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Intro - Top Post

jonjowett

Field Marshal
83 Badges
Aug 31, 2012
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This AAR will be a collaborative effort between a number of different forumites. Basically, we'll each take a turn in sequence in the same game - and we'll each write an AAR about our experiences when we're done. We're running vanilla CK2, with all DLC. Full rules and participant list are in the next post.

(I'll edit this post with links to each person's AARs as we go along.)
 
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Intro - About the Game
List of participants (in play order):
Interested but not able to participate at the moment
If you become available again, and want to be slotted-in, please PM me or reply to this thread.

Format / Rules:

  • Start:
    • Note the in-game date at the start of your "turn". This will be important later.
    • Roll random rulers (via the in-game "random character" button). Make a note of each!
      • Keep rolling random rulers until you have rolled 3 under-50 rulers of duke-tier (or higher).
      • In the unlikely event that you roll a previous player character, you may not play as that character.
    • Choose one of the random rulers from the previous stage.
      • If you like, you may use a backup copy of the game to check each ruler's traits/family/claims/etc before making a decision.
      • Customisation tools can only be used while the game is in progress. (Eg: ruler designer is not permitted; barbershop is permitted; renaming titles is permitted; customising dynasties is permitted; etc.)
  • While you are playing:
    • Take notes and screenshots if major world events occur (eg. Crusades, or if you notice a major empire fall to pieces).
    • Try to finish (see below) within a week!
  • When does your "turn" end?
    • If 50 years have passed since the start of your "turn", your time is up. (Eg: If you survive to old age or become immortal.)
    • If your ruler dies (or you get a "game over") and more than 20 years have passed since the start of your "turn", your time is up.
    • If your ruler dies (or you get a "game over") and fewer than 20 years have passed, you may continue playing as your successor. (In the event of a "game over", use your judgement to choose your next ruler.)
  • At the end of your turn:
    • Collect information to help you write up your AAR (including screenshots if necessary). For example:
      • What happened to the random characters you didn't pick?
      • What were the stats of your ruler just before his death?
      • What were the stats of his heir?
      • What does your realm look like?
      • Did your ruler have any particular goals? How well did he achieve them?
    • Take key screenshots:
      • World map: political, religious and economic. (Plus any others that may be interesting.)
      • Key ledger pages ("who is on top of the world at the moment?"). Eg: Religion (sorted by size descending), Independent States (sorted by size descending), Bloodlines, Wonders, Dynasties.
    • Save the game, and upload it for the next person.
    • Reserve some posts in the thread for your AAR.
    • Write up your AAR - it can be brief, if you like, or it can be as long as you want!
      • Don't forget to include the key events that you noted while you were playing.

DLC & Mods:

All players must enable all major gameplay-altering DLC, namely:
  • Conclave
  • Horse Lords
  • Holy Fury
  • Jade Dragon
  • Sons of Abraham
  • Charlemagne
  • Reaper's Due
  • Legacy of Rome
  • Old Gods
  • Way of Life
  • Monks & Mystics
Players may choose to enable/disable the following DLC:
  • The Republic (play as MR (highly unlikely!))
  • Rajas of India (play as Indian religion)
  • Sword of Islam (play as Muslim)
  • Sunset Invasion (we're going to disable it in game rules, so it won't matter)
  • All content packs
Mods may only be used if they are achievement-compatible.

Game Rules:

To be set up by starting player - can't be altered later! Non-default choices are bolded and underlined.

