New hotfix, mainly to try and address reported performance issues.
1.11.4:
- Major optimization work done to AI and gamestate, should hopefully help for users that are reporting performance issues
- Fixed a bug where you would be counted as being an ally in war with another country despite not being at war at all
- Seven Cities: Fixed Quivira ultimate end event not working correctly due to bad scope scripting
- Fixed CTD occuring on integration caused by integrated country having 'empty' armies and navies
- AI: Now picks exploration ideas more frequently in random setup
- Fixed bug where date could be changed after loading a save game.
- Fixed another case where occupying just the coalition leader could lead to 100% warscore
- Fixed an issue where religious AI would 'freeze', ceasing all conversions until save was reloaded
- Fixed an issue where the AI would make suicidal declarations of war due to miscalculating on whether enemy allies would join
- Better default adjectives for Custom and Dynamic Random nations
- Improved tooltips for liberty desire
- It is no longer possible to add Custom Nations to Ironman save games.
1.11.3:
- More fixes to dynasties for Women in History events
- Coalition leader no longer gets increased War Enthusiasm if enemy warscore is 50% or more
- Being defeated by rebels no longer always gives +5 army tradition.
- Fixed an issue where users without El Dorado would constantly receive messages about treasure fleets arriving with 0 gold
- Fixed CTD in rebel factions caused by loading several saves after each other
- Fixed a bug where explorers would get stuck after reloading an ironman save while they were on an exploration mission
- Custom nation ships should no longer have rebel flags
- Maya collapsing should no longer release UPCA under ANY circumstances
- Terrain modifiers for fort defense now work correctly
- Marches now count less towards total power of vassals for the purpose of calculating Liberty Desire.
- Nations supporting independence now only increases liberty desire for vassals they are supporting and their allies.
1.11.2:
- Fixed revolutionary tricolors being all-white
- Splitting off a siege stack no longer puts general in the wrong stack
- Another fix to try and force clients who could not see Women in History to download the files
1.11.1:
- Doubled horde gold & tradition gain from looting.
- The Women in History DLC should now show up correctly in the launcher for everyone.
- Fixed various minor issues with dynasties, triggers and duplicate characters in the Women in History events.
- Ships no longer show manpower needed in reinforcement tooltip when not modded to cost manpower.
- remove_opinion and reverse_remove_opinion effects now work again.
- Random New World no longer crashes on start.
- Naval exploration slowed down. There's a new define SEA_EXPLORE_SPEED to control this.
- Treasure fleet tooltip will be immediately updated on tag change rather than at month's end, to prevent confusion.
- Fixed wrong custom colors for units after loading save game.
- Fixed male heirs sometimes getting female names in Custom Nations.
- Fixed Colonial nations of custom nations ruled by a succession of regency councils.
- Fixed CTD when creating client states from Custom or Dynamic Nations.
- Fixed assigning merchant to main trading port removes caravan trade power.
- Fixed Detach Siege can remove general if detaching army was too small.
- Fixed wrong custom colors for units after loading save game.
- Fixed Dynamic nations losing all flag colors after save (colors will be randomized if loading a save created before the fix).
- Natives can no longer rise up in uncolonized provinces taken by custom nation.
- Fixed a bug that was preventing the AI from exploring ocean provinces.
- Fixed a bug where female advisors would not be correctly saved as female on saving & reloading.
- Fixed meso/south american theologians having Western portraits
- Added missing localization for colonial nation names.
- Tweaked army tradition gain so that you gain some tradition even from crushing victories (you still get more for more even battles though)
- Fixed some cases where liberty desire still did not show on topbar for subjects.
- Fixed some missing localisations for colonial nations.
Furthermore, Tunis must be destroyed.
1.11.4:
- Major optimization work done to AI and gamestate, should hopefully help for users that are reporting performance issues
- Fixed a bug where you would be counted as being an ally in war with another country despite not being at war at all
- Seven Cities: Fixed Quivira ultimate end event not working correctly due to bad scope scripting
- Fixed CTD occuring on integration caused by integrated country having 'empty' armies and navies
- AI: Now picks exploration ideas more frequently in random setup
- Fixed bug where date could be changed after loading a save game.
- Fixed another case where occupying just the coalition leader could lead to 100% warscore
- Fixed an issue where religious AI would 'freeze', ceasing all conversions until save was reloaded
- Fixed an issue where the AI would make suicidal declarations of war due to miscalculating on whether enemy allies would join
- Better default adjectives for Custom and Dynamic Random nations
- Improved tooltips for liberty desire
- It is no longer possible to add Custom Nations to Ironman save games.
1.11.3:
- More fixes to dynasties for Women in History events
- Coalition leader no longer gets increased War Enthusiasm if enemy warscore is 50% or more
- Being defeated by rebels no longer always gives +5 army tradition.
- Fixed an issue where users without El Dorado would constantly receive messages about treasure fleets arriving with 0 gold
- Fixed CTD in rebel factions caused by loading several saves after each other
- Fixed a bug where explorers would get stuck after reloading an ironman save while they were on an exploration mission
- Custom nation ships should no longer have rebel flags
- Maya collapsing should no longer release UPCA under ANY circumstances
- Terrain modifiers for fort defense now work correctly
- Marches now count less towards total power of vassals for the purpose of calculating Liberty Desire.
- Nations supporting independence now only increases liberty desire for vassals they are supporting and their allies.
1.11.2:
- Fixed revolutionary tricolors being all-white
- Splitting off a siege stack no longer puts general in the wrong stack
- Another fix to try and force clients who could not see Women in History to download the files
1.11.1:
- Doubled horde gold & tradition gain from looting.
- The Women in History DLC should now show up correctly in the launcher for everyone.
- Fixed various minor issues with dynasties, triggers and duplicate characters in the Women in History events.
- Ships no longer show manpower needed in reinforcement tooltip when not modded to cost manpower.
- remove_opinion and reverse_remove_opinion effects now work again.
- Random New World no longer crashes on start.
- Naval exploration slowed down. There's a new define SEA_EXPLORE_SPEED to control this.
- Treasure fleet tooltip will be immediately updated on tag change rather than at month's end, to prevent confusion.
- Fixed wrong custom colors for units after loading save game.
- Fixed male heirs sometimes getting female names in Custom Nations.
- Fixed Colonial nations of custom nations ruled by a succession of regency councils.
- Fixed CTD when creating client states from Custom or Dynamic Nations.
- Fixed assigning merchant to main trading port removes caravan trade power.
- Fixed Detach Siege can remove general if detaching army was too small.
- Fixed wrong custom colors for units after loading save game.
- Fixed Dynamic nations losing all flag colors after save (colors will be randomized if loading a save created before the fix).
- Natives can no longer rise up in uncolonized provinces taken by custom nation.
- Fixed a bug that was preventing the AI from exploring ocean provinces.
- Fixed a bug where female advisors would not be correctly saved as female on saving & reloading.
- Fixed meso/south american theologians having Western portraits
- Added missing localization for colonial nation names.
- Tweaked army tradition gain so that you gain some tradition even from crushing victories (you still get more for more even battles though)
- Fixed some cases where liberty desire still did not show on topbar for subjects.
- Fixed some missing localisations for colonial nations.
Furthermore, Tunis must be destroyed.
- 6
- 5