First, one comes with the patch, and seven with the DLC. This is the free one -
- Free Hostages
A long-requested CB, this allows you to go to war against a character in order to free any kidnapped concubines or wives, and release certain characters from prison (i.e. friends and dynastants). Rescued characters will, most often, be moved back to your court. It will also take hostages in turn, imprisoning a random close member of the target’s family!
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As for the other seven -
- Forced Vassalization
This is a CB that can be used against neighboring realms to force them to become your vassal. To avoid making it too powerful it’s quite heavily limited, only realms that are of a lower tier, under 30 realm size and where the ruler is of either your culture group or religion are valid targets. It also has a direct cost (prestige). For example; this can allow England to, with time, extend ‘protection’ to the smaller Welsh and Irish realms.
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- De Jure Duchy Claim
This CB was added to try to avoid situations where massive realms would fight over one single county, essentially destroying their armies for near no gain. Players often think these types of wars aren’t worth fighting, and do not usually declare them themselves - instead they turn to Holy Wars or invite duchy claimants to expand in a more meaningful way. This CB provides interesting opportunity for conquest at the point where you form your first Kingdom or Empire. Any vassals present in conquered lands are preserved, and this CB also comes with a prestige cost.
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- Ducal County Conquest
At the very start of a game you might be stuck waiting for fabricated claims a very, very long time if you’re unlucky. This CB is available to Count and Duke tier characters, and allows you to go to war over any County that are part of a Duchy you hold land in, as long as the Duchy has no holder. The CB has a cost of prestige and gold, making it similar to a fabricated claim (as that’s essentially what it is). As an example, this gives count-tier characters in Ireland and the HRE an alternate way to claim a Duke-tier title, presuming that you can save up enough prestige and money.
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- Great Conquest
Unless you are playing as a Muslim, Nomad or Tribal-cultured ruler (who have access to invasions) you have no real way to expand in a meaningful way when you are playing as the ruler of a very large realm. While we still want expansion to be difficult, we also want to give players more static opportunities to expand. This CB is available to very powerful realms (at least 200 realm size) and can be used to claim an entire Kingdom from another character. Though the catch is that you have to fight someone that is as strong or stronger than you are, and using the CB itself costs a massive amount of prestige and piety.
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- Establish Tributary State
The old Tributary system is now changed into two different CBs (maybe more?), with this one being the more different. The current ingame description is
Through war you can force and realm that you or one of your Tributary States border to pay you 20% of their income and 15% of their levy reinforcements as tribute.
Will only break free if the Suzerain has negative Prestige, is NOT Independent, has less Realm Size than the Tributary State or declines a defensive Call to Arms from the Tributary State.
This Type of Tributary can NOT be called to war.
Also when you declare war, the target has the option to "a peaceful resolution", ie: surrendering immediately and becoming a Tributary State. This war costs neither gold nor prestige.
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There is also the other old reworked Tributary CB -
- Extort Tribute
Through war you can force any realm that you border to pay you 40% of their income as tribute.
This type of Tributary will break free upon the death of the Suzerain.
This type of Tributary can be called to war.
Similarly, the target can choose to surrender immediately. This war costs neither gold nor prestige.
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This is the controversial one, which people were worried was going to fully replace Fabricating Claims.
- Border Dispute
When declaring a Border Dispute over a County you first and foremost have to pay an upfront cost of Piety and Gold scaled to your tier (in the case of Pagans, prestige is used), but you also take an opinion hit (-15) from both your religious head (if you have one) as well as any landed characters of the targeted religious group in both your realm and the one you’re attacking. Note that these opinion modifiers stack! This makes the border Dispute CB dangerous to use on characters of your own religion, especially if you have a religious head capable of excommunicating you. You will primarily want to use this CB to expand early on when drawing the ire of your co-religionists is worth the risk, or against characters not of your religion.
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As "Extort Tribute" is essentially a renaming of the old Tributary CB, maybe there is another 7th one added in the DLC.
Good ideas for some of these include Ducal county conquest in the early game. You could cheese it a little by staying as a duke, and trying to get single counties in as many other duchies as possible, and then getting as many duchies out of it as possible before you become King.
Forced Vassalisation sounds like a great way to unify a lot of smaller realms that have the same religion or culture - think early start dates in Ireland or Scandinavia. Other people have thought about using them on Merchant republics or the Pope, assuming they are usable on them. Great Conquest sounds very situational, if anyone has any suggestions I am all ears.. I can only think of taking a bit out of the Abbasids as the ERE.
One more potential one they could add is to seize all (or more than one of) the holdings of the target that are inside your realm. Currently you can only take one at a time, which is a bitch when there are like 5 and every one causes a ten year truce.