Notable:
  • Start date: 867 (for maximum player freedom and game duration)
  • Ironman: No (To enable ruler-switching)
  • RD: Major Epidemics: Historical (ie. Black Death in 1345 - for minimal impact; cannot disable completely)
  • Mongol Invasion: Historical (ie. 1210 - due to random roll, players are unlikely to be forced to choose rulers who will be affected)
  • SI: Aztec Invasion: Off (by popular demand)
  • Generate Families: Starting player's choice (doesn't affect anyone else)
  • Exclave Independence: Harsh (Reduced bordergore)
  • JD: Chinese Invasions: No Major Invasions (No scary/boring WP blob)
  • M&M: Devil Worshippers: Default (No strong requests either way)
  • Defensive Pacts: Off (No need for player speedbumps if we only have a max of 50 years)
  • Dynamic De Jure Drift: Restricted (Less de jure bordergore)
  • De Jure Assimilation Duration: Default
  • De Jure Requirement: Required (Less bordergore)
  • HL: Nomad Stability: Unstable
  • Culture Conversion: Combination (Personal preference - more interesting cultures)
  • WoL: AI Seduction: On (No strong requests to turn it off by current players)
  • WoL: AI Intrigue: On
  • HF: Child of Destiny: Off (By popular request, with no-one strongly wanting it turned on)
Full list:
  • Start date: 867
  • Ironman: No
  • RD: Major Epidemics: Historical
  • RD: Minor Epidemics: Default
  • Mongol Invasion: Historical
  • SI: Aztec Invasion: Off
  • Generate Families: Starting player's choice
  • Exclave Independence: Harsh
  • JD: Chinese Invasions: No Major Invasions
  • JD: Chinese Interactions: Within Range
  • JD: Border Dispute Wars: On
  • JD: New Casus Belli: On
  • M&M: Devil Worshippers: Default
  • Secret Religious Cults: Default
  • Turkic Conquerors: Historical
  • RD: Non-Epidemic Diseases: Default
  • Shattered Retreat: On
  • Army Movement Lock: On
  • Siege Assaults: On
  • Siege Events: On
  • Defensive Pacts: Off
  • Gender Equality: Default
  • Supernatural Events: On
  • Absurd Events: On
  • Dynamic De Jure Drift: Restricted
  • De Jure Assimilation Duration: Default
  • De Jure Requirement: Required
  • HL: Nomad Stability: Unstable
  • Culture Conversion: Combination
  • Religious conversion speed: Default
  • Raiding: Historical
  • Adventurers: Normal
  • Interfaith Marriages: Restricted
  • Matrilineal Marriages: On
  • CM: Custom Realms: On
  • CM: Story Events: On
  • Vassal Republics: Restricted
  • Vassal Theocracies: Restricted
  • Invitation to Court: Default
  • Diplomatic Range: On
  • Provincial Revolts: Normal
  • TOG: Provincial Revolt Strength: Default
  • Defensive Attrition: On
  • Pagan Reformation: Allowed
  • Regencies: On
  • Assassination: Plots Only
  • WoL: AI Seduction: On
  • WoL: AI Intrigue: On
  • WoL: Dueling: Default
  • Release Prisoners After Punishment: On
  • Titles Named After Dynasties: On
  • Cultural Title Names: On
  • (Multiplayer rules skipped because they don't matter)
  • Demesne Size: Default
  • Vassal Limit: Default
  • Grant Independence: Restricted
  • CON: Childhood Focus Alerts: Close Relatives
  • Crusader States: Default
  • SoA: Shepherd's Crusade: On
  • HF: Fourth Crusade: On
  • HF: Children's Crusade: On
  • HF: Northern Crusade: On
  • HF: Reconquista: On
  • HF: Child of Destiny: Off
  • Pregnancy Flavour: On
  • Martial Headgear: On
  • Non-aggression pact faction block: On
  • Blood Splatter: On
  • Hellenic Revival: On
  • Great Works: On
 
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Intro - AAR Links
Zobertus

Khan Hezekiah "the Drunkard" of Hekel (867-877)
Khagan Hezekiah II "the Warrior Philosopher" of Khazaria: (877-899)
Emperor Hezekiah "the Warrior Philosopher" of Israel (899-906)

He was a hedonistic youth who grew up to become a great warrior and religious philosopher. He conquered Israel, Egypt and Abyssinia in the name of Adonai, and was slain by a giant in a legendary duel at the age of 56.

Link to AAR




jonjowett

Farin Bamari of Bambuk (906-911)
Farbas Bamari of Manding (906-925)
Mansa Bamari 'Knuckle-Slammer' of Ghana (925-956)

He inherited a single county from his father as a mere infant, but quickly gained power and united the West African tribes under his rule. He travelled the world, spearheaded the reform of the African faith and became renowned worldwide as a legendary duellist. He died at the age of 63 after one of his opponents wounded him in a duel, and that wound became infected.

Link to AAR: Parts 1-7, Parts 8-12




Dragatus

High Chief Alik of Bjarmia (956-983)
King Alik 'the Trickster' of Denmark (983-996)
Fylkir Alik 'the Trickster' of Sweden (996-1005)

Although he was nominally a high chief in 956, his position was unusually precarious. After taking some time to solidify his position, he launched a daring (and lengthy) subjugation of the combined kingdoms of Sweden, Denmark and Pomerania. Shortly afterwards, he converted to Norse paganism and reformed their religion, becoming the first Fylkir. He then called a great holy war for Novgorod, but died of old age before it could be completed.

Link to AAR




EndlessFlame27

Patrician Agathon of House Ghanemid (1005-1015)
Grand Mayor Agathon of Sinai (1015-1035)
Prince Mayor Agathon 'the Tyrant' of Arabia (1035-1042)

Agathon was one of the founding fathers of the merchant republic of Sinai, which was established following a religious uprising in Egypt. Despite his humble origins, he rose to power - first, as the acknowledged leader of the republic of Sinai; later, as the restorer of the Fraticelli Papacy; and, finally, by leading his republic to independence from Egypt.

