From the modder point of view "The Republic DLC" is a little delusion: too restriction are imposed that IMHO should not be necessary!
These are some examples:
Do you have intentions to do a second DLC dedicated to Republics or not?
I don't think so why do not open at least some of these things to modders?
I imagine some of this points cannot be opened because they hide some bug (being not tested code) but some of them seems really easy.
What do you think developers is possible? Or we have to wait CK3 to have this?
These are some examples:
- A Republic is playable only if it has a port, you, Paradox, does not wanted to represent inland Republics (as the Italian Communes) make at least this possible for us modders!
- A Republic with a port is not playable if it has not Patrician Elective succession, but not all Republics was Merchant Republics for example Novgorod had a sort of Tanist succession. Note that you could change succession via event / decision / console and after this the Republic continue to be playable. Clearly an "if" is present in the start screen that could be removed without problems! A note Venice in 1204 is not playable because its ruler is not a Patrician...
- A Republic is not playable if its capital is not a city, objectively I have not a historical example of this, well probably the ruler of Novgorod, being a Prince, ruled from a castle not a city!
- The headgear are hard coded you cannot change them via culture and neither via the portraits.txt, these portraits make sense only for the Italian Republics, maybe Hansa but what about the Roman Republic or a not historical Muslim Republic? Please make moddable by culture as the normal Crowns.
- Female cannot hold Republics (Galle for Crisis of the Confederation has used a clever trick to fix this but it is always a trick!)
- County Level Republics are not playable, this force to do Kludge to make playable Amalfi to which is given a fictionary titular Duchy when they held only a city, other city state Republics existed in history and technically they should be all County level Republics
- Patrician Palaces could be used to represent Noble Palaces this is apparently moddable but it seems the game crash
- Trade Posts are usable only by Patrician Republics, they could be useful for other type of character in particular for Holy Orders to simulate the Priories.
- The ability to have more than 5 families in this case is practically already working but "The Republic" interface does not adapt accordingly (resizing itself or add horizontal scroll bars)
Do you have intentions to do a second DLC dedicated to Republics or not?
I don't think so why do not open at least some of these things to modders?
I imagine some of this points cannot be opened because they hide some bug (being not tested code) but some of them seems really easy.
What do you think developers is possible? Or we have to wait CK3 to have this?
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