters abdicate to a Jewish character)
character_event = {
   id = IB.24001
 
   hide_window = yes

   is_triggered_only = yes
 
   trigger = {
       NOT = { religion = jewish }
       tier = baron
       primary_title = {
           has_title_flag = jewish_quarter
       }
   }

   immediate = {
       create_character = {
           random_traits = yes
           dynasty = culture
           religion = jewish
           culture = ashkenazi
           female = no
       }
       new_character = {
           save_event_target_as = jewish_quarter_successor
       }
       abdicate_to = event_target:jewish_quarter_successor
   }
}

The "IB" namespace is what I use for my mod, feel free to change it to the one you actually use.

And the on_actions code:
Code:
#character
on_startup = {
   events = {
       IB.24001 #Jewish Quarter Leader Correction
   }
}

on_death = {
   events = {
       IB.24000 #Jewish Quarter Succession
   }
}
 
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That looks really good, but I've already have that done. I would like for you to review the VFF system and see if it interacts properly with my mod as it is now. Also can you come up with a on_death script for the Republics?
 
I added back in the Evil God section, but I changed it to be more in line with Judaism. I put in Jewish demons which are Shedim, Se'irim, Lilith, Mawet, Resheph, Dever, and Az'azel.
 
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I added back in the Evil God section, but I changed it to be more in line with Judaism. I put in Jewish demons which are Shedim, Se'irim, Lilith, Mawet, Resheph, Dever, and Az'azel.

That's probably the easier solution to the problem.
 
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I got done with the Coat of Arms for all the dynasties. I hope you enjoy the look of them. Artwork is done by @Fullarmor and I thank him for the work he's done. :)

pattern50.jpg
pattern51.jpg
 
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Their designs look good but, as a Hebrew speaker, I impulsively cringe when seeing the words written like that, and would imagine that others would feel the same. Is there anything that can be done?

If you would like you could always redo the flags that have the errors and I will credit you for the work if you'd like. I'm not a native Hebrew speaker, so I would most appreciative if you would do it.

I could have you do more translations for the mod if you are up for it. :)