Link to AAR




Frozen Spook

(placeholder - AAR is incomplete)

Links to AAR - character selection; part 1; parts 2-4




alscon

Emir Fayiz Nizamid of Basra (1084-1091)
Sultan Fayiz Fayizid 'the Butcher' of Iraq (1091-1122)
Badshah Fayiz Ahrimanid 'the Dragon' of Persia (1122-1130)
Dastur Fayiz Ahrimanid 'the Dragon' of the Empire of the Dark Dawn (1130-1134)

Fayiz seemed like a normal person throughout his youth and middle age - but then, something... changed. His meteoric rise to power was coupled with a similarly meteoric increase in depravity. By the end of his reign, he had conquered a huge realm centred on his native Iraq, and had forced its millions of inhabitants to worship him as a living god. Any who refused were executed in the most barbaric manner - often as human sacrifices to Fayiz himself. Upon his death, the world heaved a collective sigh of relief - surely there could never again be such a truly evil ruler.

Links to AAR - character selection; part 1; parts 2-3
 
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Hezekiah of Khazaria and Israel (by Zobertus)
Oh my... my turn was one hell of a ride. Perhaps my best 39 and a half years ever, starting from 867. I hope I kicked off this project in a proper manner: with utter madness. I apologise in advance for the lack of pictures for much of my turn: due to my stupidity many of the pictures I took during gameplay didn't save properly. I will however try to make use of pictures of character and title history where appropriate. Alright, let's begin.

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The Rolls

I rolled a total of 6 rulers, 3 of which were eligible. The 3 discarded were a 67 year old Raj in southern India (Talakad Ganga, too old), a 58 year old Magyar Khan (Jenö, also too old) and a 26 year old Polish chieftain (too low rank).

1. Yavdi Kuertsitsur

A 23-year old Pecheneg Manichean Khan north of the Caspian Sea. A good and interesting option, especially since he is a nomad...

2. Hugh Mac Ailpin

Yet another 23 year old, this time the High Chief of Moray and also the brother of the Scottish king. Also an intriguing option, but for my humble goal as the starting player to leave a legacy that could last for generations not perhaps the best as a tribal plagued by gavelkind and Vikings.

3. Hezekiah Hekel.

I fell in love with Hezekiah, a Khazar Khan in the Russian borderlands, the moment I rolled him. A young age of 17? Check. Belongs to the most powerful Khaganate on the Steppe? Check. Judaism? Check. More provinces to start with than Yavdi Kuertsitsur? Check. A name with ancient symbolic meaning? Check. Hezekiah was the one I chose and I never regretted it.

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Chapter 1:
867 - 877: The Drunkard's Ascendancy and the Stranger's demise

Many of the Khazar Khans were appalled when, in the winter of the year 4627 of the Hebrew calendar, Khagan Manasseh II named the young Marshal Hezekiah as the Khan of the lands newly conquered from the Russians.


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The orphan warrior, raised in his childhood by the royal court, may have been acquinted with the Russian borderlands over his recent teenage years, but the Khans grumbled over his youth and told rumors of the wild feasts and orgies he had supposedly taken part alongside a fellow warrior youth, a certain northern Rus' prince. He had been infected with the barbarian ways of the northerners, they said, and it did not help that he had just joined a lodge of foreign warriors led by the said prince. The young Marshal of Manasseh acted like a common soldier, not a Khan, they argued. It was not long before the new Khan came to be referred as "The Drunkard".

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Yet Khagan Manasseh knew better. The Khazar society and the Judaized nobility may be more wealthy and prosperous than ever, but he saw the need for powerful militarymen in the upper stratas. This was especially so in the tumultunous west, shaken both by the rebellious Magyars and by the arrival of the Northmen like Dyre "the Stranger", a major nuisance to Khazar power. Fortunately the other major Northman, Rurik, father of Hezekiah's new friend, was more sympathetic and safely distant, and rumors of the planned migration (or escape) of the Magyars had reached the Khagan's ears. Yet Dyre remained, and he made no secret of his malevolent plans. Just as his father Zebulun had done before him, Manasseh trusted Hezekiah: he had no inconvenient family ties beside his benefactors, the royal family. Hezekiah, if anyone, could lead the Khazars to victory alongside him.

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Not all the Khans were hostile to Hezekiah. He gained a supporter of paramount importance from Zachariah. As the Chancellor of the Khaganate, Zachariah was a respected man: blessed with a silver tongue and a family name no one could match: that of the sacred Ashina. He surprised many by arranging his sister to marry the controversial Khan and publicly declaring to become his blood brother and ally. No one knew why Zachariah made such a move, but no one dared question the motives of an Ashina. Nevertheless, the arrangement improved Hezekiah's standing significantly. As for his new wife, Yeldem, the marriage would prove to be difficult, as Hezekiah initially preferred the company of his many concubines and lovers. Yet eventually their relationship would warm up as they aged together: they always stayed respectful of each other. The sudden death of Zachariah while fighting the Bolghars in 868, while a tragic event, brought the two closer as they mourned their brother's demise. With him the ancient Ashina male line ended, leaving the cadet branch of the Bulanids, the current royal clan, as the bearers of their legacy.