- Free Hostages
A long-requested CB, this allows you to go to war against a character in order to free any kidnapped concubines or wives, and release certain characters from prison (i.e. friends and dynastants). Rescued characters will, most often, be moved back to your court. It will also take hostages in turn, imprisoning a random close member of the target’s family!
-----------------------------------------------------------
As for the other seven -
- Forced Vassalization
This is a CB that can be used against neighboring realms to force them to become your vassal. To avoid making it too powerful it’s quite heavily limited, only realms that are of a lower tier, under 30 realm size and where the ruler is of either your culture group or religion are valid targets. It also has a direct cost (prestige). For example; this can allow England to, with time, extend ‘protection’ to the smaller Welsh and Irish realms.
-----------------------------------------------------------
- De Jure Duchy Claim
This CB was added to try to avoid situations where massive realms would fight over one single county, essentially destroying their armies for near no gain. Players often think these types of wars aren’t worth fighting, and do not usually declare them themselves - instead they turn to Holy Wars or invite duchy claimants to expand in a more meaningful way. This CB provides interesting opportunity for conquest at the point where you form your first Kingdom or Empire. Any vassals present in conquered lands are preserved, and this CB also comes with a prestige cost.
-----------------------------------------------------------
- Ducal County Conquest
At the very start of a game you might be stuck waiting for fabricated claims a very, very long time if you’re unlucky. This CB is available to Count and Duke tier characters, and allows you to go to war over any County that are part of a Duchy you hold land in, as long as the Duchy has no holder. The CB has a cost of prestige and gold, making it similar to a fabricated claim (as that’s essentially what it is). As an example, this gives count-tier characters in Ireland and the HRE an alternate way to claim a Duke-tier title, presuming that you can save up enough prestige and money.
-----------------------------------------------------------
- Great Conquest
Unless you are playing as a Muslim, Nomad or Tribal-cultured ruler (who have access to invasions) you have no real way to expand in a meaningful way when you are playing as the ruler of a very large realm. While we still want expansion to be difficult, we also want to give players more static opportunities to expand. This CB is available to very powerful realms (at least 200 realm size) and can be used to claim an entire Kingdom from another character. Though the catch is that you have to fight someone that is as strong or stronger than you are, and using the CB itself costs a massive amount of prestige and piety.
-----------------------------------------------------------
- Establish Tributary State
The old Tributary system is now changed into two different CBs (maybe more?), with this one being the more different. The current ingame description is
Through war you can force and realm that you or one of your Tributary States border to pay you 20% of their income and 15% of their levy reinforcements as tribute.
Will only break free if the Suzerain has negative Prestige, is NOT Independent, has less Realm Size than the Tributary State or declines a defensive Call to Arms from the Tributary State.
This Type of Tributary can NOT be called to war.
Also when you declare war, the target has the option to "a peaceful resolution", ie: surrendering immediately and becoming a Tributary State. This war costs neither gold nor prestige.
-----------------------------------------------------------
There is also the other old reworked Tributary CB -
- Extort Tribute
Through war you can force any realm that you border to pay you 40% of their income as tribute.
This type of Tributary will break free upon the death of the Suzerain.
This type of Tributary can be called to war.
Similarly, the target can choose to surrender immediately. This war costs neither gold nor prestige.
-----------------------------------------------------------
This is the controversial one, which people were worried was going to fully replace Fabricating Claims.
- Border Dispute
When declaring a Border Dispute over a County you first and foremost have to pay an upfront cost of Piety and Gold scaled to your tier (in the case of Pagans, prestige is used), but you also take an opinion hit (-15) from both your religious head (if you have one) as well as any landed characters of the targeted religious group in both your realm and the one you’re attacking. Note that these opinion modifiers stack! This makes the border Dispute CB dangerous to use on characters of your own religion, especially if you have a religious head capable of excommunicating you. You will primarily want to use this CB to expand early on when drawing the ire of your co-religionists is worth the risk, or against characters not of your religion.
-----------------------------------------------------------
As "Extort Tribute" is essentially a renaming of the old Tributary CB, maybe there is another 7th one added in the DLC.
Good ideas for some of these include Ducal county conquest in the early game. You could cheese it a little by staying as a duke, and trying to get single counties in as many other duchies as possible, and then getting as many duchies out of it as possible before you become King.
Forced Vassalisation sounds like a great way to unify a lot of smaller realms that have the same religion or culture - think early start dates in Ireland or Scandinavia. Other people have thought about using them on Merchant republics or the Pope, assuming they are usable on them. Great Conquest sounds very situational, if anyone has any suggestions I am all ears.. I can only think of taking a bit out of the Abbasids as the ERE.
One more potential one they could add is to seize all (or more than one of) the holdings of the target that are inside your realm. Currently you can only take one at a time, which is a bitch when there are like 5 and every one causes a ten year truce.