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Hezekiah spent most of the 10-year period (867-877) balancing between training and leading on the one hand the Khagan's army and on the other his own, rapidly evolving clan army against the Russians on the borderlands. He defeated the Chernigovians as his first act, a victory which ultimately, however, also led to the strengthening of Dyre. At his height in 873,"the Stranger" had subjugated most of the Russians of Chernigov and Bryansk under his rule, almost surrounding Hezekiah's powerbase. Few were initially willing to challenge Dyre, fearing his famed Norse warriors. Yet Khagan Manasseh had been informed of something. Something, that could be used to inspire opposition against him.

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All 3 of Dyre's children had mysteriously disappeared. The man himself claimed illness, but whispers told of something entirely different. As it turned out, Dyre "the Stranger" was in fact the leader of dreaded Worshippers of Hel, and had drained the life force of all his 3 small children in hope of gaining eternal life. The Khans and some of Dyre's henchmen as well were outraged to hear of his unholy rituals. Khagan Manasseh mobilised the armies in unanimous support. After a major defeat on the banks of the Desna, Dyre submitted to Khazar rule and Manasseh in his mercy allowed him to live. However, Hezekiah, for the first time in his 5 year tenure, questioned the Khagan's judgement. He hated Dyre. In his wrath, he marched with his clansmen to Kiev, defeated the last remaining supporters of Dyre, imprisoned and executed him. For once the Khans agreed with Hezekiah in his sense of justice. And so, the line of "the Stranger" went extinct.
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The respect Hezekiah had gained over the years came to a real test in 877. Always ready to defend Khazaria's interests, Khagan Manasseh II died of an infected wound he had gained while fighting the Bolghars. Succession crisis was imminent. His eldest son had in a scandalous event committed suicide back in 871 and his younger sons Kundac and Yabghu were still minors. In accord with ancient steppe tradition in such a case, the most prestigious Khan would be chosen as Khagan. For his role in succesful wars against both the Russians and Dyre, Hezekiah was a strong candidate. No one else, not even Bulcan of the Bulcir clan, veteran of many wars in the East, could question his importance in the defeat of the satanic Dyre. His marriage to an Ashina princess strengthened his claim as well. Bulcan was ultimately the only Khan to protest Hezekiah's succession, but it was almost enough. Eventually he started plotting against him...

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Chapter 2:
878 - 892: From Drunkard to Warrior Philosopher

Unlikely circumstances had led to Hezekiah's ascendancy, and as Khagan he continued to defy the odds. Despite being chosen at the height of his popularity in 877, the Khans soon began to doubt him. Khan Bulcan, as the new Marshal and most senior militaryman, became the rallying point of opposition. After discovering his scheme to overthrow him, Hezekiah acted swiftly. Bulcan was imprisoned.The Bulcirs and several more minor clans were quickly stripped of their land. Some began to doubt Hezekiah, but he always tried to avoid major bloodshed. No major civil wars occurred. In the end, no one was willing to rise up against the now famed warrior-Khagan.

Despite the grudges of the vassal Khans, Hezekiah's power increased fast. Thousands flocked behind him, which naturally served to alienate him from the Khans further, but increasing his personal strength. For a century, ever since Bulan's conversion to Judaism, the Khagan had been a first among equals. But now, in the early 880s, Hezekiah was transforming it to the direction of absolutism. Of course, true absolutism was long way off. But with relying on the lower class over the Khans, he was in the process of forming a new layer of nobility, one exclusively loyal to him and not their clan lands.

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Hezekiah in 892.

Khagan Hezekiah II was nigh invincible on the battlefield. In his thirties, he had mastered the ways of cavalry and steppe warfare, and the men personally commanded by him were said to be enchanted with unwavering will. The enemies he had defeated were numerous; conquests were achieved both against the Slavs in the west all the way to the Carpathians and the Dniester, and to the southern Urals against the Pechenegs, Cumans, Oghuz and Bolghars in the East. The whole Khazar world seemed to be within reach to him.

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His old friend Helgi was thriving in the North as well: after acting as regent for his gouty father Rurik for several years, he finally succeeded to rule Novgorod in 884.

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Yet something was missing. A real change. Many illustrious Khagans before him had roamed the lands he had conquered. As he aged, another side arose in Hezekiah's warlike personality. That of a scholar. One day in the early 890s he recalled a story the Court Rabbi of Khagan Zebulun had told him in his childhood. The story of his namesake, Hezekiah, the 13th king of Judah. Now he reached for the Tanakh and relived the memory. He had been astonished by the deeds of the king, who defended Jerusalem against the cruel Assyrians. As a relatively skeptical and practical man, he of course questioned if the king had truly defeated the invaders with the help of Angels. Perhaps they were around back then, but nowadays he had to do with men and horses. It was then when the Khagan realised something.

He had found his destiny.

It all made sense.

The name he had been given by Zebulun. Yes, he was a wise man. He knew. The family name he had been chosen to bear: Hekel. A Khazar distortion of Hakhel, the biblical commandment for the people to assemble and read the Torah in Jerusalem every seven years. He would assemble the Khazars to the Holy City, to defend it like his namesake had done. From who? The Assyrians of today were...

The Abbasids. Of course. The Arab Caliphs were ancient enemies of the Khazars, but It had been 150 years since the last major attempt was made to defeat them decisively. Hezekiah was determined of his newly found purpose. It would knit his people and his religion together. It was the fate of the Khazars. In September Hezekiah, now known as the "Warrior Philosopher", was ready to fulfil this fate alongside his army of 16 000.
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Chapter 3:
892 - 906: The Promised Land

In 892, the Abbasids had just suffered a major civil war over the Caliphate. The victorious Caliph, al-Mutawakkil II, stood weak and was also harassed by an Armenian revolt. It was the perfect time to strike. By early 893 Hezekiah's armies had crossed the Caucasus and reached the Daylamite-Armenian mountains. exhausted from defeating the Armenians, the Abbasid army was outmaneuvered near the Armenian city of Vaspurakan by 8000 Khazars. The other half of Hezekiah's army descended into Mesopotamia and sacked the great cities of Mosul and Samarra. The walls of Baghdad were too much for them, however. The Khazars had no time for a long siege. the armies reunited near Mosul and continued to advance towards the Promised Land. Regrouped Abbasid army was defeated near Damascus. After that, unified resistance ceased.
By the summer of 894, Hezekiah had camped in the outskirts of Jerusalem, where he received envoys from all over the Caliphate. The Emirs had surrendered and the Caliph had fled to Nubia. Safe passage to a vast Khazar migration was granted: thousands arrived over the next 5 years and after. In his final speech before the envoys, he declared: "The Abbasid Empire is now dissolved. You are to rule your lands east of the Euphrates and south of Tabuk independently." In saying so, Hezekiah had set the eastern boundaries of a newly forming kingdom. Israel.

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Yet another Hezekiah had defeated Mesopotamian oppressors. But for the Khagan, it was not enough... in his mind, the people of Israel had always had another, even more ancient oppressor. Egypt. Land so fertile and naturally more close and threatening to the Promised Land. The Tulunid governors of Egypt, still pledging formal vassalage to the fleeing Caliph and allowing him to escape through their lands, were a mockery to Hezekiah. He was ready for more war, and so were his warriors. During most of the period from 894 to 897, he spent snuffing out resistance in Egypt one by one. Contemporaries noted the thoroughness of the invasion of Egypt: almost no city was left unconquered. Had Hezekiah been overtaken by the spirit of war, or had the Egyptian resistance been tougher than in the Levant?
Whatever the case, in 897 Hezekiah turned his attention to the Levantine Emirs who were allowed to remain as his vassals. They had grown unhappy with the arrangement. Led by the Shaybanids of Jerusalem, the Levantines rose up in revolt. This time, Hezekiah answered with the same thoroughness seen in Egypt. The Emirs were stripped of their lands one by one. Jerusalem fell in the fall of 897, and other strongholds soon followed suit.

A year later, in 899, 7 years after he had called the Khazars on the Reclamation of the Promised Land, Hezekiah called the Khazars to assembly in Jerusalem's Temple Mount. Here, he proclaimed himself the King of Israel (the title was changed to Emperor a few years later) and announced a grand plan: the building of the Third Temple.

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The year of 899 turned out magical. Soon turning 50, Hezekiah still felt to be in his prime. He had satisfied his worst urges in both the body and spirit. He even gave up his excessive drinking and eating habits: "The Drunkard" was finally dead. He was convinced a Kingdom of God could be achieved.

That is, until a tragic event in the end of 899 happened. Khanum Yeldem, having stood over 30 years at his side and witnessed his spectacular reign, passed away. She had been the last living Ashina. Khazars throughout Israel and old Khazaria mourned over her loss for over a year. A page in Khazar history had been closed, just as a new one was opened.

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Hezekiah was never a particularly zealous man despite his divine motivations. He had spent much of his youth among idol-worshippers and unlike his ancient namesake, was famously tolerant of them. During the years of conquests in the lands familiar from Tanukh he had partly grown distant from the pagan North. He had only rarely been in contact with Helgi (from whom he had, after a friendly duel of honor, taken the command of the Warriors of Perun). He began assembling willing warriors, most of whom were northern pagans, to prepare for a legendary quest in the near future. "For the Ashina", he exclaimed, "The only proper way to honor their legacy is the spill of warriors' blood."

The Quest would have to wait for a while longer, however. Soon news reached that an Abbasid prince stationed in Daylam had proclaimed himself the new Caliph and called for an age of global Jihad. Hezekiah was skeptical: few would answer the call, he believed, at least for now. And he was correct. As it turned out, the situation turned out even more favorably than he expected: Caliph Idris called the Jihad against the Romans instead of Jerusalem. Perhaps they still feared the might of Hezekiah. Or perhaps they saw a chance in the sudden murder of Basileus Leon VI.

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Despite the failure of the Jihad's materialisation, Hezekiah had to remain on guard. While the construction of the Third Temple progressed, he stabilised Israel's internal situation, appointing his sons, grandsons and sons-in laws as hereditary governors throughout the Empire. Some of his senior officers wished for a stronger representation in the upper ranks, but he dismissed them. "Most of them are still young", he argued, "You have many years to guide them". And so, the child-governor - officer-regent system was introduced. Time will tell if the Hekel dynasty continues to prosper...

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The internal layout of Israel.

In 903 the Third Temple was completed. A masterpiece of Jewish scholars and architechts hailing from all over the world, The Temple became a concrete symbol of a new era in Jewish history. Hezekiah proclaimed all Jews arriving in Israel to receive significant tax reliefs: the era of expulsion was over, he claimed. Among the first major immigrant groups to form were the Zealots, a multinational military order sworn to protect the Temple and Israel.
Another was the restored Kohen Gadol, the High Priesthood. Many of the Priests were learned Khazars seeking a new life in Israel.

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It didn't take long for the new zealous High Priest to act. He called for a Great Holy War for Abyssinia, the Christian kingdom which had conquered the Jewish kingdom of Semien a generation ago. the old dynasty of Semien had since gone extinct. Hezekiah had, to be sure, been ready to lay arms down for a moment. Yet out of duty he could not refuse to pledge to the call of the new High Priest. By early 904 Gondar had fallen and Abyssinia was conquered. With no better candidates in sight, Hezekiah granted rulership of Abyssinia to his young grandson, Hezekiah, thus continuing the policy of young Hekels and mature regents.

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Finally, in 906, Hezekiah and the fellow Lodge warriors were ready to go on a legendary quest in memory of the Ashinas. They chose Byzantium as their destination. It was a natural choice: he had never been in Roman lands himself outside of distant Cherson. It was also a familiar location to his companions, the Slavic warriors. There they could challenge the greatest Roman warriors known in a clash of swords. Some tried to persuade Hezekiah from making such a "mindless" journey, but he was determined. Israel was in good hands under his sons and officers.

Hezekiah had not lost a duel for decades. All his grievous scars were old. And in the journey, too, he remained undefeated for long. But one mistake is all it takes, even in his case...
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Eventually, Hezekiah "the Warrior Philosopher" was bested in a duel for good. The tallest man he had ever seen, "The Greek Giant" Methodios Arvantenos disarmed him. A second later he was dead, his skull crushed by Methodios' giant club. Perhaps he was not as nimble as he used to be. Or maybe he had accepted he would never return from this journey... alive. Perhaps the spill of his blood was what the Ashina required. Hezekiah's companions, as their last servitude to their hero, began bringing his body back home...
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Epilogue: The World in August 15, 906 (AND AI MVPs!)

The British Isles

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MVP: Alfred "the Evil" of Wessex.
Perhaps unsurprisingly, "that Alfred" fared well. He may have been more mean than we know him though, judging by his nickname. Nevertheless, he arguably outperformed the historical Alfred, at least in his lifespan (3 years longer) and conquests. He succesfully took most of Mercia (from fellow Anglo-Saxons, Vikings failed to conquer it) and made inroads to Jorvik's lands as well. Speaking of, Jorvik has been succesful as well despite the untimely deaths of Halfdan and Sigurd Hvitserk. Fight over Britain is far from over, especially now that Alfred is dead and England is ruled by his 3-year old grandson...
Oh, and Scotland survives, although they have lost some wars to Jorvik and are currently losing a prepared invasion to a Knytling from Denmark. Who knows, Scotland may become Norse soon...

Also, remember the Mac Ailpin I rolled? He met quite a sad fate: burned alive, presumably as heretic, by his brother the king, after only 7 years. His only progeny, a daughter, was murdered a few years later. Actually, I'm vouching for the Knytling to succeed now, for real.

Carolingia

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The Karling mess must have gone through some messy phases behind the scenes, but fortunately not that much ugliness happened. If you discard the Norse advances in the north and East, the map is almost like in 867. Yet one character stands above everyone else...

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MVP: Hugues "the Tenacious" de Pontchateau
Against all odds, the historical legitimised bastard of Lothair II inherited Lotharingia, Italy and Burgundy in 894, after the death of his legitimate half-brother who only had young daughters. The best thing is, he is still alive! Well actually that's not the best thing. The best thing is THE FACT THAT HE IS MATRILINALLY MARRIED TO HEZEKIAH'S DAUGHTER. I naturally had no idea this bastard would achieve anything and so just wanted a good bloodline to breed into, and look what happened. To top it off, his two eldest sons both died of diseas while young and now a HEKEL SON is his heir. While he is on heritage focus and may become French Catholic, it would be quite an achievement for a Khazar boy to inherit the strongest Christian kingdom in Western Europe. I will be very interested to see what becomes of him!

Western Africa and Hispania

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MVP: Thabitah "the Terrible" Fesid
I'm just going to say this right away: this man rises above every other AI character. A mere citizen from Fez, Thabitah rose up in revolt against the ailing Idrisids in the early 870s, pledging to an obscure dogma: Qarmatianism. Yes, that new Islamic heresy added in the Iron Century patch. Thabitah went on to rise from his original duchies of Marrakech and Fes to unify Morocco under Qarmatian rule. Hear me, the Qarmatian revolution has arrived to our timeline 20 years earlier and thousands of miles away compared to our history! And the Heresiarch is still alive at 67... by Allah. He can easily challenge the Jannabids of Iron Century. Nothing could stop him, not even the rise of the Shia Caliphate (Ghanimids).

With the combined effort of Thabitah, Ghanimid Caliph and Hezekiah, the Sunni world has suffered quite some major blows. Practically the entirety of Africa is out of their reach now. Sub-Sahara is still pagan: there was a Shia Manding dynasty for a while but they apparently converted back to African. The last major Sunni realm in the West, the Umayyads, stand strong, however. They have failed to conquer Asturias, but they have not suffered major defeats either. Will they continue to uphold the beacon of Sunni faith in the West?

Scandinavia and the Baltic

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MVP: Krakus "The Trickster" Lechowiz
While the famed Viking Harald Fairhair as the unifier of Norway, conqueror of Denmark (his son Grimr conquered Austria recently, lol) was very succesful and definitely the MVP of Scandinavia, in the whole Baltic region he is outshined by the individual prowess of the Polish chieftain, who, if you remember, I rolled as ineligble count! He was definitely the most succesful of my AI controlled rolls. And he is still alive, even if he might die very soon to that nasty infection. This mere chief conquered Lithuania, half of Poland and bits of northern Hungary all by himself. Even Hezekiah did not deem it wise to challenge him, stopping his westward expansion.

Western Steppe and Russia

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MVP: Eskild "the Just" Rurikid
Surprised I didn't choose Helgi, Hezekiah's dear friend and fellow lodge member who died just 2 years before him? Well I would have, but I mainly wish to highlight the potential his half-brother Eskild has. He is, afterall, preparing a very ambitious invasion of Khazaria. Now that Hezekiah is out of the Russian game and his trusted commander Bulcan (not the revolter Bulcan, a different one) now rules as Khagan, Berserker Eskild is about to break the tradition of friendship between Novgorod and Khazaria. Turmulous times are ahead in the lands Hezekiah left behind...

Eastern Steppe and Tibet

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MVP: no one
Can we go to the next region? Nothing interesting happened here, except the fact that it gradually became the ugliest region on the map. Disgusting. Nobody deserves the title of MVP there.
I will however mention that the Pecheneg Manichean dynasty I rolled still lives here, although they lost their lands in roughly 10 years. The 3 main male members of the Kuertsitsurs live as courtiers among fellow Manicheans, the Kirghiz. Their highest "rank" as of now is the Marshal of Ob.

India

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MVP: Zand "the World Burner" Zandid
At a quick glance, nothing major happened in India. The Three Kingdoms division of Pratihara-Rashtrakuta and Pala remain. But one man nearly overthrew the balance: the Sunni adventurer Zand, who died only very recently. He conquered much of northeastern India and was a major issue for the Pratiharas, who are lucky to be alive. At his height Zand could field an army 20 000 strong, making him the strongest AI character on the map by man count. Zandid power suffered a blow after his death, but they are still the strongest realm on the Indian subcontinent. Can the upstarts shake the balance of power in India once more?

the Talakad Gangas I rolled are alive and landed under Rashtrakutas, and they have expanded a little. They actually managed to gain a new duchy in the northern border of the realm, but they lost it to a Paramara claimant recently.

The Middle East and East Africa

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MVP: Uzluk "the Conqueror" Turgay
As the region most affected by player action so far, it wasn't easy to find a true AI MVP. I'll toss one anyway.
The Persianised Cuman Uzluk has walked a proper path of exile. What does one do when the clan lands of his murdered father get stripped away by a rival clan (the Turgay realm on the Eastern Steppe is not ruled by these original Turgays)? Be opportunistic and make your own clan lands. He went on and conquered three wealthy Persian provinces in 895, just after the Arabian Empire had been dissolved. The Dulafid emirs of the region could not withstand another invasion, even a minor one, from the steppe. With his 6 and a half thousand men, He is actually the strongest Persian ruler right now, if just. The traditional powers of the Saffarids and Samanids are currently suffering from weak child rulers. Would Uzluk settle for just this?

The Roman World

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MVP: Bardas Makedon
Now why would I choose a long dead Strategos of Adrianople as the MVP of this region? Believe me, with his story he deserves it. As you can see or may know, he is the historical father of Basileus Basileios, the starting Emperor. A few years before his untimely death (murder), in 869, the Emperor granted his 58-year old father Adrianople. Thats nice of him, he could spend the rest of his days chilling there. But nah. When his son died in 875, hell started to break loose in the Empire. The Strategos of the Aegean Islands, Drakontios Xanthos, was far from unproblematic. Why pass over the son of Basileios, Leon? It did not take long before civil war over the Empire broke out. And who led the Makedon faction? The nearly 70 year old grandpa of the House, Bardas. It was something of a Tywin Lannister moment, seeing the old patriarch lead a whopping 20 000 men to crush Drakontios to install his grandson on the throne. It was not even a particularly disastrous civil war: Bardas knew what he was doing. Afterwards the Emperor-maker gave his wise advise to his grandson for the rest of his life, dying finally in 887 at the age of 76. Follow Bardas' example: you can achieve a lot in your old days too.

Too bad, Bardas' legacy seems to be falling apart now. As we know, the relatively succesful Leon VI was murdered like his father recently and yet another Xanthos was elected to succeed him. Yet another civil war has broken out, although this time it's between a Xanthos brother and sister... The 10 year old son of Leon, Basileios, can only watch as his father's, grandfather's, and great grandfather's legacy is being ruined by civil war, Armenian liberation revolt and of course the Sunni Jihad for Anatolia...

(A Bulgarian Sicily. It has been that way since mid 870s after a holy war. Yes, a Bulgarian Sicily.)

The Magyars who settled to the Carpathian plains Christianised very quickly. The main cause of that were the efforts of Arpad "the Missionary", although Almos had converted before him as well. Arpad died in 900 and ironically his son died fighting an Archbishop in a duel only two years ago. Now Hungary is ruled by Zsolt, a 24 year old zealous yet diplomatic king.

And finally, The World and the Save

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The world. Ready to be screwed up even further by future generations. I have done my part as the beginner of this madness, and now I must leave Israel, Khazaria and the Hekel family to its fate. Thank you if you managed to read this entirely, it took quite a while to compose. Any further questions about anything regarding my turn, the characters and the state of the world are welcome! I really look forward to seeing this timeline evolve!

And finally, the Save.
 

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Been a while since last read a succession AAR.
 
That makes sense :)
 
Ahh, good old OP nomads :cool:. That was a very successful turn, may Israel stand the test of time!
 
Oh my... I did it! I HAVE INITIATED THIS MADNESS!

Wow, I think that's the longest single post I've ever seen. And, after reading it, I'm doubly impressed - only 33 years to refound Israel? Madness!

Seriously, congratulations. It'll be quite a struggle to live up to this level of success.
 
Well, I'm not going to let this die as a stillborn, so here goes.
@jonjowett , have you PMed @Rupmalya.K or does this tag here have to do? Either way, it is either the latter's or the former's turn, so take this as reminder.

In the future, it would be good if the current player tags the next one in the end of his post, so that we can move on :).
 
Well, I'm not going to let this die as a stillborn, so here goes.
@jonjowett , have you PMed @Rupmalya.K or does this tag here have to do? Either way, it is either the latter's or the former's turn, so take this as reminder.

In the future, it would be good if the current player tags the next one in the end of his post, so that we can move on :).

I PM'd him directly after Zobertus finished. He responded promptly and said he was ready to take his turn.

I also noticed the lack of any update and PM'd him on Saturday to ask about status. And again earlier today. No response to either PM.

I don't generally like to call people out in a public forum, so I was trying to think of a way to ask people about the best course of action without making a public post. But the cat's out of the bag now. Suggestions?
 
Well, in order to keep succession games alive, we usually went with one week to confirm and then another week to signal that there's progress (though of course we were lenient enough with that).
But if there's no updates, interest dies away and it is thus even harder to motivate the next one on the list, and the dropout rate rises.
 
I have just completed my run and am now starting on the AAR. (@Rupmalya.K recently confirmed that he wasn't able to do the run after all.)

It wasn't anywhere near as spectacular as @Zobertus' run - but I'm pleased nonetheless.

Here's a teaser image - the world political map at the end of my run. (I ran 2 months over so my ruler could die.)

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Let me know if there's anything in particular you'd like me to look at.

And, if you're very quick, you could try guessing which one's my realm.